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Understanding Motion Capture for Computer Animation
The essential resource for anyone using motion capture for film, video, digital design, visualization, games, and more
Alberto Menache (Author)
9780123814968, Elsevier Science
Paperback / softback, published 24 January 2011
276 pages
23.4 x 19 x 1.8 cm, 0.56 kg
"Modern motion capture has proven to be a groundbreaking tool in VFX, when used properly. The latest edition of Understanding Motion Capture will help make sure that you know how and when to use this technology... and perhaps more importantly, when not to use it!" --Scott Stokdyk, Award winning Visual Effects Supervisor
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic.
1. Motion Capture Primer2. Motion Capture Case Studies and Controversy3. The Motion Capture Session4. The Motion Data5. Setting Up Your Character AppendixA. Motion Capture Equipment and Software ManufacturersB. Motion Capture Service ProvidersC. Web Resources
Subject Areas: Digital animation [UGN]