Skip to product information
1 of 1
Regular price £29.98 GBP
Regular price £36.99 GBP Sale price £29.98 GBP
Sale Sold out
Free UK Shipping

Freshly Printed - allow 10 days lead

There's Not an App for That
Mobile User Experience Design for Life

Transform your approach to Mobile UX design by thinking "outside the screen", with your users’ real-lives in mind.

Simon Robinson (Author), Gary Marsden (Author), Matt Jones (Author)

9780124166912, Elsevier Science

Paperback, published 18 December 2014

448 pages
23.4 x 19 x 2.8 cm, 0.93 kg

"...a book for practitioners, researchers, and students who want a glimpse at possible futures for mobile app design, or who agree with the authors’ assertion that 'headsdown thinking' is not the optimal approach for mobile user experience." --Technical Communication

"...focuses on mobile users and tries to determine a good user experience design…The interface should provide a user experience that is more people-oriented rather than technology-oriented...an interesting book and the concept is explained clearly." --Computing Reviews

"The authors give great examples of inspiration from food, fashion, fitness, and even from mess and uncertainty. They discuss how a design can enhance mindfulness…" --User Experience

There’s Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You’ll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they’re used. You’ll find special sections on "challenging your approach", as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvements, showcasing how existing technologies can be put together in unconventional ways, or even evaluating "far out" mobile experiences of the future, you’ll find plenty of practical pointers and action items to help you in your day-to-day work.

1. Introduction

2. From Touch To Feeling

3. Inspired By Food

4. Inspired By Fashion

5. Inspired By Fitness

6. Inspired By Materials

7. From Heads Down To Face On

8. In Your Face Technology

9. In The World Approaches

10. From Clinical To Clutter

11. Inspired By Mass

12. Inspired By Uncertainty

13. From Private And Personal To Public And Performance

14. Mobiles As Props

15. Extravagant Computing

16. From Distanced To Mindful Interaction

17. Designing Mindful Communication Apps

18. Mindfulness Without Apps

19. From Some To All

20. Bringing Things Together

Subject Areas: Human-computer interaction [UYZ]

View full details