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The Game Changer
How to Use the Science of Motivation With the Power of Game Design to Shift Behaviour, Shape Culture and Make Clever Happen
Jason Fox (Author)
9780730307648, Wiley
Paperback / softback, published 27 May 2014
240 pages
22.9 x 15.2 x 1.8 cm, 0.315 kg
Use the science of motivation with the power of game design to unlock motivation and drive progress in your organisation. There are two conventional ways to approach motivation: set goals and try to change attitudes and beliefs (which takes a lot of personalised effort); or develop incentives and rewards to inspire effort (which takes a lot of money). This book shows you how to take a third new approach – designing the work itself to be inherently motivating. Combining the best elements of three distinct fields—motivational science, game design, and agile management—this book shows you how to positively influence behaviour through better work and project design. This game changing book: The Game Changer will show you how to unlock creative, productive and collaborative work. It is the perfect resource for forward-thinking leaders in organisations and teams focused on crafting a work culture that gets the best out of their people.
About the author xi Acknowledgements xiii The big question: How do you motivate people to do great work? xv How to use this book xxiii Part I: The motivation savvy-up 1 A most alluring motivational folklore 3 2 An imperative for change 23 3 And yet . . . the big motivation gap 47 Part II: Getting your game on 4 The root of all game-changing hacks 79 5 Get your head into the game 97 6 A model game changer 123 Part III: Changing the game 7 Lift your game 141 8 Change the game 163 9 You, the game changer 189 Index 193
Subject Areas: Business & management [KJ]
