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The Cambridge Handbook of Cyber Behavior 2 Volume Hardback Set

This handbook explores a wide range of cyber behaviors to capture the most current scientific advances in the field.

Zheng Yan (Edited by)

9781107165250, Cambridge University Press

Multiple-component retail product, published 9 November 2023

600 pages
25.9 x 18.3 x 7.7 cm, 2.59 kg

'Written by experts from around the globe, this landmark well-written edited handbook provides to graduate students and researchers an excellent, detailed, comprehensive and insightful overview of behavioral perspectives to the understanding of everyday aspects of the cyber world. The handbook is a unique resource covering a full spectrum of behaviors.' Gustavo S. Mesch, University of Haifa, Israel

Human behavior in cyber space is extremely complex. Change is the only constant as technologies and social contexts evolve rapidly. This leads to new behaviors in cybersecurity, Facebook use, smartphone habits, social networking, and many more. Scientific research in this area is becoming an established field and has already generated a broad range of social impacts. Alongside the four key elements (users, technologies, activities, and effects), the text covers cyber law, business, health, governance, education, and many other fields. Written by international scholars from a wide range of disciplines, this handbook brings all these aspects together in a clear, user-friendly format. After introducing the history and development of the field, each chapter synthesizes the most recent advances in key topics, highlights leading scholars and their major achievements, and identifies core future directions. It is the ideal overview of the field for researchers, scholars, and students alike.

Contents
List of figures
List of tables
List of contributors
Preface Zheng Yan
Part I. Users in Cyber Behavior Yukang Xue and Lin Zhu: 1. The internet is for everyone Vint Cerf
2. Cyber behavior of the net generation Louis Leung and Cheng Chen
3. Digital divide among k-12 students Jennifer E. Dolan
4. Cyber behavior for child and adolescent development Hui Li, Fuxing Wang, and Kaveri Subrahmanyam
5. Online celebrities and cyber marketing Elmira Djafarova
6. Cyber-bullying in Greece Constantinos M. Kokkinos and Nafsika Antoniadou
7. Cyber partner abuse Sarah Taylor and Yan Xia
Part II. Technologies in Cyber Behavior Lin Zhu and Yukang Xue: 8. Social media in tourism and hospitality Benxiang Zeng and Rolf Gerritsen
9. Serious games and cyber behavior Elizabeth A. Boyle, Thomas Hainey, and James M. E. Boyle
10. Mobile games for learning Filippos Giannakas, Andreas Papasalouros, Georgios Kambourakis, Stefanos Gritzalis, and Ioannis Voyiatzis
11. Computer simulations in science education Amanda L. Gonczi, Lara K.T. Smetana, and Randy L. Bell
12. Immersive technologies Jorge Bacca-Acosta, Paul Anirban Palm, Cecilia Avila-Garzon, and Ramon Fabregat Gesa
13. Virtual worlds through virtual reality and augmented reality Karolina Małagocka, Grzegorz Mazurek and Andreas Kaplan
14. Electronic activity monitoring Zakkoyya H. Lewis and Ursela S. Christopherson
15. Voice-powered artificial intelligence Francesca Pucciarelli and Andreas Kaplan
16. Emails and cyber work Rita Mano
Part III. Activities in Cyber Behavior Lin Zhu and Yukang Xue: 17. Adolescents' use of digital health information Karen M. Scott, Jaimie L. Freeman, Tiffany B. Allen, and Patrina H. Y. Caldwell
18. Cybertourism Marios Sotiriadis
19. Online reviews and consumer decisions Rae Yule Kim
20. Generation z and digital marketing Anni Katriina Mäkitalo, Heikki Karjaluoto, and Outi Niininen
21. Pitfalls of social interaction in online group learning Karel Kreijns, Joshua Weidlich, and Paul A. Kirschner
22. Social virtual environments for neuroscience and mental health Andrea Gaggioli, Thomas D. Parsons, and Giuseppe Riva
23. Social media in the workplace Victoria Brown, Marc Cubrich, and Daly Vaughn
24. Social media and political participation Thomas J. Johnson and Taeyoung Lee
25. Crisis informatics Christian Reuter and Marc-André Kaufhold
26. Online dating Sabrina A. Huang and Jeffrey Hancock
27. Digital religion Adam Bajan and Heidi A. Campbell
28.Cyberbullying Peter K. Smith
Part IV. Effects in Cyber Behavior Yukang Xue and Lin Zhu: 29. Social media and psychological well-being Chia-chen Yang and Pavica Sheldon
30. Video game effects Whitney DeCamp, Rebecca Sevin, Kevin Daly, and Ryan Castillo
31. Serious games in mental health treatment Jessica Huss and Christiane Eichenberg
32. Gaming disorder Cecilia Cheng and Ka-wai Alison Li
33. Problematic mobile phone use José de Sola, Hernán Talledo, Gabriel Rubio, and Fernando Rodríguez de Fonseca
34. Treatment and interventions for addictive behaviors in cyberspace Wen Li (Vivien) Anthony and Eric Garland
35. Electronic aggression Jacek Pyżalski
36. Cyberbullying in the 21st century schools Izabela Zych, Rosario Del Rey, and Rosario Ortega-Ruiz
37. Hate speech and adolescents Sebastian Wachs, Michelle F. Wright, and Jun Sung Hong
38. Cyber racism Ana-Maria Bliuc, Nicholas Faulkner, Andrew Jakubowicz, and Craig McGarty
39. Cyberdeception Amber N. Schroeder and Julia H. Whitaker.

Subject Areas: Psychology [JM]

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