Freshly Printed - allow 7 days lead
Couldn't load pickup availability
The Art of Videogames
“As a new entertainment medium, videogaming has the power to engage intense, even obsessive attention. But are the other-worldly, imaginative experiences videogames provide authentic experiences of art? In this astute and compelling book, Grant Tavinor shows how videogaming marks a genuine advance in the history of artistic expression. No one interested in the future of aesthetics can afford to ignore The Art of Videogames.” "Timely, sharp and thoroughly engaging. Equally informed by philosophy and gameplay, Tavinor makes a compelling case that game-designers would profit from engaging with philosophical aesthetics and that philosophers who want to contribute to 21st century aesthetics would do well to buy a PS3."
–Denis Dutton, author of The Art Instinct: Beauty, Pleasure, and Human Evolution
–Ian Ground, Senior Lecturer, University of Sunderland
Grant Tavinor (Author)
9781405187893, Wiley
Hardback, published 2 October 2009
240 pages
23.9 x 16 x 2.1 cm, 0.499 kg
The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.
Acknowledgments. 1 The New Art of Videogames. 2 What Are Videogames Anyway? 3 Videogames and Fiction. 4 Stepping into Fictional Worlds. 5 Games through Fiction. 6 Videogames and Narrative. 7 Emotion in Videogaming. 8 The Morality of Videogames. 9 Videogames as Art. Glossary. References. Index.
Subject Areas: Philosophy [HP]
