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Reciprocity, Evolution, and Decision Games in Network and Data Science
A unique treatment of evolutionary games, indirect reciprocity, sequential decision making, and application to wireless and social networks.
Yan Chen (Author), Chih-Yu Wang (Author), Chunxiao Jiang (Author), K. J. Ray Liu (Author)
9781108494748, Cambridge University Press
Hardback, published 22 July 2021
472 pages
25 x 17.5 x 2.6 cm, 1.05 kg
'This advanced text is a great start for more in-depth explorations into complex system-modeling areas. Recommended.' J. Brzezinski, Choice Connect
Learn how to analyse and manage evolutionary and sequential user behaviours in modern networks, and how to optimize network performance by using indirect reciprocity, evolutionary games, and sequential decision making. Understand the latest theory without the need to go through the details of traditional game theory. With practical management tools to regulate user behaviour, and simulations and experiments with real data sets, this is an ideal tool for graduate students and researchers working in networking, communications, and signal processing.
1. Basic Game Theory
Part I. Indirect Reciprocity: 2. Indirect Reciprocity Game in Cognitive Networks
3. Indirect Reciprocity Game for Dynamic Channel Access
4. Multiuser Indirect Reciprocity Game for Cooperative Communications
5. Indirect-Reciprocity Data Fusion Game and Application to Cooperative Spectrum Sensing
Part II. Evolutionary Game: 6. Evolutionary Game for Cooperative Peer-to-Peer Streaming
7. Evolutionary Game for Spectrum Sensing and Access in Cognitive Networks
8. Graphical Evolutionary Game for Distributed Adaptive Networks
9. Graphical Evolutionary Game for Information Diffusions in Social Networks
10. Graphical Evolutionary Game for Information Diffusions in Heterogeneous Social Networks
Part III. Sequential Decision Making: 11. Introduction to Sequential Decision Making
12. Chinese Restaurant Game: Sequential Decision Making in Static Systems
Dynamic Chinese Restaurant Game: Sequential Decision Making in Dynamic Systems
14. Indian Buffet Game for Multiple Choices
15. Hidden Chinese Restaurant Game: Learning from Actions
16. Wireless Network Access with Mechanism Design
17. Wireless Network Access with Mechanism Design
18. Social Computing: Answer vs. Vote.
Subject Areas: Computer networking & communications [UT], Game theory [PBUD], Data analysis: general [GPH]