Regular price £48.29 GBP
Regular price Sale price £48.29 GBP
Sale Sold out
Free UK Shipping

Freshly Printed - allow 7 days lead

Playing with Religion in Digital Games

Heidi A. Campbell (Edited by), Gregory P. Grieve (Edited by), Oliver Steffen (Contributions by), Peter F. Likarish (Contributions by), Brenda S. Gardemour Walter (Contributions by), Nathan Abrams (Contributions by), Xenia Zeiler (Contributions by), Jason Anthony (Contributions by), Vit Sisler (Contributions by), Michael Waltemathe (Contributions by), Kevin Schut (Contributions by), Shanny Luft (Contributions by), Rachel Wagner (Contributions by), Rabis Gregory (Contributions by)

9780253012449

Hardback, published 28 April 2014

304 pages, 7 b&w illus., 3 tables
22.9 x 15.2 x 2.3 cm, 0.59 kg

This collection builds on and adds to the best criticism in this young and exciting subfield and will grow more important as religion integrates further into our digital games.

(Library Journal)

...[A]n ambitious and impressive compendium offering intriguing possibilities for further research and theory for the burgeoning field of cultural studies.

(Publishers Weekly)

This fine collection of essays represents a well-documented study of the effects and influences that religion (in general) has had on digital gaming and its players. . . . This volume will be a good launching pad for future research.

(Choice)

This edited collection is uniformly good and well worth reading. As the editors and authors note, the study of religion and gaming stands very near its beginning. They invite others to take up the study and this book offers a good starting point.

(Communication Research Trends)

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

Introduction: What Playing with Religion Offers Digital Game Studies / Heidi A. Campbell and Gregory Price Grieve
Part 1: Explorations in Religiously Themed Games
1. Dreidels to Dante's Inferno: Toward a Typology of Religious Games / Jason Anthony
2. Locating the Pixelated Jew: A Multimodal Method for Exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams
3. The Global Mediatization of Hinduism through Digital Games: Representation versus Simulation in Hanuman: Boy Warrior / Xenia Zeiler
4. Silent Hill and Fatal Frame: Finding Transcendent Horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter
Part 2: Religion in Mainstream Games
5. From Kuma\War to Quraish: Representation of Islam in Arab and American Video Games / Vit Šisler
6. Citing the Medieval: Using Religion as World-Building Infrastructure in Fantasy MMORPGs / Rabia Gregory
7. Hardcore Christian Gamers: How Religion Shapes Evangelical Play / Shanny Luft
8. Filtering Cultural Feedback: Religion, Censorship and Localization in Actraiser and Other Mainstream Video Games / Peter Likarish
Part 3: Gaming as Implicit Religion
9. The Importance of Playing in Earnest / Rachel Wagner
10. "God Modes" and "God Moods": What Does a Digital Game Need to Be Spiritually Effective? / Oliver Steffen
11. Bridging Multiple Realities: Religion, Play and Alfred Schutz's Theory of the Life-World / Michael Waltemathe
12. They Kill Mystery: The Mechanistic Bias of Video Game Representations of Religion and Spirituality / Kevin Schuts
Gameography
Contributors
Index

View full details