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Pattern-Oriented Software Architecture For Dummies
Robert S. Hanmer (Author)
9781119963998, Wiley
Paperback / softback, published 11 January 2013
384 pages
23.6 x 18.8 x 2.1 cm, 0.585 kg
Implement programming best practices from the ground up Imagine how much easier it would be to solve a programming problem, if you had access to the best practices from all the top experts in the field, and you could follow the best design patterns that have evolved through the years. Well, now you can. This unique book offers development solutions ranging from high-level architectural patterns, to design patterns that apply to specific problems encountered after the overall structure has been designed, to idioms in specific programming languages--all in one, accessible, guide. Not only will you improve your understanding of software design, you'll also improve the programs you create and successfully take your development ideas to the next level. Save time and avoid headaches with your software development projects with Pattern-Oriented Software Architecture For Dummies.
Introduction 1 Part I: Introducing Software Architecture and Patterns 7 Chapter 1: Software Architecture Basics 9 Chapter 2: Where Do Architectures Come From? 25 Chapter 3: What Do Software Architectures Look Like? 37 Chapter 4: Software Pattern Basics 55 Chapter 5: Seeing How Patterns Are Made and Used 73 Part II: Putting Patterns to Work 83 Chapter 6: Making Sense of Patterns 85 Chapter 7: Building Your Own Pattern Catalog 95 Chapter 8: Choosing a Pattern 103 Part III: Creating Your Application Architecture 115 Chapter 9: Building Functionality in Layers 117 Chapter 10: Piping Your Data through Filters 137 Chapter 11: Sharing Knowledge and Results on a Blackboard 151 Chapter 12: Coordinating Communication through a Broker 171 Chapter 13: Structuring Your Interactive Application with Model-View-Controller 189 Chapter 14: Layering Interactive Agents with Presentation-Abstraction-Control 209 Chapter 15: Putting Key Functions in a Microkernel 229 Chapter 16: Refl ecting and Adapting 245 Part IV: Designing with Other POSA Patterns 263 Chapter 17: Decomposing the System’s Structure 265 Chapter 18: Making a Component the Master 271 Chapter 19: Controlling Access 277 Chapter 20: Managing the System 285 Chapter 21: Enhancing Interprocess Communication 295 Chapter 22: Counting the Number of References 309
Part V: The Part of Tens 319
Chapter 23: Ten Patterns You Should Know 321
Chapter 24 Ten Places to Look for Patterns 327
Chapter 25: Ten Ways to Get Involved with the Pattern Community 333
Index 339
Subject Areas: Computer programming / software development [UM]
