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Networked Graphics
Building Networked Games and Virtual Environments
A comprehensive tutorial that teaches programmers and students everything they need to know to create truly network-enabled computer graphics and games
Anthony Steed (Author), Manuel Fradinho Oliveira (Author)
9780123744234
Hardback, published 1 December 2009
536 pages, 251 illustrations
23.4 x 19 x 3.1 cm, 1.27 kg
Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.
PART I GROUNDWORK1. Introduction2. One on One (101)3. Overview of the Internet4. More Than TwoPART II FOUNDATIONS5. Issues in Networking Graphics6. Sockets and Middleware7. Middleware and Message-Based Systems8. Middleware and Object-Sharing Systems9. Other Networking ComponentsPART III REAL SYSTEMS10. Requirements11. Latency and Consistency12. Scalability13. Application Support Issues
Subject Areas: Graphics programming [UML], Computer programming / software development [UM], Computer games / online games: strategy guides [UDX], Graphic design [AKC]