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Learning in Virtual Worlds
Research and Applications

Sue Gregory (Edited by), Mark J.W. Lee (Edited by), Barney Delgarno (Edited by), Belinda Tynan (Edited by)

9781771991339

Paperback / softback, published 15 April 2016

352 pages, 52 b&w figures, 20 b&w tables
22.9 x 15.2 x 2.6 cm, 0.532 kg

Three-dimensional (3D) immersive virtual worlds have been touted asbeing capable of facilitating highly interactive, engaging, multimodallearning experiences. Much of the evidence gathered to support theseclaims has been anecdotal but the potential that these environmentshold to solve traditional problems in online and technology-mediatededucation—primarily learner isolation and studentdisengagement—has resulted in considerable investments in virtualworld platforms like Second Life, OpenSimulator, and Open Wonderland byboth professors and institutions. To justify this ongoing and sustainedinvestment, institutions and proponents of simulated learningenvironments must assemble a robust body of evidence that illustratesthe most effective use of this powerful learning tool.

In this authoritative collection, a team of international expertsoutline the emerging trends and developments in the use of 3D virtualworlds for teaching and learning. They explore aspects of learnerinteraction with virtual worlds, such as user wayfinding in SecondLife, communication modes and perceived presence, and accessibilityissues for elderly or disabled learners. They also examine advancedtechnologies that hold potential for the enhancement of learnerimmersion and discuss best practices in the design and implementationof virtual world-based learning interventions and tasks. By evaluatingand documenting different methods, approaches, and strategies, thecontributors to Learning in Virtual Worlds offer importantinformation and insight to both scholars and practitioners in thefield.

List of Abbreviations vii

List of Tables and Figures ix

Acknowledgements xiii

Foreword xv

Introduction xix

PART ONE: HUMAN – COMPUTER INTERACTION

1 Navigation and Wayfinding in Learning Spaces in 3D Virtual Worlds/ Shailey Minocha and Christopher Hardy

2 Communication Modality, Learning, and Second Life / StephanyF. Wilkes

3 Virtual Body: Implications for Identity, Interaction, andDidactics / Laura Fedeli

4 (In)Accessible Learning in Virtual Worlds / Robert L. Todd,Jessica Pater, and Paul M. A. Baker

5 Benefits of Second Life in the Ageing Population / AnnSmith

6 The Reality of Authentic Learning in Virtual Worlds / Helen S.Farley

PART TWO • ADVANCED TECHNOLOGY

7 Conversational Agents in Second Life: Freudbot / Bob Heller,Mike Procter, and Corbin Rose

8 Virtual Bots: Their Influence on Virtual Worlds, and How They CanIncrease Interactivity and Immersion through VirtualPREX / TorstenReiners, Sue Gregory, and Vicki Knox

PART THREE • LEARNING DESIGN ANDIMPLEMENTATION

9 Analyzing Teaching Practices in Second Life: A Design Taxonomy forthe Implementation of Workshops in Virtual Worlds / StevenWarburton and Margarita Pérez García

10 Netconnect Virtual Worlds: Results of a Learning Experience /Francesca Bertacchini and Assunta Tavernise

11 Scaffolding Learning Through the Use of Virtual Worlds /Chris Campbell and Leanne Cameron

12 Challenges and Strategies in Designing Cross-national Learning:Team Projects in Virtual Worlds / Paul Resta and MiriShonfeld

13 Introduction to Laws Relevant to Virtual Worlds in HigherEducation / Layla F. Tabatabaie

Conclusion 295

List of Contributors 307

Index 315

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