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Immersive Video Technologies

Helps readers gain an understanding of different modalities of immersive video technologies - omnidirectional video, light fields, and volumetric video

Giuseppe Valenzise (Edited by), Martin Alain (Edited by), Emin Zerman (Edited by), Cagri Ozcinar (Edited by)

9780323917551, Elsevier Science

Paperback / softback, published 6 October 2022

684 pages
23.5 x 19 x 4.2 cm, 1.38 kg

Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective.

From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions.

With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies.

PART 1 Foundations 1. Introduction to immersive video technologies

PART 2 Omnidirectional video 2. Acquisition, representation, and rendering of omnidirectional videos 3. Streaming and user behavior in omnidirectional videos 4. Subjective and objective quality assessment for omnidirectional video 5. Omnidirectional video saliency

PART 3 Light fields 6. Acquisition of light field images and videos 7. Light field representation 8. Compression of light fields 9. Light field processing formedia applications 10. Quality evaluation of light fields

PART 4 Volumetric video 11. Volumetric video – acquisition, interaction, streaming and rendering 12. MPEG immersive video 13. Point cloud compression 14. Coding of dynamic 3Dmeshes 15. Volumetric video streaming 16. Processing of volumetric video 17. Computational 3D displays 18. Subjective and objective quality assessment for volumetric video

PART 5 Applications 19. MR in video guided liver surgery 20. Immersivemedia productions involving light fields and virtual production LED walls 21. Volumetric video as a novelmedium for creative storytelling 22. Social virtual reality (VR) applications and user experiences

Subject Areas: Image processing [UYT]

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