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Handbook of Digital Games
Marios C. Angelides (Edited by), MC Angelides (Author), Harry Agius (Edited by)
9781118328033, Wiley
Hardback, published 9 May 2014
784 pages
24.1 x 16 x 3.3 cm, 1.261 kg
“The broad overview of the field and the varied perspectives different chapters offer are valuable summaries of the state of the art in video game research. Both graduate students starting their research work and professional developers can benefit from this wide-ranging appraisal.” (Computing Reviews, 10 June 2015)
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
Contributors ix Introduction 1 Part I Gaming Techniques and Tools 1. Toward the Adaptive Generation of Bespoke Game Content 17 2. Procedural Content Generation 62 3. Content Generation in a Collaborative Browser-Based Game Environment 92 4. Automatic Narratives in MMORPGs 111 5. Collision Detection with Navigation Meshes 130 6. Mass Population: Plausible and Practical Crowd Simulation 146 7. Synchronization in Multiplayer Online Games 175 8. Exchanging Social Information in Online Social Games 197 9. Collaboration through Gaming 235 10. AI for General Strategy Game Playing 274 11. Rated A for Advertising: A Critical Reflection on In-Game Advertising 305 Part II Game Play 12. Immersion in Digital Games: Review of Gaming Experience Research 339 13. Know Thy Player: An Integrated Model of Player Experience for Digital Games Research 362 14. At the Core of Player Experience: Continuation Desire in Digital Games 388 15. Empirical Game Aesthetics 411 16. Mobile Game Play and Everyday Life 444 17. Video Games, Machinima, and Classic Cinema: Meaningful Gaming 471 18. Video Games in Educational Settings: Developing Skills for New Media Learning 502 19. Retro-Computing Community Sites and the Museum 523 20. From the Deceptively Simple to the Pleasurably Complex: The Rise of Cooperative Address in the History of Video Games 548 Part III Game Design and Development 21. Emotion in Games 575 22. Task Deployment in Three Types of Game Spatial Structures 593 23. Social Ontology of Digital Games 607 24. Gaming with Purpose: Heuristic Understanding of Ubiquitous Game Development and Design for Human Computation 645 25. Beyond Stereotypes of Gender and Gaming: Video Games Made by Middle School Students 667 26. Decade of Game Making for Learning: From Tools to Communities 689 27. Designing Interactive Tangible Games for Diverse Forms of Play 710 28. Artisanal Local Networks: Game Work and Culture in Independent Game Production 730 Index 751
Marios C. Angelides and Harry Agius
Cameron Browne, Simon Colton, Michael Cook, Jeremy Gow, and Robin Baumgarten
Tom Betts
Juha-Matti Vanhatupa and Janne Lautamaki
Hao Wang
D. Hunter Hale and G. Michael Youngblood
Sybren A. Stüvel, Cathy Ennis, and Arjan Egges
Stefano Ferretti
Fabrizio Davide, Stefano Triberti, and Francesco Collovà
Damon Daylamani Zad, Marios C. Angelides, and Harry Agius
Jon Lau Nielsen, Benjamin Fedder Jensen, Tobias Mahlmann, Julian Togelius, and Georgios N. Yannakakis
Laura Herrewijn and Karolien Poels
Paul Cairns, Anna Cox, and A. Imran Nordin
Malte Elson, Johannes Breuer, and Thorsten Quandt
Henrik Schoenau-Fog
Chris Bateman
Barbara Grüter, Nassrin Hajinejad, and Iaroslav Sheptykin
Pilar Lacasa, María Ruth García-Pernía, and Sara Cortés
Ana Belen García Varela, Héctor Del Castillo, David Herrero, Natalia Monjelat, and Mirian Checa
Helen Stuckey and Melanie Swalwell
Carl Therrien
Celso M. de Melo, Ana Paiva, and Jonathan Gratch
Chuen-Tsai Sun and Sheng-yi Hsu
Ivan Mosca
Lindsay D. Grace and Peter Jamieson
Jill Denner, Eloy Ortiz, Shannon Campe, and Linda Werner
Quinn Burke and Yasmin B. Kafai
Tilde Bekker, Ben Schouten, and Mark de Graaf
Orlando Guevara-Villalobos
Subject Areas: Electronics & communications engineering [TJ]
