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Gamification for Resilience
Resilient Informed Decision Making
Adrian V. Gheorghe (Author), Polinpapilinho F. Katina (Author)
9781394157747, Wiley
Hardback, published 2 August 2023
320 pages
25.4 x 17.8 x 2 cm, 1.188 kg
Gamification for Resilience Enable resilience informed decision-making with an insightful combination of systems engineering concepts In Gamification for Resilience: Resilient Informed Decision-Making, a team of distinguished researchers deliver an insightful and exciting integration of game theory, design, and applications that explains how to create a resilient city that promotes sustainable development, well-being, and inclusive growth. The authors combine several concepts and techniques taken from serious gaming and integrate them into decision-making theory, demonstrating how to enable Resilience Informed Decision-Making. The book addresses critical infrastructure systems and how to ensure these systems are supported against manmade, natural threats and hazards. It includes thought-provoking research questions and case applications that will engage and challenge readers and create an active and memorable learning experience. Readers will also find: Perfect for professionals and researchers working in the areas of decision making, gamification, resilience, risk assessments, and critical infrastructures, Gamification for Resilience: Resilient Informed Decision-Making will also benefit undergraduate and graduate students studying urban planning, smart cities, and related subjects.
Foreword ix Preface xi Acknowledgments xvii Author Biographies xix Part I Fundamental Issues for the Twenty-first Century 1 1 Systems Theory as the Basis for Bridging Science and Practice of Engineering Systems 3 2 Critical Infrastructure Systems at Risk 31 3 The Need for Systems Resilience 49 Part II Gamification and Resilience 67 4 Introduction to Gamification 69 5 Regional Mix Game for Renewable Energy Resources 87 6 Urban Planning Simulation Using “SimCity 2013®” Game 101 7 A Platform for ReIDMP 117 Part III Applications 131 8 Analysis and Assessment of Risk and Vulnerability via Serious Gaming 133 9 MCDA Application via DSS Software 163 10 Representing System Complexity Using Object-oriented Programming 191 11 ReIDMP: Implications, Limitations, and Opportunities 207 12 Portland: Risk and Vulnerability Assessment 219 13 Smart Cities and Security of Critical Space Infrastructure Systems 263 14 Gamification for Resilience: A Research Agenda 281 Glossary of Terms 291 Index 295
Subject Areas: Business applications [UF]
