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Games Programming

Games Programming has been written for the personal computer owner who is setting out to write fams programs.

Eric Solomon (Author)

9780521271103, Cambridge University Press

Paperback, published 14 June 1984

272 pages
22.6 x 15.1 x 1.8 cm, 0.36 kg

"This is quite a comprehensive text, and is a good introduction to anyone who might want to implement a game in computer terms." Computer Bulletin

Games Programming has been written for the personal computer owner who is setting out to write fams programs. It charts the territory which lies beyond the simplistic arcade game and which leads to the more intellectually exciting game moderators and learning programs. This is not another book of program listings, nor does it present game algorithms in isolation from the computer methods which make them work. The aim is to equip the reader with an awareness of modern techniques of structured programming, a robust attitude to computer languages, and a source of valuable 'know how'.

1. Introduction
2. Computer participation in games
3. Program design and implementation
4. Programming techniques for games
5. Mathematical techniques for games
6. Simulation games
7. Terrain models
8. Abstract games
9. The future
References
Index.

Subject Areas: Parallel processing [UYFP]

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