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Game Theory in Wireless and Communication Networks
Theory, Models, and Applications
A unified 2001 treatment of game theory, focusing on finding state-of-the-art solutions to issues surrounding next-generation wireless and communications networks.
Zhu Han (Author), Dusit Niyato (Author), Walid Saad (Author), Tamer Ba?ar (Author), Are Hjørungnes (Author)
9780521196963, Cambridge University Press
Hardback, published 20 October 2011
554 pages, 107 b/w illus. 29 tables
24.4 x 17.3 x 3.8 cm, 1.08 kg
'… a homogeneous collection of contributions in the field … logically fluid, without an overwhelming load of formalism and axiomatic approaches that are, too often, offered by books on game theory aimed at engineers. We are convinced that the work will become a reference book for graduate students and network engineers interested in the design of future communication network protocols.' IEEE Communications Magazine
This unified treatment of game theory focuses on finding state-of-the-art solutions to issues surrounding the next generation of wireless and communications networks. Future networks will rely on autonomous and distributed architectures to improve the efficiency and flexibility of mobile applications, and game theory provides the ideal framework for designing efficient and robust distributed algorithms. This book enables readers to develop a solid understanding of game theory, its applications and its use as an effective tool for addressing wireless communication and networking problems. The key results and tools of game theory are covered, as are various real-world technologies including 3G networks, wireless LANs, sensor networks, dynamic spectrum access and cognitive networks. The book also covers a wide range of techniques for modeling, designing and analysing communication networks using game theory, as well as state-of-the-art distributed design techniques. This is an ideal resource for communications engineers, researchers, and graduate and undergraduate students.
1. Introduction
2. Wireless networks: an introduction
Part I. Fundamentals of Game Theory: 3. Noncooperative games
4. Bayesian games
5. Differential games
6. Evolutionary games
7. Cooperative games
8. Auction theory and mechanism design
Part II. Applications of Game Theory in Communications and Networking: 9. Cellular and broadband wireless access networks
10. Wireless local area networks
11. Multihop networks
12. Cooperative transmission networks
13. Cognitive radio networks
14. Internet networks.