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Game Theory for Next Generation Wireless and Communication Networks
Modeling, Analysis, and Design
Discover the latest game theoretic approaches for designing, modeling, and optimizing emerging wireless communication networks and systems.
Zhu Han (Author), Dusit Niyato (Author), Walid Saad (Author), Tamer Ba?ar (Author)
9781108417334, Cambridge University Press
Hardback, published 27 June 2019
504 pages, 184 b/w illus. 15 tables
25.3 x 17.9 x 2.7 cm, 1.15 kg
'The authors are renowned experts of the applications of game theory to communication and networking problems. This book is timely and, pedagogical, and provides state-of-the-art results for the design of next generation distributed networks. I strongly encourage everyone in our field to have it as a reference textbook.' Merouane Debbah, CentraleSupélec
Discover the very latest game-theoretic approaches for designing, modeling, and optimizing emerging wireless communication networks and systems with this unique text. Providing a unified and comprehensive treatment throughout, it explains basic concepts and theories for designing novel distributed wireless networking mechanisms, describes emerging game-theoretic tools from an engineering perspective, and provides an extensive overview of recent applications. A wealth of new tools is covered - including matching theory and games with bounded rationality - and tutorial chapters show how to use these tools to solve current and future wireless networking problems in areas such as 5G networks, network virtualization, software defined networks, cloud computing, the Internet of Things, context-aware networks, green communications, and security. This is an ideal resource for telecommunications engineers, and researchers in industry and academia who are working on the design of efficient, scalable, and robust communication protocols for future wireless networks, as well as graduate students in these fields.
1. Introduction
Part I. Theory: 2. Matching games
3. Contract theory
4. Stochastic games
5. Games with bounded rationality
6. Learning in games
7. Equilibrium programming with equilibrium constraints
8. Miscellaneous games
Part II. Applications: 9. Applications of game theory in Internet of Things
10. Applications of game theory in network virtualization
11. Applications of game theory in cloud networking
12. Applications of game theory in context-aware networks and mobile services
13. Applications of game theory for green communication networks
14. 4G, 5G and beyond
15. Security
Notes
References
Index.
Subject Areas: WAP networking & applications [UTW], Computer networking & communications [UT], Communications engineering / telecommunications [TJK], Electronics & communications engineering [TJ], Information theory [GPF]