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Game Theory and Learning for Wireless Networks
Fundamentals and Applications

A tool-box on how game theory can solve state-of-the-art problems in wireless communications, including the critical issues of power control, interference and resource allocation

Samson Lasaulce (Author), Hamidou Tembine (Author)

9780123846983, Elsevier Science

Hardback, published 19 August 2011

336 pages, Approx. 200 illustrations
23.4 x 19 x 2.4 cm, 0.85 kg

Written by leading experts in the field, Game Theory and Learning for Wireless Networks Covers how theory can be used to solve prevalent problems in wireless networks such as power control, resource allocation or medium access control. With the emphasis now on promoting ‘green’ solutions in the wireless field where power consumption is minimized, there is an added focus on developing network solutions that maximizes the use of the spectrum available.

With the growth of distributed wireless networks such as Wi-Fi and the Internet; the push to develop ad hoc and cognitive networks has led to a considerable interest in applying game theory to wireless communication systems. Game Theory and Learning for Wireless Networks is the first comprehensive resource of its kind, and is ideal for wireless communications R&D engineers and graduate students.

Samson Lasaulce is a senior CNRS researcher at the Laboratory of Signals and Systems (LSS) at Supélec, Gif-sur-Yvette, France. He is also a part-time professor in the Department of Physics at École Polytechnique, Palaiseau, France.

Hamidou Tembine is a professor in the Department of Telecommunications at Supélec, Gif-sur-Yvette, France.

Merouane Debbah is a professor at Supélec, Gif-sur-Yvette, France. He is the holder of the Alcatel-Lucent chair in flexible radio since 2007.

Preface and Introduction.

Part A Games with Complete Information

A1 A short tour of game theory

A2 Playing with equilibria in wireless non-cooperative games

A3 Moving from static to dynamic game

A4 Coalitional games

Part B Games with complete information and learning

B1 Bayesian games

B2 Partially distributed learning algorithms

B3 Fully distributed learning algorithms

Part C Case Studies

C1 Fundamentals of wireless communications

C2 Energy-efficient power control games

C3 Rate-efficient power allocation games

C4 Medium access control games

Part D Appendices

Bibliography and index

Subject Areas: WAP [wireless technology TJKW], Communications engineering / telecommunications [TJK], Game theory [PBUD]

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