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Game-Based Learning in Education and Health - Part A

Edited by some of the best scientists in the field, this series presents the latest updates in the field of brain research

Flavia H. Santos (Volume editor), Pierpaolo Dondio (Volume editor)

9780323994583, Elsevier Science

Hardback, published 6 April 2023

110 pages
22.9 x 15.2 x 1.6 cm, 1 kg

Game-Based Learning in Education and Health, Volume 276 in the Progress in Brain Research series, highlights new advances in the field, with this new volume presenting interesting chapters on topics such as Math computerized games in the classroom: a Number Line Training in Primary School Children, Digital games for learning basic arithmetic at home, Game-Based Assessment of Cognitive Function among Children and Adolescents: A Systematic Review and Meta-Analysis, Different aspects of fraction understanding are associated selectively with performance on a fraction learning game, and more.

1. Math computerized games in the classroom: A number line training in primary school children

2. Digital games for learning basic arithmetic at home

3. Evaluating the validity of game-based assessments measuring cognitive function among children and adolescents: A systematic review and meta-analysis

4. Tasting inhibition: A proof-of-concept study of the food stop-signal game

5. Different aspects of fraction understanding are associated selectively with performance on a fraction learning game

6. Children grow upwards, and so does the number line: Evidence from a directional number line paradigm

Subject Areas: Neurosciences [PSAN], Physiological & neuro-psychology, biopsychology [JMM]

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