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Emotions and Affect in Human Factors and Human-Computer Interaction

A guide to conducting affect-related research and design projects in H/F and HCI domains that introduces necessary concepts, methods, and applications

Myounghoon Jeon (Edited by)

9780128018514

Hardback, published 5 April 2017

624 pages
22.9 x 15.1 x 3.4 cm, 1.13 kg

Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts.

The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human–robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing.

Part I: Foundations of affective sciences 1. Emotions and Affect in Human Factors and Human–Computer Interaction: Taxonomy, Theories, Approaches, and Methods 2. Neural Mechanisms of Emotions and Affect 3. Mood Effects on Cognition: Affective Influences on the Content and Process of Information Processing and Behavior 4. Cross-Cultural Similarities and Differences in Affective Processing and Expression 5. On the Moral Implications and Restrictions Surrounding Affective Computing

Part II: Frameworks of affective sciences in human factors and human-computer interaction 6. Design and Emotional Experience 7. From Ergonomics to Hedonomics: Trends in Human Factors and Technology—The Role of Hedonomics Revisited 8. An Approach Through Kansei Science 9. Affective Computing: Historical Foundations, Current Applications, and Future Trends

Part III: Methodologies: introduction and evaluation of techniques 10. Affect/Emotion Induction Methods 11. Affect Measurement: A Roadmap Through Approaches, Technologies, and Data Analysis 12. The Role of Registration and Representation in Facial Affect Analysis 13. On Computational Models of Emotion Regulation and Their Applications Within HCI

Part IV: Applications: case studies and applied examples 14. Evolution of Emotion Driven Design 15. Affective Human–Robot Interaction 16. Computational Modeling of Cognition–Emotion Interactions: Theoretical and Practical Relevance for Behavioral Healthcare 17. Emotions in Driving

Part V: Emerging areas 18. Positive Technology, Computing, and Design: Shaping a Future in Which Technology Promotes Psychological Well-Being 19. Subliminal Perception or "Can We Perceive and Be Influenced by Stimuli That Do Not Reach Us on a Conscious Level?" 20. Physiological Computing and Intelligent Adaptation 21. Aesthetic Computing

Subject Areas: Human-computer interaction [UYZ], Social, group or collective psychology [JMH]

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