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Designing TTRPGs For Dummies
Martin Buinicki (Author)
9781394361908, Wiley
Paperback / softback, published 20 November 2025
352 pages
22.9 x 18.5 x 2.3 cm, 0.454 kg
Create your own epic tabletop adventures Tabletop role-playing games (also known as TTRPGs) are social games that often center on playing fictional characters in a story or adventure. Designing TTRPGs For Dummies is an introductory romp into the creative and magical world of the game design process. This fun book guides you through character creation sheets, rule setting, worldbuilding, and beyond. With this book at your side, you'll roll for initiative by learning what roleplaying games are, the history of TTRPGs, how to take an idea and turn it into a playable game, and how to perfect gameplay experiences. A great TTRPG is full of creativity, surprise, and storytelling. This easy-to-follow guide teaches you the secrets to creating immersive worlds of your own. Inside Designing TTRPGs For Dummies is your magical guide to creating fun adventures you can play with friends and even share with the world.
Foreword xiii Introduction 1 Part 1: Getting Started with Tabletop Role Playing Game (TTRPG) Design 5 Chapter 1: Introducing TTRPG Design 7 Chapter 2: Surveying the TTRPG Landscape 21 Chapter 3: Learning TTRPG Design by Playing 31 Part 2: Establishing the Building Blocks of Your TTRPG 43 Chapter 4: Choosing Your Genre 45 Chapter 5: Building Your World 61 Chapter 6: Designing Your Heroes 77 Chapter 7: Creating Cool Adversaries and Non-Player Characters 93 Part 3: Developing Your TTRPG’s Mechanics 107 Chapter 8: Examining Mechanics and Why They Matter 109 Chapter 9: Rolling with Dice 119 Chapter 10: Exploring Alternatives from Cards to Blocks 127 Chapter 11: Taking Action in Your TTRPG 135 Chapter 12: Fighting a Good Fight 153 Chapter 13: Choosing a Mechanic and Putting It to the Test 165 Part 4: Crafting an Unforgettable Adventure for Your TTRPG 175 Chapter 14: Finding Inspiration for Your Adventure 177 Chapter 15: Plotting Your Adventure Narrative 191 Chapter 16: Composing Immersive Descriptions 207 Chapter 17: Creating Encounters 217 Chapter 18: Building Heart-Pounding Climaxes and Meaningful Conclusions 231 Part 5: Completing Your TTRPG Design Quest 245 Chapter 19: Polishing Your Game: From Edits to Layout 247 Chapter 20: Playtesting Your Completed TTRPG 257 Chapter 21: Assembling Your Production Team 267 Chapter 22: Publishing Your TTRPG 277 Chapter 23: Promoting Your TTRPG 293 Part 6: The Part of Tens 303 Chapter 24: Ten Essential Rules for TTRPG Design 305 Chapter 25: Ten Helpful Hints for Finishing Your TTRPG 309 Appendix: On Spells and Superpowers 313 Index 323
Subject Areas: Hobbies, quizzes & games [WD]
