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Cyberpsychology
An Introduction to Human-Computer Interaction
This accessible textbook gives students in psychology and computer science a comprehensive understanding of the human-computer interface.
Kent L. Norman (Author)
9781107102545, Cambridge University Press
Hardback, published 14 March 2017
553 pages, 161 b/w illus. 50 tables 83 exercises
18.1 x 26.2 x 3 cm, 1.29 kg
This textbook provides a comprehensive overview of the human-computer interface in clear, non-technical language, making it an ideal introduction for students of both psychology and computer science. Covering the past, present, and future developments in technology and psychology, it combines cutting-edge academic research with engaging illustrations and examples that show students how the material relates to their lives. Topics addressed include: human factors of input devices, and the basics of sensation and perception; memory and cognitive issues of users navigating their way through interfaces; communication via programming languages and natural speech interaction; cyberpathologies such as techno-stress and Internet addiction disorders; and challenges surrounding automation and artificial intelligence. This thoroughly updated second edition features new chapters on virtual reality and cybersecurity; expanded coverage of social media, mobile computing, e-learning, and video games; and end-of-chapter review questions that ensure students have mastered key objectives.
Part I. Fundamentals: 1. Introduction: importance, implications, and historical perspectives
2. Fundamentals: biological and technological bases
3. Theoretical approaches: models and metaphors
4. Research: modes and methods
Part II. Systems: 5. Sensory-motor interfaces: input and output
6. Virtual environments
7. Learning and memory, transfer and interference
8. Thinking and problem solving
9. Language and programming
Part III. Relationships: 10. Individual differences: people, performance, and personality
11. Motivation, emotion, and affective computing
12. Social media and interpersonal relations
13. Cyberpathologies and cybertherapies
Part IV. Applications: 14. Automation and artificial intelligence
15. Assistive technologies
16. Video games and entertainment
17. Technology and education
18. Cybersecurity
19. The future: the ultimate human-computer interface.
Subject Areas: Internet browsers [UDBR], Internet & WWW industries [KNTX1], Social, group or collective psychology [JMH], Psychology [JM]
