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Computer Graphics

Hamza Zubair (Author)

9781774697641

Paperback / softback, published 31 March 2024

217 pages
25.4 x 20.3 x 2 cm, 0.272 kg

This book introduces readers to the world of digital art and design. It explores the principles, techniques, and tools used to create images and animations on a computer. The book covers topics such as 2D and 3D graphics, rendering, shading, and lighting. It is an essential resource for students, artists, and designers looking to expand their knowledge and skills in the field of computer graphics. With the growing demand for digital media, this book is a valuable asset for anyone interested in creating visually stunning graphics and animations.

  • Chapter 1 Introduction to Computer Graphics
  • Chapter 2 Principles of Modeling
  • Chapter 3 Transformation Matrices
  • Chapter 4 Ray and Path Tracing
  • Chapter 5 Standard Approximations and Representations
  • Chapter 6 Color and Blending
  • Chapter 7 Computer Animations
  • Chapter 8 Computer Graphics in Games

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