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Computer Animation Complete
All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
Learn hundreds of tips, tricks, shortcuts and more - all within the covers of one complete, inspiring reference.
Rick Parent (Author), David S. Ebert (Author), Mark V. Pauly (Author), Darwyn Peachey (Author), Ken Perlin (Author), Hanspeter Pfister (Author), Jason Sharpe (Author), Mark R. Wilkins (Author), Martin Wicke (Author), Nicholas Woolridge (Author), Steve Worley (Author), David Gould (Author), Markus Gross (Author), Chris Kazmier (Author), Charles John Lumsden (Author), Richard Keiser (Author), Alberto Menache (Author), Matthias Müller (Author), F. Kenton Musgrave (Author)
9780123750785, Elsevier Science
Paperback / softback, published 13 October 2009
544 pages, 318 illustrations
23.4 x 19 x 3.4 cm, 1.07 kg
"Computer Animation Complete sets the stage with a well written introduction. In this section, the first chapter discusses some of the key events in the history of animation to introduce the principles of animation and film making. This chapter is written at a non-technical level and makes very interesting reading for anyone interested in animation. The target audience, however, is experienced animators. This book does not disappoint." --School Tech Talk Blog and MacDirectory.com
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.
Part I: Introduction to Computer Animation 1. Introduction 2. Technical Background Part II: Motion Capture Techniques 3. Motion Capture Primer 4. The Motion Data 5. Setting Up Your Character Part III: Animating Substances 6. Animating Facial Features 7. Animating Solid Spaces 8. Animating Fluids and Gases 9. Animating Biology Part IV: Other Methods 10. Point-Based Animation 11. X3D Event Animation and Interpolation Part V: Animating with MEL for MAYA 12. Maya Under the Hood 13. MEL Animation 14. The Basics of MEL Commands 15. Examples Using MEL with Solid Body Dynamics 16. Examples Using MEL in Character Rigging
Subject Areas: Computer modelling & simulation [UYM], Graphics programming [UML], Digital animation [UGN]