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Complete Maya Programming Volume II
An In-depth Guide to 3D Fundamentals, Geometry, and Modeling
Second in a series from the bestselling Maya author
David Gould (Author)
9780120884827, Elsevier Science
Paperback / softback, published 7 September 2005
744 pages
23.4 x 19 x 4.5 cm, 1.43 kg
"A great follow-up to Volume I! Volume II is an in-depth guide to the mathematical and geometric concepts indispensable to advanced Maya programmers." —Larry Gritz, Exluna/NVIDIA
David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.
Preface
1 Introduction
2 Points
3 Vectors
4 Rotations
5 Transformations
6 Transform Nodes
7 Coordinate Frames
8 Polygonal Meshes
9 Nurbs
10 Subdivision Surfaces
11 Contexts (Tools)
A Further Learning
B Further Reading
Glossary
Index
Subject Areas: Structural engineering [TNC]
