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C++ For Dummies
Bradley L. Jones (Author)
9781394380442, Wiley
Paperback / softback, published 11 May 2026
512 pages
23.1 x 18.5 x 3 cm, 0.658 kg
An accessible walkthrough of one of the world's most popular programming languages: C++ C++ For Dummies is your from-scratch guide that explains the essentials of what you need to know to understand the language and build your very first program in C++. Bradley Jones, experienced programmer and coding educator, packs this edition with examples and clear demonstrations that explain the “why” and the “how” of programming in C++, as well as the programming concepts that will form the foundation of your code, including classes, loops, classes, objects, inheritance, and more. C++ For Dummies provides easy-to-understand tutorials for the use of C++26 and explains the modern approach to printing and displaying information with the std::print method. It also discusses: Great for programmers, developers, students, or anyone interested in learning to code in C++ who are looking for a straightforward, hands-on approach to the language, C++ For Dummies is an accessible introduction to C++26 that offers readers a reliable head-start to a fun and rewarding skillset.
Introduction 1 Part 1: Getting Started with C++ Programming 7 Chapter 1: Writing Your First C++ Program 9 Chapter 2: Storing Stuff in Variables 33 Chapter 3: Doing the Math 51 Chapter 4: Show Me the Good Stuff! 59 Chapter 5: Performing Logical Operations. 71 Chapter 6: Controlling the Flow 83 Part 2: Becoming a Functional C++ Programmer 101 Chapter 7: Creating Functions 103 Chapter 8: Grouping Similar Things Together Using Arrays 123 Chapter 9: Taking a First Look at C++ Pointers 149 Chapter 10: Taking a Second Look at C++ Pointers 167 Chapter 11: Using the C++ Preprocessor 183 Part 3: Giving Your Program a Bit of Class 207 Chapter 12: Examining Object-Oriented Programming 209 Chapter 13: Adding Class to C++ 215 Chapter 14: Separating Letters from Words: Character Arrays versus Strings 235 Chapter 15: Pointing and Staring at Objects 251 Chapter 16: Protecting Members: Do Not Disturb 275 Chapter 17: “Why Do You Build Me Up, Just to Tear Me Down, Baby?” 287 Chapter 18: Making Constructive Arguments 301 Chapter 19: Making Copies with the Copy/Move Constructor 327 Chapter 20: Adding Static Members: Can Fabric Softener Help? 345 Part 4: A First Look at Inheritance 359 Chapter 21: Passing the DNA: Sharing Code with Inheritance 361 Chapter 22: Creating Virtual Member Functions: Are They for Real? 371 Chapter 23: Factoring Classes 383 Part 5: Object-Oriented Programming in Overdrive. 395 Chapter 24: Adopting a New Assignment Operator, Should You Decide to Accept It 397 Chapter 25: Playing with the Computer’s File System 413 Chapter 26: Twice the Fun: Tapping into Multiple Inheritance 421 Chapter 27: Getting Ahead of Problems: Exception Handling, Contracts, and More 435 Part 6: The Part of Tens 455 Chapter 28: Ten Ways to Avoid Adding Bugs to Your Program 457 Chapter 29: Ten Ways to Make Your Programs Easier to Update and Understand 465 Index 473
Subject Areas: Computer programming / software development [UM]
