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Brain-Computer Interfaces 2
Technology and Applications
Maureen Clerc (Edited by), M Clerc (Author), Laurent Bougrain (Edited by), Fabien Lotte (Edited by)
9781848219632, Wiley
Hardback, published 16 August 2016
364 pages
24.4 x 16.5 x 2.8 cm, 0.685 kg
Brain–computer interfaces (BCI) are devices which measure brain activity and translate it into messages or commands, thereby opening up many possibilities for investigation and application. This book provides keys for understanding and designing these multi-disciplinary interfaces, which require many fields of expertise such as neuroscience, statistics, informatics and psychology. This second volume, Technology and Applications, is focused on the field of BCI from the perspective of its end users, such as those with disabilities to practitioners. Covering clinical applications and the field of video games, the book then goes on to explore user needs which drive the design and development of BCI. The software used for their design, primarily OpenViBE, is explained step by step, before a discussion on the use of BCI from ethical, philosophical and social perspectives. The basic notions developed in this reference book are intended to be accessible to all readers interested in BCI, whatever their background. More advanced material is also offered, for readers who want to expand their knowledge in disciplinary fields underlying BCI.
Foreword xv Introduction xvii Part 1. Fields of Application 1 Chapter 1. Brain–Computer Interfaces in Disorders of Consciousness 3 1.1. Introduction 3 1.2. Altered states of consciousness: etiologies and clinical features 4 1.3. Functional assessment of patients with altered states of consciousness (passive paradigms) 6 1.4. Advanced approaches to assessing consciousness (active paradigms) 12 1.5. Toward the real-time use of functional markers 15 1.6. Conclusion and future outlook 19 1.7. Bibliography 21 Chapter 2. Medical Applications: Neuroprostheses and Neurorehabilitation 29 2.1. Motor deficiencies 30 2.2. Compensating for motor deficiency 32 2.3. Conclusions 39 2.4. Bibliography 39 Chapter 3. Medical Applications of BCIs for Patient Communication 43 3.1. Introduction 43 3.2. Reactive interfaces for communication 49 3.3. Active interfaces for communication 53 3.4. Conclusions 59 3.5. Bibliography 60 Chapter 4. BrainTV: Revealing the Neural Bases of Human Cognition in Real Time 65 4.1. Introduction and motivation 65 4.2. Toward first person data accounting 66 4.3. Bringing subjective and objective data into the same space: conscious experience of the subject 69 4.4. Technical aspects: the contribution of brain–computer interfaces 70 4.5. The BrainTV system and its applications 75 4.6. BrainTV limitations 81 4.7. Extension to other types of recordings 82 4.8. Conclusions 82 4.9. Bibliography 83 Chapter 5. BCIs and Video Games: State of the Art with the OpenViBE2 Project 85 5.1. Introduction 85 5.2. Video game prototypes controlled by BCI 88 5.3. Industrial prototypes: the potential for very different kinds of games 93 5.4. Discussion 96 5.5. Conclusion 98 5.6. Bibliography 98 Part 2. Practical Aspects of BCI Implementation 101 Chapter 6. Analysis of Patient Need for Brain–Computer Interfaces 103 6.1. Introduction 103 6.2. Types of users 108 6.3. Interpretation of needs in BCI usage contexts 113 6.4. Conclusions 117 6.5. Bibliography 119 Chapter 7. Sensors: Theory and Innovation 123 7.1. EEG electrodes 125 7.2. Invasive recording 128 7.3. Latest generation sensors 130 7.4. Magnetoencephalography 137 7.5. Conclusions 139 7.6. Bibliography 140 Chapter 8. Technical Requirements for High-quality EEG Acquisition 143 8.1. Electrodes 144 8.2. Montages . 145 8.3. Amplifiers 147 8.4. Analog filters 152 8.5. Analog-to-digital conversion 152 8.6. Event synchronization with the EEG 155 8.7. Conclusions 159 8.8. Bibliography 160 Chapter 9. Practical Guide to Performing an EEG Experiment 163 9.1. Study planning 163 9.2. Equipment 166 9.3. Experiment procedure 170 9.4. Bibliography 177 Part 3 . Step by Step Guide to BCI Design with OpenViBE 179 Chapter 10. OpenViBE and Other BCI Software Platforms 181 10.1. Introduction 181 10.2. Using BCI for control 183 10.3. BCI processing stages 184 10.4. Exploring BCI 187 10.5. Comparison of platforms 189 10.6. Choosing a platform 195 10.7. Conclusion 196 10.8. Bibliography 197 Chapter 11. Illustration of Electrophysiological Phenomena with OpenViBE 199 11.1. Visualization of raw EEG signals and artifacts 200 11.2. Visualization of alpha oscillations 201 11.3. Visualization of the beta rebound 203 11.4. Visualization of the SSVEP 206 11.5. Conclusions 208 11.6. Bibliography 209 Chapter 12. Classification of Brain Signals with OpenViBE 211 12.1. Introduction 211 12.2. Classification 212 12.3. Evaluation 216 12.4. Conclusions 224 12.5. Bibliography 224 Chapter 13. OpenViBE Illustration of a P300 Virtual Keyboard 227 13.1. Target/non-target classification 228 13.2. Illustration of a P300 virtual keyboard 235 13.3. Bibliography 240 Chapter 14. Recreational Applications of OpenViBE: Brain Invaders and Use-the-Force 241 14.1. Brain Invaders 241 14.2. Implementation 248 14.3. Use-The-Force! 251 14.4. Conclusions 256 14.5. Bibliography 257 Part 4. Societal Challenges and Perspectives 259 Chapter 15. Ethical Reflections on Brain–Computer Interfaces 261 15.1. Introduction 262 15.2. The animal 264 15.3. Human beings 267 15.4. The human species 274 15.5. Conclusions 279 15.6. Bibliography 281 Chapter 16. Acceptance of Brain–machine Hybrids: How is Their Brain Perceived In Vivo? 289 16.1. Ethical problem 289 16.2. The method 291 16.3. Ethics of experimentation: Matthew Nagle, the first patient 293 16.4. Body language in performance 296 16.5. Ethics of autonomous (re)socialization 297 16.6. Conclusions . 303 16.7. Bibliography 304 16.8. Appendix (verbatim video retranscriptions) 304 Chapter 17. Conclusion and Perspectives 311 17.1. Introduction 311 17.2. Reinforcing the scientific basis of BCIs 314 17.3. Using BCI in practice 316 17.4. Opening up BCI technologies to new applications and fields 318 17.5. Concern about ethical issues 321 17.6. Conclusions 321 17.7. Bibliography 322 List of Authors 325 Index 329 Contents of Volume 1 333
José DEL R. MILLÁN
Maureen CLERC, Laurent BOUGRAIN and Fabien LOTTE
Jérémie MATTOUT, Jacques LUAUTÉ, Julien JUNG and Dominique MORLET
Laurent BOUGRAIN
François CABESTAING and Louis MAYAUD
Jean-Philippe LACHAUX
Anatole LÉCUYER
Louis MAYAUD, Salvador CABANILLES and Eric AZABOU
Jean-Michel BADIER, Thomas LONJARET and Pierre LELEUX
Emmanuel MABY
Emmanuel MABY
Jussi LINDGREN and Anatole LECUYER
Fabien LOTTE and Alison CELLARD
Laurent BOUGRAIN and Guillaume SERRIÈRE
Nathanaël FOY, Théodore PAPADOPOULO and Maureen CLERC
Anton ANDREEV, Alexandre BARACHANT, Fabien LOTTE and Marco CONGEDO
Florent BOCQUELET, Gaëlle PIRET, Nicolas AUMONIER and Blaise YVERT
Bernard ANDRIEU
Maureen CLERC, Laurent BOUGRAIN and Fabien LOTTE
Subject Areas: Computer science [UY]
