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Arduino For Dummies

John Nussey (Author)

9781394369591, Wiley

Paperback / softback, published 2 April 2026

368 pages
23.1 x 18.8 x 2.5 cm, 0.499 kg

Unlock Your Creativity: Master Arduino with Easy-to-Follow Projects and Hands-On Learning

Arduino is an open-source electronics platform used for building interactive projects like home automation tools or robotics. Arduino For Dummies is the perfect guide for beginners, updated with the newest features and technologies. You'll learn how to put your creative ideas into action using the latest Arduino tools—and you'll learn how to choose the projects, Arduino circuit boards, and coding environments that are right for you. For playing around at home or for remotely collaborating on Arduino projects, this book has the how-tos you need. With many examples and step-by-step instructions, you'll get both inspiration and know-how, so you can tap into the huge potential of Arduino. This beginner-friendly Dummies guide takes you from the basics to advanced projects and prototyping—in language anyone can understand.

  • Discover the basics of building electronics with Arduino
  • Find the parts you need for your projects
  • Walk through advanced examples with AI integration
  • Get inspiration for fun projects, to work on alone or with others

Arduino For Dummies is the perfect beginner book for anyone interested in learning more about making interactive products with this technology, and it's also great for experienced users looking for updates and new ideas.

Introduction 1

Part 1: Getting to Know Arduino 5

Chapter 1: Discovering Arduino 7

Chapter 2: Finding Your Board and Your Way Around It 17

Chapter 3: Blinking an LED 39

Part 2: Getting Physical with Arduino 55

Chapter 4: Tools of the Trade 57

Chapter 5: A Primer on Electricity and Circuitry 69

Chapter 6: Basic Sketches: Inputs, Outputs, and Communication. 85

Chapter 7: More Basic Sketches: Motion and Sound 115

Part 3: Building on the Basics 149

Chapter 8: Learning by Example 151

Chapter 9: Soldering On 163

Chapter 10: Getting Clever with Code 193

Chapter 11: Common Sense with Common Sensors 225

Chapter 12: Becoming a Specialist with Shields and Libraries 255

Part 4: Sussing Out Software 273

Chapter 13: Getting to Know Processing 275

Chapter 14: Processing the Physical World 293

Part 5: The Part of Tens 325

Chapter 15: Ten Places to Learn More about Arduino 327

Chapter 16: Ten Great Shops to Know 331

Index 335

Subject Areas: Computer programming / software development [UM]

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