{"product_id":"your-turn-the-guide-to-great-tabletop-game-design-paperback-softback-9781119981596","title":"Your Turn!; The Guide to Great Tabletop Game Design (Paperback \/ softback) 9781119981596","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eYour Turn!\u003c\/font\u003e\u003cbr\u003e\r\n\u003cfont size=\"5\"\u003eThe Guide to Great Tabletop Game Design\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003cp\u003e\u003cfont size=\"4\"\u003eScott Rogers (Author)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9781119981596, Wiley\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003ePaperback \/ softback, published 17 October 2023\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e464 pages\u003cbr\u003e23.4 x 18.5 x 3 cm, 0.771 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cp\u003e\u003cb\u003eWhether you are a novice or experienced pro, this easy-to-follow guide to designing board games is for you!\u003c\/b\u003e \u003c\/p\u003e\n\u003cp\u003eIn \u003ci\u003eYour Turn! The Guide to Great Tabletop Game Design\u003c\/i\u003e, veteran game designer Scott Rogers—creator of tabletop games including \u003ci\u003eRayguns and Rocketships\u003c\/i\u003e, \u003ci\u003ePantone the Game\u003c\/i\u003e and \u003ci\u003eALIEN: Fate of the Nostromo—\u003c\/i\u003edelivers a practical walkthrough to help YOU create over a half-dozen game prototypes, including dice, card, euro, miniature, and party games. The book is packed with easy-to-follow instructions, charming illustrations, and hands-on lessons based on the author's proven knowledge and experience. \u003c\/p\u003e\n\u003cp\u003eAnd once you've made your game, \u003ci\u003eYour Turn!\u003c\/i\u003e will teach you how to prepare, pitch and sell it whether through crowdfunding or a publisher. You’ll also learn how to: \u003c\/p\u003e\n\u003cul\u003e \u003cli\u003eWrite and create elegant and crystal-clear rules of play\u003c\/li\u003e \u003cli\u003ePlaytest your games to improve quality, fix problems, and gather feedback\u003c\/li\u003e \u003cli\u003eLearn what players want and how to design for it\u003c\/li\u003e \u003cli\u003eLearn the secrets of the Six Zones of Play and why they are so important to your game design!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003ci\u003eYour Turn!\u003c\/i\u003e is the essential guide for practicing and aspiring tabletop game designers everywhere! Why wait to make the tabletop game of your dreams? Grab this book and prepare to take Your Turn!\u003c\/p\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cp\u003eHi There! xxi\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 1 Let’s Make a Board Game! 1\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eThe Game Board 2\u003c\/p\u003e \u003cp\u003eA Brief Note About Components 3\u003c\/p\u003e \u003cp\u003eGetting Started 4\u003c\/p\u003e \u003cp\u003eHow to Make a Game Board 5\u003c\/p\u003e \u003cp\u003eLet’s Make Improve the Game! 11\u003c\/p\u003e \u003cp\u003eChange a Number 12\u003c\/p\u003e \u003cp\u003eChange a Component 13\u003c\/p\u003e \u003cp\u003eChange a Rule 15\u003c\/p\u003e \u003cp\u003eChange the Theme: An Introduction to Theme and Genre 16\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 2 Writing Rule Books Is Hard 21\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eThe Problem with Rule Books 23\u003c\/p\u003e \u003cp\u003eProblem #1: There Can Be Only One (Reader) 23\u003c\/p\u003e \u003cp\u003eProblem #2: Front-End Information Overload 24\u003c\/p\u003e \u003cp\u003eProblem #3: Rule Book Length 25\u003c\/p\u003e \u003cp\u003eProblem #4: Edge Cases 26\u003c\/p\u003e \u003cp\u003eTricks to Writing Rule Books 27\u003c\/p\u003e \u003cp\u003eTrick #1: Rules Are Stories 27\u003c\/p\u003e \u003cp\u003eTrick #2: Use The Six Zones of Play 28\u003c\/p\u003e \u003cp\u003eTrick #3: I Am Talking to “You” 34\u003c\/p\u003e \u003cp\u003eTrick #4: Use Command Statements 34\u003c\/p\u003e \u003cp\u003eTrick #5: Include Pictures 34\u003c\/p\u003e \u003cp\u003eTrick #6: Add Callouts 35\u003c\/p\u003e \u003cp\u003eWhat Every Good Rule Book Needs 36\u003c\/p\u003e \u003cp\u003eCreating an Introduction 36\u003c\/p\u003e \u003cp\u003eList of Components 37\u003c\/p\u003e \u003cp\u003eGame Setup 38\u003c\/p\u003e \u003cp\u003eThe Goal of the Game 38\u003c\/p\u003e \u003cp\u003eGeneral Sequence of Play 40\u003c\/p\u003e \u003cp\u003eDetailed Sequence of Play 47\u003c\/p\u003e \u003cp\u003eEnd of Game 47\u003c\/p\u003e \u003cp\u003eEveryone Deserves Credit 48\u003c\/p\u003e \u003cp\u003eBut Wait, There’s More 48\u003c\/p\u003e \u003cp\u003eSay What? Translating the Rules 51\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 3 The Chapter About Play Testing 53\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eThe Great Worry 54\u003c\/p\u003e \u003cp\u003eLet’s Start Starting 56\u003c\/p\u003e \u003cp\u003eIs This a Thing? 56\u003c\/p\u003e \u003cp\u003eGoing Solo 59\u003c\/p\u003e \u003cp\u003eDo It by Design 62\u003c\/p\u003e \u003cp\u003eGamers Game Games 63\u003c\/p\u003e \u003cp\u003eFriends and Family 73\u003c\/p\u003e \u003cp\u003eBlind Play Testing 73\u003c\/p\u003e \u003cp\u003ePublisher Play Testing 74\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 4 Let’s Make a Dice Game! 75\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eDice Basics 75\u003c\/p\u003e \u003cp\u003eDice Mechanisms 78\u003c\/p\u003e \u003cp\u003eRolling 79\u003c\/p\u003e \u003cp\u003eRerolling 80\u003c\/p\u003e \u003cp\u003eDice Determine Movement 81\u003c\/p\u003e \u003cp\u003eDice Determine Combat Results 82\u003c\/p\u003e \u003cp\u003eDice Placement 82\u003c\/p\u003e \u003cp\u003eBanking Dice 82\u003c\/p\u003e \u003cp\u003eDice for Targeting 83\u003c\/p\u003e \u003cp\u003eDice Builder 84\u003c\/p\u003e \u003cp\u003eConcealing Dice 84\u003c\/p\u003e \u003cp\u003eDice Determine Actions 85\u003c\/p\u003e \u003cp\u003eDice Determine Resources 85\u003c\/p\u003e \u003cp\u003eDice of Different Colors 86\u003c\/p\u003e \u003cp\u003eCombination Matching 87\u003c\/p\u003e \u003cp\u003eReal-Time Rolling 87\u003c\/p\u003e \u003cp\u003eRoll and Write 87\u003c\/p\u003e \u003cp\u003eDice Stacking 89\u003c\/p\u003e \u003cp\u003eDice Crafting 89\u003c\/p\u003e \u003cp\u003eDice as Counters 89\u003c\/p\u003e \u003cp\u003eDice as Units 90\u003c\/p\u003e \u003cp\u003eBluffing with Dice 90\u003c\/p\u003e \u003cp\u003ePop-O-Matic 91\u003c\/p\u003e \u003cp\u003eChoosing the Right Dice Tools 91\u003c\/p\u003e \u003cp\u003eIt’s Probably Due to Probability 91\u003c\/p\u003e \u003cp\u003eI Still Don’t Believe in Luck, But 96\u003c\/p\u003e \u003cp\u003eLet’s Design a Dice Game 98\u003c\/p\u003e \u003cp\u003eStep 1: Create the Rules 99\u003c\/p\u003e \u003cp\u003eStep 2: Play Test the Game 100\u003c\/p\u003e \u003cp\u003eStep 3: Change the Rules 100\u003c\/p\u003e \u003cp\u003eStep 4: Change a Number 101\u003c\/p\u003e \u003cp\u003eStep 5: Change the Objective 102\u003c\/p\u003e \u003cp\u003eStep 6: Add a Mechanism 103\u003c\/p\u003e \u003cp\u003eStep 7: Change the Theme 104\u003c\/p\u003e \u003cp\u003eCreating Your Own Custom Dice 106\u003c\/p\u003e \u003cp\u003eDice Games to Play 106\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 5 Let’s Make a Card Game! 109\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eLet’s Create a Card! 110\u003c\/p\u003e \u003cp\u003eOne Way to Make Cards 110\u003c\/p\u003e \u003cp\u003eAnother Way to Make Cards 111\u003c\/p\u003e \u003cp\u003eYet Another Way to Make a Card 112\u003c\/p\u003e \u003cp\u003eHere’s One More Way to Make a Card 112\u003c\/p\u003e \u003cp\u003eEven More Ways to Make a Card 113\u003c\/p\u003e \u003cp\u003ePrint and Play 113\u003c\/p\u003e \u003cp\u003eSize Matters 115\u003c\/p\u003e \u003cp\u003eClear Cards 116\u003c\/p\u003e \u003cp\u003ePentagonal and Hexagonal Cards 117\u003c\/p\u003e \u003cp\u003eCircular Cards 117\u003c\/p\u003e \u003cp\u003eA Very Short History of Card Games 118\u003c\/p\u003e \u003cp\u003eAn Order of Sides 121\u003c\/p\u003e \u003cp\u003eCard Mechanisms 125\u003c\/p\u003e \u003cp\u003eComponents 142\u003c\/p\u003e \u003cp\u003eA Note About Probability and Cards 143\u003c\/p\u003e \u003cp\u003eLet’s Design a Card Game 144\u003c\/p\u003e \u003cp\u003eStep 1: Setting Up the Game 144\u003c\/p\u003e \u003cp\u003eStep 2: Create the Rules 144\u003c\/p\u003e \u003cp\u003eStep 3: Play Test the Game 145\u003c\/p\u003e \u003cp\u003eStep 4: Change the Rules 146\u003c\/p\u003e \u003cp\u003eStep 5: Change a Number 146\u003c\/p\u003e \u003cp\u003eStep 6: Change the Objective 146\u003c\/p\u003e \u003cp\u003eStep 7: Add a Mechanism 147\u003c\/p\u003e \u003cp\u003eStep 8: Change the Theme 148\u003c\/p\u003e \u003cp\u003eLet’s Share a Card Game! 149\u003c\/p\u003e \u003cp\u003e10 Card Games to Play 150\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 6 Let’s Make a Party Game 153\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eFirst Came Parlor Games 153\u003c\/p\u003e \u003cp\u003eThen Came Party Games 154\u003c\/p\u003e \u003cp\u003eThere Are Only Four Types of Party Games 157\u003c\/p\u003e \u003cp\u003eTraits of a Party Game 160\u003c\/p\u003e \u003cp\u003eTrait 1: Keep It Simple 161\u003c\/p\u003e \u003cp\u003eTrait 2: Few Components 161\u003c\/p\u003e \u003cp\u003eTrait 3: No Theme Required 161\u003c\/p\u003e \u003cp\u003eTrait 4: Accommodating the Players 162\u003c\/p\u003e \u003cp\u003eTrait 5: Playable Anywhere 166\u003c\/p\u003e \u003cp\u003eTrait 6: Interruptions Allowed 167\u003c\/p\u003e \u003cp\u003eTrait 7: Scoring at a Party 168\u003c\/p\u003e \u003cp\u003eTrait 8: Ageless 168\u003c\/p\u003e \u003cp\u003eThe Five Ps of Party Games 169\u003c\/p\u003e \u003cp\u003ePermission 169\u003c\/p\u003e \u003cp\u003ePredictability 170\u003c\/p\u003e \u003cp\u003ePace 171\u003c\/p\u003e \u003cp\u003ePresentation 173\u003c\/p\u003e \u003cp\u003eProps 175\u003c\/p\u003e \u003cp\u003eThe Sixth P Is for Player 176\u003c\/p\u003e \u003cp\u003eParty Game Mechanisms 176\u003c\/p\u003e \u003cp\u003eKnowledge 176\u003c\/p\u003e \u003cp\u003eWord Play 177\u003c\/p\u003e \u003cp\u003eGuessing 178\u003c\/p\u003e \u003cp\u003eMemory 178\u003c\/p\u003e \u003cp\u003eActing 179\u003c\/p\u003e \u003cp\u003eDrawing\/Creating 180\u003c\/p\u003e \u003cp\u003eBetting 181\u003c\/p\u003e \u003cp\u003eBluffing 183\u003c\/p\u003e \u003cp\u003eRepetition 184\u003c\/p\u003e \u003cp\u003eMovement 184\u003c\/p\u003e \u003cp\u003eObservation 184\u003c\/p\u003e \u003cp\u003eJudging 185\u003c\/p\u003e \u003cp\u003eLet’s Make a Party Game 185\u003c\/p\u003e \u003cp\u003eStep 1: Create the Rules 186\u003c\/p\u003e \u003cp\u003eStep 2: Playtest the Game 186\u003c\/p\u003e \u003cp\u003eStep 3: Change the Rules 187\u003c\/p\u003e \u003cp\u003eStep 4: Change a Number 187\u003c\/p\u003e \u003cp\u003eStep 5: Change the Objective 188\u003c\/p\u003e \u003cp\u003eStep 6: Add a Mechanism 188\u003c\/p\u003e \u003cp\u003eStep 7: Change the Theme 188\u003c\/p\u003e \u003cp\u003eTen Party Games to Play 190\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 7 Let’s Make a Board Game 193\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eBoard Games of Antiquity 194\u003c\/p\u003e \u003cp\u003eMancala 195\u003c\/p\u003e \u003cp\u003eThe Royal Game of Ur 196\u003c\/p\u003e \u003cp\u003eMehen 197\u003c\/p\u003e \u003cp\u003eSenet 198\u003c\/p\u003e \u003cp\u003eNine Man’s Morris 199\u003c\/p\u003e \u003cp\u003eChess 199\u003c\/p\u003e \u003cp\u003eBackgammon 200\u003c\/p\u003e \u003cp\u003eHnefatafl 201\u003c\/p\u003e \u003cp\u003eSnakes and Ladders 201\u003c\/p\u003e \u003cp\u003eAncient Games Are Still Around 201\u003c\/p\u003e \u003cp\u003eTypes and Elements of Game Boards 202\u003c\/p\u003e \u003cp\u003eGame Board Grids 203\u003c\/p\u003e \u003cp\u003eGame Board Tracks 203\u003c\/p\u003e \u003cp\u003eGame Board Spaces 204\u003c\/p\u003e \u003cp\u003eVictory Tracks 206\u003c\/p\u003e \u003cp\u003eMaps 207\u003c\/p\u003e \u003cp\u003eTerrain 208\u003c\/p\u003e \u003cp\u003eAbstraction and Symbolism 211\u003c\/p\u003e \u003cp\u003eHow to Make a Game Board 215\u003c\/p\u003e \u003cp\u003eUnderstanding Abstract Games 216\u003c\/p\u003e \u003cp\u003eTraits of an Abstract Game 218\u003c\/p\u003e \u003cp\u003eThe Concept of Elegance 219\u003c\/p\u003e \u003cp\u003eAbstract Game Mechanisms 220\u003c\/p\u003e \u003cp\u003eWord Game Mechanisms 221\u003c\/p\u003e \u003cp\u003eLet’s Design an Abstract Game 224\u003c\/p\u003e \u003cp\u003eStep 1: Create the Rules 227\u003c\/p\u003e \u003cp\u003eStep 2: Playtest the Game 228\u003c\/p\u003e \u003cp\u003eStep 3: Change the Rules 229\u003c\/p\u003e \u003cp\u003eStep 4: Change a Number 230\u003c\/p\u003e \u003cp\u003eStep 5: Change the Objective 230\u003c\/p\u003e \u003cp\u003eStep 6: Add a Mechanism 231\u003c\/p\u003e \u003cp\u003eStep 7: Change the Theme 231\u003c\/p\u003e \u003cp\u003eThe Mensa Select Award 232\u003c\/p\u003e \u003cp\u003e10 Abstract Board Games You Need to Play 233\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 8 Let’s Make a Euro-Style Strategy Game 235\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eA Short History of the “German Game” 235\u003c\/p\u003e \u003cp\u003eThe German Game Becomes the Euro-Game 238\u003c\/p\u003e \u003cp\u003eEuro-Game Traits 239\u003c\/p\u003e \u003cp\u003eLack of “Luck” 240\u003c\/p\u003e \u003cp\u003eLack of Conflict 241\u003c\/p\u003e \u003cp\u003eLoss 242\u003c\/p\u003e \u003cp\u003eEmphasis on Construction\/Growth 242\u003c\/p\u003e \u003cp\u003eExotic Settings 243\u003c\/p\u003e \u003cp\u003eLack of Theming 245\u003c\/p\u003e \u003cp\u003eGoals 245\u003c\/p\u003e \u003cp\u003eBalancing Mechanisms 246\u003c\/p\u003e \u003cp\u003eCatch-up Mechanisms 246\u003c\/p\u003e \u003cp\u003eShorter Playing Time 247\u003c\/p\u003e \u003cp\u003eWood Components Rather Than Plastic 247\u003c\/p\u003e \u003cp\u003eCrunchiness and Weightiness 248\u003c\/p\u003e \u003cp\u003eEuro-Game Mechanisms 249\u003c\/p\u003e \u003cp\u003eAction Points 249\u003c\/p\u003e \u003cp\u003eAction\/Role Selection 251\u003c\/p\u003e \u003cp\u003eArrangement 252\u003c\/p\u003e \u003cp\u003eAuction\/Bidding 252\u003c\/p\u003e \u003cp\u003eBuilding 253\u003c\/p\u003e \u003cp\u003eBag-Builder 254\u003c\/p\u003e \u003cp\u003eBuying\/Market 255\u003c\/p\u003e \u003cp\u003eChoosing 255\u003c\/p\u003e \u003cp\u003eCooperation 256\u003c\/p\u003e \u003cp\u003eEngine-Builder 257\u003c\/p\u003e \u003cp\u003eIncome 257\u003c\/p\u003e \u003cp\u003eNegotiation 258\u003c\/p\u003e \u003cp\u003ePlacement 258\u003c\/p\u003e \u003cp\u003eFollow Action 262\u003c\/p\u003e \u003cp\u003eSeeking Information 263\u003c\/p\u003e \u003cp\u003eSet Collection 263\u003c\/p\u003e \u003cp\u003eTrading\/Deal-Making 264\u003c\/p\u003e \u003cp\u003eRondels 265\u003c\/p\u003e \u003cp\u003eVictory Track 266\u003c\/p\u003e \u003cp\u003eGaming Is for Everyone 266\u003c\/p\u003e \u003cp\u003eColor Blind Accessibility 266\u003c\/p\u003e \u003cp\u003eLanguage Dependency 267\u003c\/p\u003e \u003cp\u003eCharacter Diversity and Portrayal 267\u003c\/p\u003e \u003cp\u003eLet’s Design a Euro-Game 267\u003c\/p\u003e \u003cp\u003eComponents of Riverside 268\u003c\/p\u003e \u003cp\u003eStep 1: Create the Rules 271\u003c\/p\u003e \u003cp\u003eStep 2: Playtest the Game 271\u003c\/p\u003e \u003cp\u003eStep 3: Change the Rules 272\u003c\/p\u003e \u003cp\u003eStep 4: Change a Number 273\u003c\/p\u003e \u003cp\u003eStep 5: Change the Objective 273\u003c\/p\u003e \u003cp\u003eStep 6: Add a Mechanism 274\u003c\/p\u003e \u003cp\u003eStep 7: Change the Theme 276\u003c\/p\u003e \u003cp\u003eSome Euro-Games to Play 277\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 9 Let’s Make a Thematic Strategy Game 281\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eA History of Thematic Games 281\u003c\/p\u003e \u003cp\u003eThe Adventure Is Yours 284\u003c\/p\u003e \u003cp\u003eMeanwhile Over in England 286\u003c\/p\u003e \u003cp\u003eThe Secret Origin of Ameritrash 287\u003c\/p\u003e \u003cp\u003eTraits of Thematic Games 289\u003c\/p\u003e \u003cp\u003eIntellectual Property 291\u003c\/p\u003e \u003cp\u003eAny Theme Can Be a Game 293\u003c\/p\u003e \u003cp\u003eStories in Games 295\u003c\/p\u003e \u003cp\u003ePlayers Have Wishes 297\u003c\/p\u003e \u003cp\u003eAdding Drama and Conflict 298\u003c\/p\u003e \u003cp\u003eStrategy vs Tactics 301\u003c\/p\u003e \u003cp\u003eUnraveling Complexity 302\u003c\/p\u003e \u003cp\u003eBring on the Bling 305\u003c\/p\u003e \u003cp\u003eMaking Miniatures 309\u003c\/p\u003e \u003cp\u003eCollectability 311\u003c\/p\u003e \u003cp\u003eThe Gimmick 312\u003c\/p\u003e \u003cp\u003eThematic Mechanisms 316\u003c\/p\u003e \u003cp\u003eVariable Player Powers and Characters 316\u003c\/p\u003e \u003cp\u003eLeveling 318\u003c\/p\u003e \u003cp\u003eUpgrades 320\u003c\/p\u003e \u003cp\u003eCrafting 321\u003c\/p\u003e \u003cp\u003eAction Points 321\u003c\/p\u003e \u003cp\u003eAction Selection 321\u003c\/p\u003e \u003cp\u003eMovement 322\u003c\/p\u003e \u003cp\u003eTake-That 323\u003c\/p\u003e \u003cp\u003eFighting and Combat 324\u003c\/p\u003e \u003cp\u003ePlayer Death and Elimination 326\u003c\/p\u003e \u003cp\u003eArea Control 327\u003c\/p\u003e \u003cp\u003eTimer 328\u003c\/p\u003e \u003cp\u003eDoom Track 328\u003c\/p\u003e \u003cp\u003eRace 328\u003c\/p\u003e \u003cp\u003eDeduction 329\u003c\/p\u003e \u003cp\u003eVoting 332\u003c\/p\u003e \u003cp\u003eLet’s Design a Thematic Game 332\u003c\/p\u003e \u003cp\u003eStep 1: Creating the Game Board\/Tiles 334\u003c\/p\u003e \u003cp\u003eStep 2: Creating the Characters 339\u003c\/p\u003e \u003cp\u003eStep 3: Creating the Denizens and Hit Tokens 340\u003c\/p\u003e \u003cp\u003eStep 4: Creating the Dice 342\u003c\/p\u003e \u003cp\u003eStep 5: Create the Rules 342\u003c\/p\u003e \u003cp\u003eStep 6: Playtest the Game 344\u003c\/p\u003e \u003cp\u003eStep 7: Change the Rules 344\u003c\/p\u003e \u003cp\u003eStep 8: Change a Number 346\u003c\/p\u003e \u003cp\u003eStep 9: Change the Objective 346\u003c\/p\u003e \u003cp\u003eStep 10: Add a Mechanism 347\u003c\/p\u003e \u003cp\u003eStep 11: Change the Theme 348\u003c\/p\u003e \u003cp\u003eSome Thematic Games to Play 349\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 10 Let’s Sell a Board Game 351\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eWhy Sell Your Board Game? 351\u003c\/p\u003e \u003cp\u003eFirst Things First 352\u003c\/p\u003e \u003cp\u003eThe Importance of Sell-Sheets 354\u003c\/p\u003e \u003cp\u003eThe Pitch Presentation 357\u003c\/p\u003e \u003cp\u003eThe Pitch Video 363\u003c\/p\u003e \u003cp\u003eThe Digital Solution 366\u003c\/p\u003e \u003cp\u003ePlaytesting Events 367\u003c\/p\u003e \u003cp\u003eSelecting a Publisher 368\u003c\/p\u003e \u003cp\u003eMeeting with Publishers 370\u003c\/p\u003e \u003cp\u003eContracts and Money 373\u003c\/p\u003e \u003cp\u003eLicensing Your Game 373\u003c\/p\u003e \u003cp\u003eCredit Where Credit Is Due 374\u003c\/p\u003e \u003cp\u003eThe Advance 374\u003c\/p\u003e \u003cp\u003eRoyalty Rate 375\u003c\/p\u003e \u003cp\u003eOther Rights and Issues 376\u003c\/p\u003e \u003cp\u003eComplimentary Copies 376\u003c\/p\u003e \u003cp\u003eRights Reversion 377\u003c\/p\u003e \u003cp\u003eMedia and Products 377\u003c\/p\u003e \u003cp\u003eAlways Be Selling 377\u003c\/p\u003e \u003cp\u003eSelf-Funding 378\u003c\/p\u003e \u003cp\u003eCrowdfunding 379\u003c\/p\u003e \u003cp\u003eMarketing 380\u003c\/p\u003e \u003cp\u003ePreviews 380\u003c\/p\u003e \u003cp\u003eThe Campaign 380\u003c\/p\u003e \u003cp\u003eAdd-ons and Stretch Goals 382\u003c\/p\u003e \u003cp\u003eProduction 383\u003c\/p\u003e \u003cp\u003ePricing 385\u003c\/p\u003e \u003cp\u003eShipping, Storing, and Distribution 386\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 11 Let’s Do It All Over Again! 389\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eStarting with a Mechanism (or Two) 389\u003c\/p\u003e \u003cp\u003eStarting with the Theme 390\u003c\/p\u003e \u003cp\u003eStarting with a Story 391\u003c\/p\u003e \u003cp\u003eStarting with the Title 391\u003c\/p\u003e \u003cp\u003eStart with Components 392\u003c\/p\u003e \u003cp\u003eStarting with the Player Count 392\u003c\/p\u003e \u003cp\u003eStarting with a “Moment” 393\u003c\/p\u003e \u003cp\u003eStarting with an Experience 393\u003c\/p\u003e \u003cp\u003eStarting with the Publisher’s Need 394\u003c\/p\u003e \u003cp\u003eCarrying a Sketchbook 394\u003c\/p\u003e \u003cp\u003eInspiration for Amateurs 394\u003c\/p\u003e \u003cp\u003ePreventing Game Designer Burnout 395\u003c\/p\u003e \u003cp\u003eOne Last Bit of Advice 396\u003c\/p\u003e \u003cp\u003e\u003cb\u003eAppendix A Let’s Make a Game Prototyping Kit! 399\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eAppendix B Sell-Sheet Examples 403\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eWho’s Hue? 404\u003c\/p\u003e \u003cp\u003eDynamite Ridge Railroad 406\u003c\/p\u003e \u003cp\u003eCastle Climbers 408\u003c\/p\u003e \u003cp\u003eA Town Called Showdown 410\u003c\/p\u003e \u003cp\u003eIndex 413\u003c\/p\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eSubject Areas: Hobbies, quizzes \u0026amp; games [\u003ca title=\"See our other books on Hobbies, quizzes \u0026amp; games\" href=\"https:\/\/freshlyprintedbooks.co.uk\/search?q=%22Hobbies,%20quizzes%20\u0026amp;%20games%20%5BWD%5D%22\"\u003eWD\u003c\/a\u003e]\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\u003c\/font\u003e","brand":"Wiley","offers":[{"title":"Brand New","offer_id":52458453303576,"sku":"9781119981596","price":19.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/2037\/5320\/files\/9781119981596.jpg?v=1785373405","url":"https:\/\/freshlyprintedbooks.co.uk\/products\/your-turn-the-guide-to-great-tabletop-game-design-paperback-softback-9781119981596","provider":"Freshly Printed Books","version":"1.0","type":"link"}