{"product_id":"war-games-hardback-9780813598925","title":"War Games (Hardback) 9780813598925","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eWar Games\u003c\/font\u003e\u003cbr\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003c\/p\u003e\n\u003cp\u003e\u003cfont size=\"4\"\u003eJonna Eagle (Author)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9780813598925\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eHardback, published 15 November 2019\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e196 pages\u003cbr\u003e17.8 x 11.4 x 1.8 cm, 0.227 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cem\u003e\u003cfont size=\"3\"\u003e\u003cdiv\u003e\n\u003cdiv\u003e\"Let Eagle's brisk storytelling shuttle you through a labyrinth of training simulators, re-enactments, video games, epic films, and more.  You will be rewarded with a staggeringly rich meditation on our cultural obsession with representing the unrepresentable.  From capture the flag to capture the real, I know of no other text that delivers an Olympian glimpse of the whole spectrum with such breadth, clarity, and style.\"\u003c\/div\u003e— Roger Stahl, author of Through the Crosshairs: War, Visual Culture, and the Weaponized Gaze\u003c\/div\u003e\n\u003cbr\u003e \u003cdiv\u003e\n\u003cdiv\u003e\"As Eagle's comprehensive overview of war gaming shows, war cannot be understood apart from its mediation. The visual, narrative and operational logics of war games have shaped the experience of warfighting through and through, often to the detriment of those who fight or get caught in the crossfire.\"\u003c\/div\u003e— Stacy Takacs, co-author of American Militarism on the Small Screen\u003c\/div\u003e\n\u003cbr\u003e \u003cdiv\u003e\n\u003cdiv\u003e\"Lucid and engaging, \u003ci\u003eWar Games\u003c\/i\u003e describes a world permeated by symbolic figurations of war, from toy soldiers, to full scale combat simulations, to the screen media of film and video games.  A fascinating, well-written work.\"\u003c\/div\u003e— Robert Burgoyne, author of Film Nation: Hollywood Looks at U.S. History, Revised Edition\u003c\/div\u003e\n\u003cbr\u003e \u003cdiv\u003e\n\u003cdiv\u003e\n\u003cp\u003e\"Eagle delivers an impressive survey that reads like a veritable tour de force across the various technological and mediatized arenas of past, present, and future war.\"\u003c\/p\u003e \u003c\/div\u003e— Holger Pötzsch, ALH Online Review\u003c\/div\u003e\n\u003cbr\u003e \u003cdiv\u003e\n\u003cdiv\u003e\"Lucid and engaging, \u003ci\u003eWar Games\u003c\/i\u003e describes a world permeated by symbolic figurations of war, from toy soldiers, to full scale combat simulations, to the screen media of film and video games.  A fascinating, well-written work.\"\u003c\/div\u003e— Robert Burgoyne, author of Film Nation: Hollywood Looks at U.S. History, Revised Edition\u003c\/div\u003e\n\u003cbr\u003e \u003cdiv\u003e\n\u003cdiv\u003e\"As Eagle's comprehensive overview of war gaming shows, war cannot be understood apart from its mediation. The visual, narrative and operational logics of war games have shaped the experience of warfighting through and through, often to the detriment of those who fight or get caught in the crossfire.\"\u003c\/div\u003e— Stacy Takacs, co-author of American Militarism on the Small Screen\u003c\/div\u003e\n\u003cbr\u003e \u003cdiv\u003e\n\u003cdiv\u003e\"Let Eagle's brisk storytelling shuttle you through a labyrinth of training simulators, re-enactments, video games, epic films, and more.  You will be rewarded with a staggeringly rich meditation on our cultural obsession with representing the unrepresentable.  From capture the flag to capture the real, I know of no other text that delivers an Olympian glimpse of the whole spectrum with such breadth, clarity, and style.\"\u003c\/div\u003e— Roger Stahl, author of Through the Crosshairs: War, Visual Culture, and the Weaponized Gaze\u003c\/div\u003e\n\u003cbr\u003e\u003c\/font\u003e\u003c\/em\u003e\u003c\/p\u003e\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cdiv\u003eThe word \"wargames\" might seem like a contradiction in terms. After all, the declaration \"This is war\" is meant to signal that things have turned deadly serious, that there is no more playing around. Yet the practices of war are intimately entangled with practices of gaming, from military videogames to live battle reenactments. How do these forms of play impact how both soldiers and civilians perceive acts of war?\u003cbr\u003e   \u003cbr\u003e  This Quick Take considers how various war games and simulations shape the ways we imagine war. Paradoxically, these games grant us a sense of mastery and control as we strategize and scrutinize the enemy, yet also allow us the thrilling sense of being immersed in the carnage and chaos of battle. But as simulations of war become more integrated into both popular culture and military practice, how do they shape our apprehension of the traumatic realities of warfare?\u003cbr\u003e   \u003cbr\u003e  Covering everything from chess to football, from \u003ci\u003eSaving Private Ryan\u003c\/i\u003e to \u003ci\u003eAmerican Sniper\u003c\/i\u003e, and from \u003ci\u003eCall of Duty\u003c\/i\u003e to drone interfaces, \u003ci\u003eWar Games\u003c\/i\u003e is an essential guide for anyone seeking to understand the militarization of American culture, offering a compact yet comprehensive look at how we play with images of war.\u003cbr\u003e   \u003c\/div\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cdiv\u003eContents\u003cbr\u003e Introduction\u003cbr\u003e 1. Live\u003cbr\u003e Tabletop Games\u2028\u003cbr\u003e Gaming in Miniature\u003cbr\u003e Combat and Contact Sports\u003cbr\u003e Military Maneuvers\u003cbr\u003e Recreational Reenactments\u003cbr\u003e 2. On Screen\u003cbr\u003e Authentic Violence and the World War Two Combat Reports\u003cbr\u003e \u003ci\u003eSaving Private Ryan\u003c\/i\u003e and the Reenactment of the Real\u003cbr\u003e Vietnam on Big Screens and Small\u003cbr\u003e Somatic War in the Twenty-First Century\u003cbr\u003e 3. Interactive\u003cbr\u003e Flight Simulation and the Technologies of Preemption\u003cbr\u003e The Military-Entertainment Complex\u003cbr\u003e First-Person Shooters\u003cbr\u003e Realism in Videogames\u003cbr\u003e Back to the Battleground\u003cbr\u003e Acknowledgements\u003cbr\u003e Further Reading\u003cbr\u003e Works Cited\u003cbr\u003e Index\u003cbr clear='\"\u0026lt;br'\u003eall\"\u003cbr\u003e\u0026gt;\u003cbr\u003e  \u003cbr\u003e\n\u003c\/div\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003c\/font\u003e","brand":"Rutgers University Press","offers":[{"title":"Brand New","offer_id":52563732332824,"sku":"9780813598925","price":60.89,"currency_code":"GBP","in_stock":true}],"url":"https:\/\/freshlyprintedbooks.co.uk\/products\/war-games-hardback-9780813598925","provider":"Freshly Printed Books","version":"1.0","type":"link"}