{"product_id":"virtual-augmented-reality-for-dummies-paperback-softback-9781119481348","title":"Virtual \u0026 Augmented Reality For Dummies (Paperback \/ softback) 9781119481348","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eVirtual \u0026amp; Augmented Reality For Dummies\u003c\/font\u003e\u003cbr\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003c\/p\u003e\n\u003cp\u003e\u003cfont size=\"4\"\u003ePaul Mealy (Author)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9781119481348, Wiley\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003ePaperback \/ softback, published 17 July 2018\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e352 pages\u003cbr\u003e23.1 x 18.3 x 2.5 cm, 0.476 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cp\u003e\u003cb\u003eAn easy-to-understand primer on Virtual Reality and Augmented Reality\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eVirtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future.\u003c\/p\u003e \u003cp\u003eWith VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), \u003ci\u003eVirtual \u0026amp; Augmented Reality For Dummies\u003c\/i\u003e offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm.\u003c\/p\u003e \u003cp\u003e* Keeps you up-to-date on the pulse of this fast-changing technology\u003c\/p\u003e \u003cp\u003e* Explores the many ways AR\/VR are being used in fields such as healthcare, education, and entertainment\u003c\/p\u003e \u003cp\u003e* Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR\u003c\/p\u003e \u003cp\u003ePerfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies. \u003c\/p\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cp\u003eIntroduction 1\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 1: Getting Started with Virtual and Augmented Reality 5\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 1: Defining Virtual and Augmented Reality 7\u003c\/p\u003e \u003cp\u003eChapter 2: Exploring the Current State of Virtual Reality 23\u003c\/p\u003e \u003cp\u003eChapter 3: Exploring the Current State of Augmented Reality 55\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 2: Consuming Content in Virtual and Augmented Reality 77\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 4: Consuming Content in Virtual Reality 79\u003c\/p\u003e \u003cp\u003eChapter 5: Consuming Content in Augmented Reality 95\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 3: Creating Content in Virtual and Augmented Reality 109\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 6: Evaluating Your Project 111\u003c\/p\u003e \u003cp\u003eChapter 7: Planning Your Virtual Reality Project 123\u003c\/p\u003e \u003cp\u003eChapter 8: Planning Your Augmented Reality Project 143\u003c\/p\u003e \u003cp\u003eChapter 9: Creating Content for Virtual and Augmented Reality 163\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 4: Virtual and Augmented Reality in the Wild 201\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 10: Exploring Virtual Reality Use Cases 203\u003c\/p\u003e \u003cp\u003eChapter 11: Exploring Augmented Reality Use Cases 227\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 5: The Future of Virtual and Augmented Reality 251\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 12: Assessing the Future of Virtual Reality 253\u003c\/p\u003e \u003cp\u003eChapter 13: Assessing the Future of Augmented Reality 267\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 6: The Part of Tens 277\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 14: Ten Questions about Virtual and Augmented Reality 279\u003c\/p\u003e \u003cp\u003eChapter 15: Ten Industries That Will Be Transformed by Virtual and Augmented Reality 289\u003c\/p\u003e \u003cp\u003eChapter 16: Ten (Or So) Mobile Apps for Experiencing Augmented Reality Today 305\u003c\/p\u003e \u003cp\u003eIndex 317\u003c\/p\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eSubject Areas: Computer science [\u003ca title=\"See our other books on Computer science\" href=\"https:\/\/freshlyprintedbooks.co.uk\/search?q=%22Computer%20science%20%5BUY%5D%22\"\u003eUY\u003c\/a\u003e]\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\u003c\/font\u003e","brand":"For Dummies","offers":[{"title":"Brand New","offer_id":52458381345048,"sku":"9781119481348","price":16.79,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/2037\/5320\/files\/9781119481348.jpg?v=1785372024","url":"https:\/\/freshlyprintedbooks.co.uk\/products\/virtual-augmented-reality-for-dummies-paperback-softback-9781119481348","provider":"Freshly Printed Books","version":"1.0","type":"link"}