{"product_id":"video-game-design-for-dummies-paperback-softback-9781394308170","title":"Video Game Design For Dummies (Paperback \/ softback) 9781394308170","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eVideo Game Design For Dummies\u003c\/font\u003e\u003cbr\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003c\/p\u003e\n\u003cp\u003e\u003cfont size=\"4\"\u003eAlexia Mandeville (Author)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9781394308170, Wiley\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003ePaperback \/ softback, published 1 May 2025\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e336 pages\u003cbr\u003e23.1 x 18.8 x 2 cm, 0.454 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cp\u003e\u003cb\u003eLearn what it takes to design a video game, as a hobby or as a career!\u003c\/b\u003e \u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eVideo Game Design For Dummies\u003c\/i\u003e teaches you what it takes to design games from concept to completion. You'll learn the theory behind great gaming experiences, and you'll discover tools you can use to bring your game ideas to life. An experienced video game developer teaches you the basics of game design and how to motivate and engage players. Choose the right game engines and design tools for any project and get step-by-step advice on testing and debugging the games you've made. \u003c\/p\u003e\n\u003cp\u003eThinking of pursuing game design as a career path and want to know where to start? This Dummies guide has your back. With this easy-to-understand book, you can dip your toes into the world of video game design and see where it takes you. And if you end up wanting to release your game to the masses, you'll find everything you need to know, right here. \u003c\/p\u003e\n\u003cul\u003e \u003cli\u003eLearn the step-by-step process video game designers use to create great games\u003c\/li\u003e \u003cli\u003eDesign characters, worlds, and storylines that will keep players engaged\u003c\/li\u003e \u003cli\u003ePick a game engine that's right for you and plan out your game development process\u003c\/li\u003e \u003cli\u003ePlaytest your video game, then publish it and market it on social media\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eThis book is a practical guide for beginners who want to start designing games and want to know exactly where to begin. Design a game from concept to completion, with \u003ci\u003eVideo Game Design for Dummies.\u003c\/i\u003e\u003c\/p\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cp\u003eIntroduction 1\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 1: Getting Started with Game Design 5\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 1: Introducing the Art of Game Design 7\u003c\/p\u003e \u003cp\u003eChapter 2: Knowing Why Game Design Matters 17\u003c\/p\u003e \u003cp\u003eChapter 3: Overviewing the Game Design Process 33\u003c\/p\u003e \u003cp\u003eChapter 4: Becoming a Game Designer 43\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 2: Exploring Game Design Elements 69\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 5: Game Design Tools and Software 71\u003c\/p\u003e \u003cp\u003eChapter 6: Getting Into Game Mechanics 83\u003c\/p\u003e \u003cp\u003eChapter 7: Understanding Game Systems 99\u003c\/p\u003e \u003cp\u003eChapter 8: Incorporating Story in Games 119\u003c\/p\u003e \u003cp\u003eChapter 9: Developing an Art Style in Games 133\u003c\/p\u003e \u003cp\u003eChapter 10: Creating an Engaging User Experience 159\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 3: Balancing Your Game 181\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 11: What Game Balance Is 183\u003c\/p\u003e \u003cp\u003eChapter 12: Analyzing Feedback and Making Adjustments 197\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 4: Designing Your Own Game 209\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 13: Building Your Game Concept 211\u003c\/p\u003e \u003cp\u003eChapter 14: Following a Step-by-Step Game Design Process 231\u003c\/p\u003e \u003cp\u003eChapter 15: Finishing Your Game 247\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 5: Publishing and Marketing Your Game 259\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 16: Getting Your Game Noticed 261\u003c\/p\u003e \u003cp\u003eChapter 17: Publishing Your Game 283\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 6: The Part of Tens 293\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 18: Ten Game Designers You Should Know 295\u003c\/p\u003e \u003cp\u003eChapter 19: Ten Free Resources for Game Designers 303\u003c\/p\u003e \u003cp\u003eGlossary 307\u003c\/p\u003e \u003cp\u003eIndex 311\u003c\/p\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eSubject Areas: Business applications [\u003ca title=\"See our other books on Business applications\" href=\"https:\/\/freshlyprintedbooks.co.uk\/search?q=%22Business%20applications%20%5BUF%5D%22\"\u003eUF\u003c\/a\u003e]\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\u003c\/font\u003e","brand":"For Dummies","offers":[{"title":"Brand New","offer_id":52453539807512,"sku":"9781394308170","price":16.78,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/2037\/5320\/files\/9781394308170.jpg?v=1785286051","url":"https:\/\/freshlyprintedbooks.co.uk\/products\/video-game-design-for-dummies-paperback-softback-9781394308170","provider":"Freshly Printed Books","version":"1.0","type":"link"}