{"product_id":"transforming-education-with-virtual-reality-hardback-9781394199990","title":"Transforming Education with Virtual Reality (Hardback) 9781394199990","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eTransforming Education with Virtual Reality\u003c\/font\u003e\u003cbr\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003c\/p\u003e\n\u003cp\u003e\u003cfont size=\"4\"\u003eReena Malik (Edited by), Malik (Author), Ambuj Sharma (Edited by), Prashant Chaudhary (Edited by)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9781394199990, Wiley\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eHardback, published 9 February 2024\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e432 pages\u003cbr\u003e22.9 x 15.2 x 2.6 cm, 0.903 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cb\u003eTRANSFORMING EDUCATION WITH VIRTUAL REALITY\u003c\/b\u003e \u003cp\u003e \u003cb\u003eThe book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. \u003c\/b\u003e \u003c\/p\u003e\n\u003cp\u003eVirtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling. \u003c\/p\u003e\n\u003cp\u003eThis book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse.  \u003c\/p\u003e\n\u003cp\u003eReaders will find in this book: \u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ea description of the relationship between virtual reality and student behavior;\u003c\/li\u003e \u003cli\u003ea review of VR-enabled tools and techniques for an immersive environment;\u003c\/li\u003e \u003cli\u003ea discussion on VR in the context of vocational education by developing a conceptual framework and roadmap for its adoption; \u003c\/li\u003e \u003cli\u003ean overview of the advantages, disadvantages, and mechanisms of VR through a detailed analysis showing a comparison of the strong and weak points of the technologies being used in education;\u003c\/li\u003e \u003cli\u003ea look at the future of learning in the context of VR; \u003c\/li\u003e \u003cli\u003ea description of the relevance of VR in emerging economies with the help of bibliometric analysis and discusses its future potential;\u003c\/li\u003e \u003cli\u003ea review of Metaverse as a new education avatar showcasing diverse educational experiences and how to reimagine teaching; \u003c\/li\u003e \u003cli\u003ean explanation of the relevance of emerging digital technologies in upskilling employees in fashion retail to impart an immersive experience for customers; \u003c\/li\u003e \u003cli\u003ea proposed framework for mapping the use of VR for students with autistic spectrum disorder (ASD).\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003cb\u003eAudience\u003c\/b\u003e \u003c\/p\u003e\n\u003cp\u003eThe book is designed for information technologists, educational researchers, teachers, policymakers, government officials, and business managers.\u003c\/p\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cp\u003ePreface xvii\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 1: Modern Technology in Education: Opportunities, Application and Challenges 1\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003e1 A Novel Adaptive Framework for Immersive Learning Using VR in Education 3\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eSudharson D., Reena Malik, Rithish Ramamoorthy Sathya, Vaishali V., Balavedhaa S. and Gautham S.\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e1.1 Introduction 4\u003c\/p\u003e \u003cp\u003e1.2 The Two Perceptive Elements 6\u003c\/p\u003e \u003cp\u003e1.3 Immersive Tools and Technologies 9\u003c\/p\u003e \u003cp\u003e1.4 The Methodology 13\u003c\/p\u003e \u003cp\u003e1.5 Interaction Through Voice Assistant 16\u003c\/p\u003e \u003cp\u003e1.6 Improved Distraction Tracking 16\u003c\/p\u003e \u003cp\u003e1.7 Discussions 19\u003c\/p\u003e \u003cp\u003e1.8 Market Analysis 20\u003c\/p\u003e \u003cp\u003e1.9 Result 24\u003c\/p\u003e \u003cp\u003e1.10 Conclusion 24\u003c\/p\u003e \u003cp\u003e\u003cb\u003e2 When Technology Meets Tradition: Rediscovering Tribes Through Virtual Reality 27\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eDebanjana Nag\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e2.1 Introduction 28\u003c\/p\u003e \u003cp\u003e2.2 Concept of Communication and Virtual Reality as a Tool of Communication 29\u003c\/p\u003e \u003cp\u003e2.3 The Tribes and the Concept of ‘Modern’ Society 32\u003c\/p\u003e \u003cp\u003e2.4 Status of Women in Tribal Societies 33\u003c\/p\u003e \u003cp\u003e2.5 Socio-Political Systems of Tribal Societies 34\u003c\/p\u003e \u003cp\u003e2.6 Conditions of Education, Health and Hygiene 34\u003c\/p\u003e \u003cp\u003e2.7 Application of Virtual Reality as a Learning Pedagogy to Understand Tribal Aspects 36\u003c\/p\u003e \u003cp\u003e2.8 Problems in the Implementation of VR Among the Tribes 38\u003c\/p\u003e \u003cp\u003e2.9 Utilization of Virtual Reality to Connect Tribes with the Mainstream 40\u003c\/p\u003e \u003cp\u003e2.10 Epilogue 42\u003c\/p\u003e \u003cp\u003e\u003cb\u003e3 Post-Pandemic Approaches Through Various Advanced Toolkits for Online Teaching and Learning Confidence 47\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eKarthikeyan Kandasamy, Prakash Maran Jeganathan and Shalini Surajmani\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e3.1 Introduction 48\u003c\/p\u003e \u003cp\u003e3.2 The Impact of Technology on Learning 49\u003c\/p\u003e \u003cp\u003e3.3 MAXHUB UC BM35 Bluetooth Teleconference Speakerphone 53\u003c\/p\u003e \u003cp\u003e3.4 4K Ultra HD 55\u003c\/p\u003e \u003cp\u003e3.5 BenQ EdTech 57\u003c\/p\u003e \u003cp\u003e3.6 Conclusion 58\u003c\/p\u003e \u003cp\u003e\u003cb\u003e4 Expanding Teaching Possibilities: Applications of Technological Products in Education 61\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eJyoti Verma and Gagandeep\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e4.1 Introduction 61\u003c\/p\u003e \u003cp\u003e4.2 Benefits of Technology in the Education Sector 64\u003c\/p\u003e \u003cp\u003e4.3 Applications of Technological Products in Education 65\u003c\/p\u003e \u003cp\u003e4.4 PESTLE Analysis of Technological Products in the Education Sector 67\u003c\/p\u003e \u003cp\u003e4.5 Successive Growth of Technological Products in India 68\u003c\/p\u003e \u003cp\u003e4.6 Conclusion 69\u003c\/p\u003e \u003cp\u003e\u003cb\u003e5 Evolutionary Advantages of Virtual Reality in Education 73\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eRicha Kapoor Mehra\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e5.1 Introduction 73\u003c\/p\u003e \u003cp\u003e5.2 Differences Between Real and Virtual Space 76\u003c\/p\u003e \u003cp\u003e5.3 Use of Virtual Reality: A Matter of Concern 82\u003c\/p\u003e \u003cp\u003e5.4 Conclusion 84\u003c\/p\u003e \u003cp\u003e\u003cb\u003e6 Exploring Possibilities and Apprehensions About Application of Artificial Intelligence in Higher Education 87\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eSiddharth Shimpi\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e6.1 Introduction 88\u003c\/p\u003e \u003cp\u003e6.2 The Current State of AI in Higher Education 90\u003c\/p\u003e \u003cp\u003e6.3 Advantages of AI in Higher Education 91\u003c\/p\u003e \u003cp\u003e6.4 Potential Risks of AI in Higher Education 91\u003c\/p\u003e \u003cp\u003e6.5 Ethical Considerations in AI in Higher Education 93\u003c\/p\u003e \u003cp\u003e6.6 Future of AI in Higher Education 94\u003c\/p\u003e \u003cp\u003e6.7 Case Studies 95\u003c\/p\u003e \u003cp\u003e6.8 Best Practices 96\u003c\/p\u003e \u003cp\u003e6.9 Conclusion 96\u003c\/p\u003e \u003cp\u003e\u003cb\u003e7 Impact of Virtual Reality on Immersive Education 101\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eManju Rani\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e7.1 Introduction 102\u003c\/p\u003e \u003cp\u003e7.2 Techniques Used in Immersive Learning 103\u003c\/p\u003e \u003cp\u003e7.3 Advantages of Immersive Learning 104\u003c\/p\u003e \u003cp\u003e7.4 Disadvantages of Immersive Learning 105\u003c\/p\u003e \u003cp\u003e7.5 Virtual Reality 105\u003c\/p\u003e \u003cp\u003e7.6 Processing of VR 107\u003c\/p\u003e \u003cp\u003e7.7 Types of Virtual Reality 108\u003c\/p\u003e \u003cp\u003e7.8 Developing Content for VR 109\u003c\/p\u003e \u003cp\u003e7.9 Creating a Virtual Reality Environment 109\u003c\/p\u003e \u003cp\u003e7.10 VR in Education 112\u003c\/p\u003e \u003cp\u003e7.11 E-Learning and VR 113\u003c\/p\u003e \u003cp\u003e7.12 The Usefulness of VR Technology in the Field of Education 114\u003c\/p\u003e \u003cp\u003e7.13 VR in Teacher Training and Pedagogy 118\u003c\/p\u003e \u003cp\u003e7.14 Creating an Immersive VR Environment with MaxWhere 118\u003c\/p\u003e \u003cp\u003e7.15 Applications or Software for Using VR Technology in the Field of Education 120\u003c\/p\u003e \u003cp\u003e7.16 Growth of VR Technology in Education 121\u003c\/p\u003e \u003cp\u003e7.17 Obstacles in Using VR Technology 122\u003c\/p\u003e \u003cp\u003e7.18 Interpretation of Results 122\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 2: Reimaging Education with Metaverse 127\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e8 The Metaverse in Education: An Upcoming Future Trend 129\u003cbr\u003e\u003ci\u003ePriya Jindal and Ansh Jindal\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e8.1 Introduction 130\u003c\/p\u003e \u003cp\u003e8.2 XR in Metaverse 130\u003c\/p\u003e \u003cp\u003e8.3 Categories of Extended Reality (XR) 131\u003c\/p\u003e \u003cp\u003e8.4 XR and Learning 133\u003c\/p\u003e \u003cp\u003e8.5 Approaches of Learning in Metaverse 135\u003c\/p\u003e \u003cp\u003e8.6 Comparison of Classes in Person, Virtual Classes, and in the Metaverse 137\u003c\/p\u003e \u003cp\u003e8.7 Challenges of Metaverse in Education 138\u003c\/p\u003e \u003cp\u003e8.8 Trends Supporting Metaverse in Education 140\u003c\/p\u003e \u003cp\u003e8.9 Conclusion 141\u003c\/p\u003e \u003cp\u003e\u003cb\u003e9 Role of Virtual Reality in Education: Its Scope, Reach and Effect on Student Behavior 145\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eShweta Kapoor and Gitanjali Kalia\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e9.1 Introduction 146\u003c\/p\u003e \u003cp\u003e9.2 Types of Virtual Reality 148\u003c\/p\u003e \u003cp\u003e9.3 Various Types of Augmented Reality 149\u003c\/p\u003e \u003cp\u003e9.4 Virtual and Augmented Reality 150\u003c\/p\u003e \u003cp\u003e9.5 Application of Virtual Reality 151\u003c\/p\u003e \u003cp\u003e9.6 Implementation of VR in Education Sector 155\u003c\/p\u003e \u003cp\u003e9.7 Effects of Virtual Reality on Student Behavior 157\u003c\/p\u003e \u003cp\u003e9.8 Positive Effect of Virtual Reality on Students 158\u003c\/p\u003e \u003cp\u003e9.9 Negative Effect of Virtual Reality on Students 159\u003c\/p\u003e \u003cp\u003e9.10 Challenges Faced when Implementing VR in Education Sector 160\u003c\/p\u003e \u003cp\u003e9.11 Conclusion 161\u003c\/p\u003e \u003cp\u003e9.12 Forming New Perspectives 162\u003c\/p\u003e \u003cp\u003e\u003cb\u003e10 Virtual Reality in Education: Benefits, Applications and Challenges 165\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eRajni Bala and Prachi Gupta\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e10.1 Introduction 166\u003c\/p\u003e \u003cp\u003e10.2 Industry Key Players in VR in Education 167\u003c\/p\u003e \u003cp\u003e10.3 VR Market Segmentation in the Education Sector 168\u003c\/p\u003e \u003cp\u003e10.4 Application of VR in Education 168\u003c\/p\u003e \u003cp\u003e10.5 Distance Learning 170\u003c\/p\u003e \u003cp\u003e10.6 Advantages of VR in the Classroom 170\u003c\/p\u003e \u003cp\u003e10.7 Disadvantages of VR in the Classroom 172\u003c\/p\u003e \u003cp\u003e10.8 How VR Will Improve Education 173\u003c\/p\u003e \u003cp\u003e10.9 Challenges of Implementing VR in Education 174\u003c\/p\u003e \u003cp\u003e10.10 How to Maximize the Benefits of VR in Education 176\u003c\/p\u003e \u003cp\u003e\u003cb\u003e11 Exploring the Landscape of Virtual Reality in Education: A Bibliometric and Thematic Analysis 181\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eNatashaa Kaul and Chanakya Kumar\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e11.1 Introduction 182\u003c\/p\u003e \u003cp\u003e11.2 Literature Review 183\u003c\/p\u003e \u003cp\u003e11.3 Methodology 185\u003c\/p\u003e \u003cp\u003e11.4 Findings and Results 187\u003c\/p\u003e \u003cp\u003e11.5 Methodology and Research Perspectives 188\u003c\/p\u003e \u003cp\u003e11.6 Temporal Analysis Using Word Clouds 189\u003c\/p\u003e \u003cp\u003e11.7 Future Research 192\u003c\/p\u003e \u003cp\u003e11.8 Conclusion 193\u003c\/p\u003e \u003cp\u003e11.9 Implications for Research and Practice 196\u003c\/p\u003e \u003cp\u003e11.10 Limitations of the Study 197\u003c\/p\u003e \u003cp\u003e\u003cb\u003e12 VR in Vocational Educational and Training: Conceptual Framework and Adoption Roadmap 201\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eKumar Shalender, Babita Singla and Sandhir Sharma\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e12.1 Introduction 201\u003c\/p\u003e \u003cp\u003e12.2 Benefits of VR in Training 203\u003c\/p\u003e \u003cp\u003e12.3 VR Adoption Framework 206\u003c\/p\u003e \u003cp\u003e12.4 Conclusion and Discussion 207\u003c\/p\u003e \u003cp\u003e\u003cb\u003e13 Virtual Reality in Education — A Blessing or Curse? 211\u003c\/b\u003e\u003cbr\u003e\u003ci\u003ePriya Jindal, Ansh Jindal and Radhika Gambhir\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e13.1 Introduction 212\u003c\/p\u003e \u003cp\u003e13.2 Virtual Reality 212\u003c\/p\u003e \u003cp\u003e13.3 VR in Education 214\u003c\/p\u003e \u003cp\u003e13.4 Conclusion 224\u003c\/p\u003e \u003cp\u003e\u003cb\u003e14 Virtual Reality: A Mechanism for Modern Education 229\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eDeepali Bhatnagar and Adity Boruah\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e14.1 Introduction 230\u003c\/p\u003e \u003cp\u003e14.2 What Makes Learning Deep Rooted? 231\u003c\/p\u003e \u003cp\u003e14.3 Definition of Virtual Reality 232\u003c\/p\u003e \u003cp\u003e14.4 Virtual Reality as an Instructive Tool 234\u003c\/p\u003e \u003cp\u003e14.5 Educator and Student Acceptance of VR Use in Education 236\u003c\/p\u003e \u003cp\u003e14.6 Statistics of the Usage of Virtual Reality in the Education Sector 237\u003c\/p\u003e \u003cp\u003e14.7 Enablers for Teaching with Technology 239\u003c\/p\u003e \u003cp\u003e14.8 Virtual Reality in Modern Education: Benefits 240\u003c\/p\u003e \u003cp\u003e14.9 Areas of VR Application in Education 241\u003c\/p\u003e \u003cp\u003e14.10 Constraints and Challenges in the Path of VR Learning 242\u003c\/p\u003e \u003cp\u003e14.11 The Road Ahead 242\u003c\/p\u003e \u003cp\u003e14.12 Conclusion 244\u003c\/p\u003e \u003cp\u003e\u003cb\u003e15 Application of VR Technology in the Educational Sector — Opportunities and Challenges 249\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eSushmitha Abhishek Rao, Bonnie Rajesh and Rajesh Raut\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e15.1 An Introduction to Virtual Reality 250\u003c\/p\u003e \u003cp\u003e15.2 Literature Review 250\u003c\/p\u003e \u003cp\u003e15.3 Important Elements of Virtual Reality (VR) 251\u003c\/p\u003e \u003cp\u003e15.4 Features of VR 252\u003c\/p\u003e \u003cp\u003e15.5 Opportunities of Virtual Reality in Education 253\u003c\/p\u003e \u003cp\u003e15.6 Challenges of Virtual Reality in Education 257\u003c\/p\u003e \u003cp\u003e15.7 Conclusion 259\u003c\/p\u003e \u003cp\u003e\u003cb\u003e16 Is Virtual Reality Really the Future of Learning? 263\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eRajneesh Ahlawat, Renu Tanwar and Preeti Ahlawat\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e16.1 Introduction 264\u003c\/p\u003e \u003cp\u003e16.2 Virtual Reality History 264\u003c\/p\u003e \u003cp\u003e16.3 Virtual Reality Learning 265\u003c\/p\u003e \u003cp\u003e16.4 Benefits of Using Virtual Reality in Education 265\u003c\/p\u003e \u003cp\u003e16.5 Disadvantages of Learning through Virtual Reality 267\u003c\/p\u003e \u003cp\u003e16.6 Virtual Reality Applications 268\u003c\/p\u003e \u003cp\u003e16.7 Types of Virtual Reality 270\u003c\/p\u003e \u003cp\u003e16.8 Virtual Reality: Statistics 271\u003c\/p\u003e \u003cp\u003e16.9 Education with Virtual Reality 271\u003c\/p\u003e \u003cp\u003e16.10 Virtual Reality Used in Schools 272\u003c\/p\u003e \u003cp\u003e16.11 Virtual Reality’s Impact on Modern Education 272\u003c\/p\u003e \u003cp\u003e16.12 Virtual Reality Examples 273\u003c\/p\u003e \u003cp\u003e16.13 Classroom VR Implementation 275\u003c\/p\u003e \u003cp\u003e16.14 Secondary Schooling Using VR 276\u003c\/p\u003e \u003cp\u003e16.15 VR for Students who Struggle with Studying 277\u003c\/p\u003e \u003cp\u003e16.16 Difficulties in VR Education 277\u003c\/p\u003e \u003cp\u003e16.17 Future of VR in Education 279\u003c\/p\u003e \u003cp\u003e16.18 Conclusion 279\u003c\/p\u003e \u003cp\u003e\u003cb\u003e17 Application of Virtual Reality for Education 283\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eRamkrishna Dikkatwar, Nilesh Kate, Saradhi Kumar Gonela and Prashant Chaudhary\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e17.1 Introduction and Background of the Study 284\u003c\/p\u003e \u003cp\u003e17.2 Literature Review 284\u003c\/p\u003e \u003cp\u003e17.3 Methodology 286\u003c\/p\u003e \u003cp\u003e17.4 Literature Section 287\u003c\/p\u003e \u003cp\u003e17.5 Bibliometric Analysis and Discussion 290\u003c\/p\u003e \u003cp\u003e17.6 Conclusion and Future Scope 302\u003c\/p\u003e \u003cp\u003e\u003cb\u003e18 Metaverse: A New Avatar-Based Technology for Diverse Educational Experiences 311\u003c\/b\u003e\u003cbr\u003e\u003ci\u003ePooja Darda, Shailesh Pandey, Om Jee Gupta, Susheel Yadav and Reena Malik\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e18.1 Introduction 312\u003c\/p\u003e \u003cp\u003e18.2 Literature Review 313\u003c\/p\u003e \u003cp\u003e18.3 Research Methodology 315\u003c\/p\u003e \u003cp\u003e18.4 Proposed Framework for Metaverse Applications in Education 315\u003c\/p\u003e \u003cp\u003e18.5 Limitations 317\u003c\/p\u003e \u003cp\u003e18.6 Future Scope 317\u003c\/p\u003e \u003cp\u003e18.7 Implications 318\u003c\/p\u003e \u003cp\u003e18.8 Conclusion 318\u003c\/p\u003e \u003cp\u003e\u003cb\u003e19 Up-Skilling in Fashion Retail 323\u003c\/b\u003e\u003cbr\u003e\u003ci\u003ePrashant Chaudhary, Neelam Raut, Harshali Patil and Nilesh Kate\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e19.1 Introduction 324\u003c\/p\u003e \u003cp\u003e19.2 Literature Review 326\u003c\/p\u003e \u003cp\u003e19.3 Findings and Conclusion 329\u003c\/p\u003e \u003cp\u003e19.4 Practical Implications and Discussion 330\u003c\/p\u003e \u003cp\u003e19.5 Scope for Future Studies 332\u003c\/p\u003e \u003cp\u003e\u003cb\u003e20 Metaverse: Reimagining the Future of Teaching-Learning 337\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eMihir Vaidya and Meenal Pendse\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e20.1 Introduction 338\u003c\/p\u003e \u003cp\u003e20.2 Using Metaverse and Its Tools in Education 338\u003c\/p\u003e \u003cp\u003e20.3 Advantages, Disadvantages, Challenges and Remedies to Challenges 342\u003c\/p\u003e \u003cp\u003e20.4 Organizations Working on Integrating Technology with Education 347\u003c\/p\u003e \u003cp\u003e20.5 Conclusion 349\u003c\/p\u003e \u003cp\u003e\u003cb\u003e21 Proposed Framework to Map Virtual Reality with Ancient Indian Education System to Increase Neuroplasticity for Autistic Spectrum Disorder Children 351\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eNoor-A-Nabi Khan, Naheeda Tharannum B., Khondekar Lutful Hassan and Habiba Hussain\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e21.1 Introduction to Autism Spectrum Disorder 352\u003c\/p\u003e \u003cp\u003e21.2 Studies on Autism Spectrum Disorder 354\u003c\/p\u003e \u003cp\u003e21.3 Studies on Virtual Reality 355\u003c\/p\u003e \u003cp\u003e21.4 Studies on Ancient Indian Education System 356\u003c\/p\u003e \u003cp\u003e21.5 Studies on Neuroplasticity 357\u003c\/p\u003e \u003cp\u003e21.6 Brain: Normal and Autistic Children 357\u003c\/p\u003e \u003cp\u003e21.7 Research Area Explored and Unexplored 359\u003c\/p\u003e \u003cp\u003e21.8 Proposed Problem Statement 359\u003c\/p\u003e \u003cp\u003e21.9 Aim and Objectives 360\u003c\/p\u003e \u003cp\u003e21.10 Ancient Indian Education System: Holistic Development 360\u003c\/p\u003e \u003cp\u003e21.11 Holistic Development: From Autism to Being Normal 361\u003c\/p\u003e \u003cp\u003e21.12 Virtual Reality and Autism Spectrum Disorder 362\u003c\/p\u003e \u003cp\u003e21.13 Implementation of Virtual Reality: Education 365\u003c\/p\u003e \u003cp\u003e21.14 Mapping Virtual Reality and Ancient Indian Education System 366\u003c\/p\u003e \u003cp\u003e21.15 How Virtual Reality Helps Autism 366\u003c\/p\u003e \u003cp\u003e21.16 Algorithm for Virtual Reality in Autism 367\u003c\/p\u003e \u003cp\u003e21.17 Pseudocode for Virtual Reality in Autism 368\u003c\/p\u003e \u003cp\u003e21.18 Proposed Neuroplasticity-Enabled VR Ancient Indian Education 369\u003c\/p\u003e \u003cp\u003e21.19 Implementation of Neuroplasticity in VR 370\u003c\/p\u003e \u003cp\u003e21.20 Computer Programming on VR with Ancient Indian Education 372\u003c\/p\u003e \u003cp\u003e21.21 Computer Programming on Neuroplasticity Development 373\u003c\/p\u003e \u003cp\u003e21.22 Conclusions 374\u003c\/p\u003e \u003cp\u003e21.23 Future Scope 374\u003c\/p\u003e \u003cp\u003e\u003cb\u003e22 Virtual Reality in Education: Analyzing the Literature and Bibliometric State of Knowledge 379\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eManpreet Arora\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e22.1 Introduction 380\u003c\/p\u003e \u003cp\u003e22.2 Research Questions 382\u003c\/p\u003e \u003cp\u003e22.3 Methodology 382\u003c\/p\u003e \u003cp\u003e22.4 State of Knowledge Published on the Term \"Virtual Reality in Education\" in SCOPUS Database 382\u003c\/p\u003e \u003cp\u003e22.5 Main Research Themes Covered in the Top Articles 397\u003c\/p\u003e \u003cp\u003e22.6 What Literature (available in SCOPUS) States about the Concept of VR in Education 399\u003c\/p\u003e \u003cp\u003e22.7 Conclusion 399\u003c\/p\u003e \u003cp\u003eReferences 400\u003c\/p\u003e \u003cp\u003eIndex 403\u003c\/p\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eSubject Areas: Education [\u003ca title=\"See our other books on Education\" href=\"https:\/\/freshlyprintedbooks.co.uk\/search?q=%22Education%20%5BJN%5D%22\"\u003eJN\u003c\/a\u003e]\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\u003c\/font\u003e","brand":"Wiley-Scrivener","offers":[{"title":"Brand New","offer_id":52433202053400,"sku":"9781394199990","price":165.29,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/2037\/5320\/files\/9781394199990.jpg?v=1784851580","url":"https:\/\/freshlyprintedbooks.co.uk\/products\/transforming-education-with-virtual-reality-hardback-9781394199990","provider":"Freshly Printed Books","version":"1.0","type":"link"}