{"product_id":"tourism-technologies-and-consumption-in-the-5-0-era-discovery-and-reflection-in-the-face-of-organizational-and-societal-issues-hardback-9781786309839","title":"Tourism, Technologies and Consumption in the 5.0 Era; Discovery and Reflection in the Face of Organizational and Societal Issues (Hardback) 9781786309839","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eTourism, Technologies and Consumption in the 5.0 Era\u003c\/font\u003e\u003cbr\u003e\r\n\u003cfont size=\"5\"\u003eDiscovery and Reflection in the Face of Organizational and Societal Issues\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003cp\u003e\u003cfont size=\"4\"\u003ePierre-Henry Leveau (Author)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9781786309839, Wiley\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eHardback, published 8 July 2025\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e352 pages\u003cbr\u003e28 x 19 x 2.5 cm, 0.68 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cp\u003eHistory shows us that technologies help humankind in our daily activities. Every major technological evolution brings about an economic, cultural and social revolution, transforming the lifestyles of citizens, professional organizations and consumer practices. Digital technologies are a perfect illustration of this, and tourism is no exception. Soon, the technologies of the \"X.0\" generation (AI, cobots, biotechnologies, etc.) will herald a new socio-technological revolution, ushering in the 5.0 era.\u003c\/p\u003e \u003cp\u003e\u003ci\u003eTourism, Technologies and Consumption in the 5.0 Era\u003c\/i\u003e explores the role and challenges of new technologies in “Society 5.0”, which is gradually transforming the practices of both tourism professionals and travelers. Faced with the challenges of climate change and sustainable development, it examines the opportunities and limits of bionumeric technologies for more sustainable and responsible tourism.\u003c\/p\u003e \u003cp\u003eThis book helps us decipher a world in transition, where digital technologies will reinvent consumer experiences, particularly in tourism, and encourage more socially responsible behavior.\u003c\/p\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cp\u003ePreamble xv\u003c\/p\u003e \u003cp\u003eForeword by B. Joseph Pine II xvii\u003c\/p\u003e \u003cp\u003eForeword by Sandra Camus xix\u003c\/p\u003e \u003cp\u003ePreface xxi\u003c\/p\u003e \u003cp\u003eIntroduction xxiii\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 1. Digital (R)evolutions, Tourism and Consumer Experiences 1\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eIntroduction to Part 1 3\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 1. Tourism 4.0 5\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e1.1. Tourism revolutions 5\u003c\/p\u003e \u003cp\u003e1.2. Smart tourism 7\u003c\/p\u003e \u003cp\u003e1.3. Tourism 4.0. 8\u003c\/p\u003e \u003cp\u003e1.4. The challenges of Tourism 4.0 in the face of tourism evolution 20\u003c\/p\u003e \u003cp\u003e1.5. Tourism 4.0, smart tourism and Society 5.0 25\u003c\/p\u003e \u003cp\u003e1.6. Conclusion 26\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 2. Tourism and the 5.0 User Experience 27\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e2.1. From user experience to consumption 27\u003c\/p\u003e \u003cp\u003e2.2. The experiential approach to consumption 30\u003c\/p\u003e \u003cp\u003e2.3. The virtual consumer experience 33\u003c\/p\u003e \u003cp\u003e2.4. Tourism, marketing and digital technologies 36\u003c\/p\u003e \u003cp\u003e2.5. From Consumer 1.0 to Consumer 4.0 41\u003c\/p\u003e \u003cp\u003e2.6. Consumption and tourism in the 5.0 era 43\u003c\/p\u003e \u003cp\u003e2.7. Conclusion 48\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 2. Consumer Experience 5.0 Through Its Five Properties 49\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eIntroduction to Part 2 51\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 3. Virtual Reality and Tourist Experiences 55\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e3.1. Consumer experiences with VR 55\u003c\/p\u003e \u003cp\u003e3.2. VR: from notion to concept 60\u003c\/p\u003e \u003cp\u003e3.3. History of a technology 64\u003c\/p\u003e \u003cp\u003e3.4. VR interfaces and interaction devices 68\u003c\/p\u003e \u003cp\u003e3.5. VR experiences in tourism 73\u003c\/p\u003e \u003cp\u003e3.6. Conclusion 75\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 4. The Metaversification of the 5.0 Consumer Experience 77\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e4.1. The virtual world of the 5.0 consumer experience 77\u003c\/p\u003e \u003cp\u003e4.2. Typology of virtual worlds 78\u003c\/p\u003e \u003cp\u003e4.3. The place of virtual spaces in marketing 82\u003c\/p\u003e \u003cp\u003e4.4. Conclusion 85\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 5. A Human-Machine Relationship 87\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e5.1. The human-technological relationship 87\u003c\/p\u003e \u003cp\u003e5.2. An initially material relationship 89\u003c\/p\u003e \u003cp\u003e5.3. VR: from humans to the virtual universe 89\u003c\/p\u003e \u003cp\u003e5.4. From machine tools to virtual beings 91\u003c\/p\u003e \u003cp\u003e5.5. Conclusion 92\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 6. An Algorithmic Social Relationship 93\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e6.1. Socialized consumption 93\u003c\/p\u003e \u003cp\u003e6.2. Consumer identity 5.0 95\u003c\/p\u003e \u003cp\u003e6.3. Social relations in the 5.0 era 97\u003c\/p\u003e \u003cp\u003e6.4. Conclusion 106\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 7. A Multisensory Experience 109\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e7.1. Sensory marketing 109\u003c\/p\u003e \u003cp\u003e7.2. The senses, sensation and perception in homo sensorial 110\u003c\/p\u003e \u003cp\u003e7.3. The sensory design of the consumer experience 117\u003c\/p\u003e \u003cp\u003e7.4. VR: a common-sense experience 120\u003c\/p\u003e \u003cp\u003e7.5. VR: a sensory consumer experience 125\u003c\/p\u003e \u003cp\u003e7.6. Conclusion 126\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 8. Empowerment 129\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e8.1. Empowerment and sensorimotor interactions 129\u003c\/p\u003e \u003cp\u003e8.2. Empowerment and the 5.0 consumer-actor 132\u003c\/p\u003e \u003cp\u003e8.3. Generative AI in Marketing 5.0 135\u003c\/p\u003e \u003cp\u003e8.4. Conclusion 136\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 3. Embodiment in the 5.0 Consumer Experience 139\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eIntroduction to Part 3 141\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 9. The Sense of Embodiment: I Act, I Feel and \"I Think, Therefore I Am\" 145\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e9.1. Defining the sense of embodiment 146\u003c\/p\u003e \u003cp\u003e9.2. Embodiment = body + cognition + emotions 148\u003c\/p\u003e \u003cp\u003e9.3. Characterization of the sense of embodiment 149\u003c\/p\u003e \u003cp\u003e9.4. Embodiment: from the qualitative to the quantitative study 154\u003c\/p\u003e \u003cp\u003e9.5. Towards a scale for measuring embodiment in a virtual reality experiential context 157\u003c\/p\u003e \u003cp\u003e9.6. Embodiment in consumer experiences 162\u003c\/p\u003e \u003cp\u003e9.7. Conclusion 162\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 10. Embodiment Factors 165\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e10.1. The conditions of access to embodiment in the metaverses 165\u003c\/p\u003e \u003cp\u003e10.2. The illusion and credibility of the visuo-motor dimension for embodiment 166\u003c\/p\u003e \u003cp\u003e10.3. The illusion and credibility of the visuo-spatial dimension for embodiment 168\u003c\/p\u003e \u003cp\u003e10.4. The illusion and credibility due to natural schemas 168\u003c\/p\u003e \u003cp\u003e10.5. Conclusion 169\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 11. Proprioception: Body Position in the Limelight 171\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e11.1. Virtual reality and body position 171\u003c\/p\u003e \u003cp\u003e11.2. The influence of body position on the sense of embodiment 172\u003c\/p\u003e \u003cp\u003e11.3. Measuring the effect of body position on embodiment 174\u003c\/p\u003e \u003cp\u003e11.4. Conclusion 174\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 12. Gamification: Challenges in the Spotlight 177\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e12.1. Gamification and ludification in virtual reality 177\u003c\/p\u003e \u003cp\u003e12.2. The influence of challenges on the sense of embodiment 179\u003c\/p\u003e \u003cp\u003e12.3. The influence of the level of challenges on the sense of embodiment in virtual reality consumer experiences 181\u003c\/p\u003e \u003cp\u003e12.4. Measuring the effect of challenges on embodiment 183\u003c\/p\u003e \u003cp\u003e12.5. Conclusion 184\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 13. Expertise in New Digital Technologies 187\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e13.1. The role of expertise in relation to digital technologies 187\u003c\/p\u003e \u003cp\u003e13.2. Measuring the expertise of digital technologies 188\u003c\/p\u003e \u003cp\u003e13.3. The effects of expertise in digital technologies on the consumer experience 188\u003c\/p\u003e \u003cp\u003e13.4. Conclusion 191\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 14. Immersion, Presence and Flow 193\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e14.1. The concept of immersion 193\u003c\/p\u003e \u003cp\u003e14.2. Flow 197\u003c\/p\u003e \u003cp\u003e14.3. Presence and telepresence 199\u003c\/p\u003e \u003cp\u003e14.4. Psychological immersion typologies in virtual reality 202\u003c\/p\u003e \u003cp\u003e14.5. Psychological immersion, flow and the sense of embodiment 206\u003c\/p\u003e \u003cp\u003e14.6. Conclusion 208\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 15. Emotions and Enjoyment 211\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e15.1. The concept of emotion and affective states 212\u003c\/p\u003e \u003cp\u003e15.2. Measuring emotions 222\u003c\/p\u003e \u003cp\u003e15.3. Emotions and the concept of enjoyment 224\u003c\/p\u003e \u003cp\u003e15.4. Enjoyment and the sense of embodiment 225\u003c\/p\u003e \u003cp\u003e15.5. Conclusion 227\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 16. V-consumers and the Embodiment Experience 229\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e16.1. From consumer to offer 229\u003c\/p\u003e \u003cp\u003e16.2. The effect of virtual reality on consumer attitude and behavior 233\u003c\/p\u003e \u003cp\u003e16.3. The effect of embodiment on consumer attitude and behavior 235\u003c\/p\u003e \u003cp\u003e16.4. The effect of immersion on consumer attitude and behavior 236\u003c\/p\u003e \u003cp\u003e16.5. Authenticity in consumer decision-making 237\u003c\/p\u003e \u003cp\u003e16.6. The effect of enjoyment on consumer attitude and behavior 239\u003c\/p\u003e \u003cp\u003e16.7. VR experiences: prospective for practitioners 240\u003c\/p\u003e \u003cp\u003e16.8. Conclusion 241\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 4. Responsible Society 5.0 and X.0 Technologies 243\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eIntroduction to Part 4 245\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 17. Digital X.0 Social Responsibility 247\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e17.1. Double-edged socio-technological issues 247\u003c\/p\u003e \u003cp\u003e17.2. Responsible, durable and sustainable 249\u003c\/p\u003e \u003cp\u003e17.3. From tourism to the responsible tourist 251\u003c\/p\u003e \u003cp\u003e17.4. Empowering the other (actors) and (also) oneself! 255\u003c\/p\u003e \u003cp\u003e17.5. Responsible consumption 5.0 257\u003c\/p\u003e \u003cp\u003e17.6. A responsible embodiment experience 260\u003c\/p\u003e \u003cp\u003e17.7. Conclusion 262\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 18. Embodiment and Digital Technologies: Vectors of Sustainable Development 265\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e18.1. Tourism and sustainable development 265\u003c\/p\u003e \u003cp\u003e18.2. New technologies and sustainable development 270\u003c\/p\u003e \u003cp\u003e18.3. Technologies and sustainability: between paradox and utopia 272\u003c\/p\u003e \u003cp\u003e18.4. Conclusion 275\u003c\/p\u003e \u003cp\u003eConclusion 277\u003c\/p\u003e \u003cp\u003eReferences 281\u003c\/p\u003e \u003cp\u003eIndex 305\u003c\/p\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eSubject Areas: Travel \u0026amp; holiday [\u003ca title=\"See our other books on Travel \u0026amp; holiday\" href=\"https:\/\/freshlyprintedbooks.co.uk\/search?q=%22Travel%20\u0026amp;%20holiday%20%5BWT%5D%22\"\u003eWT\u003c\/a\u003e]\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\u003c\/font\u003e","brand":"Wiley-ISTE","offers":[{"title":"Brand New","offer_id":52446801199384,"sku":"9781786309839","price":111.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/2037\/5320\/files\/9781786309839.jpg?v=1785114164","url":"https:\/\/freshlyprintedbooks.co.uk\/products\/tourism-technologies-and-consumption-in-the-5-0-era-discovery-and-reflection-in-the-face-of-organizational-and-societal-issues-hardback-9781786309839","provider":"Freshly Printed Books","version":"1.0","type":"link"}