{"product_id":"the-gamification-of-learning-and-instruction-game-based-methods-and-strategies-for-training-and-education-hardback-9781118096345","title":"The Gamification of Learning and Instruction; Game-based Methods and Strategies for Training and Education (Hardback) 9781118096345","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eThe Gamification of Learning and Instruction\u003c\/font\u003e\u003cbr\u003e\r\n\u003cfont size=\"5\"\u003eGame-based Methods and Strategies for Training and Education\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003cp\u003e\u003cfont size=\"4\"\u003eKarl M. Kapp (Author)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9781118096345, Wiley\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eHardback, published 15 May 2012\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e336 pages\u003cbr\u003e23.6 x 18.3 x 3.6 cm, 0.635 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cp\u003e\u003cb\u003e\"Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games.... There is no doubt that 'gamification' is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles.\"\u003c\/b\u003e\u003cbr\u003e—FROM THE FOREWORD BY KEVIN KRUSE\u003c\/p\u003e \u003cp\u003eGames create engagement—the corner-stone of any positive learning experience. With the growing popularity of digital games and game-based interfaces, it is essential that gamification be part of every learning professional's tool box. In this comprehensive resource, international learning expert Karl M. Kapp reveals the value of game-based mechanics to create meaningful learning experiences. Drawing together the most current information and relevant research in one resource, \u003ci\u003eThe Gamification of Learning and Instruction\u003c\/i\u003e shows how to create and design games that are effective and meaningful for learners.\u003c\/p\u003e \u003cp\u003eKapp introduces, defines, and describes the concept of gamification and then dissects several examples of games to determine the elements that provide the most positive results for the players. He explains why these elements are critical to the success of learning. \u003ci\u003eThe Gamification of Learning and Instruction\u003c\/i\u003e is based on solid research and the author includes peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, the gamification of learning and instruction requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the author explores how to design and develop gamification efforts. Kapp discusses how to create a successful game design document and includes a model for managing the entire game and gamification design process.\u003c\/p\u003e \u003cp\u003e\u003ci\u003eThe Gamification of Learning and Instruction\u003c\/i\u003e provides learning professional with the help they need to put the power of game design to work.\u003c\/p\u003e \u003cp\u003eFollow Karl on his widely-read \"Kapp Notes\" blog at \u003cb\u003ewww.kaplaneduneering.com\/kappnotes\/\u003c\/b\u003e\u003c\/p\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cp\u003eList of Figures and Tables xii\u003c\/p\u003e \u003cp\u003eContents on the Web xv\u003c\/p\u003e \u003cp\u003eForeword by Kevin Kruse xvii\u003c\/p\u003e \u003cp\u003ePreface xxi\u003c\/p\u003e \u003cp\u003eAcknowledgments xxvii\u003c\/p\u003e \u003cp\u003eAbout the Author xxix\u003c\/p\u003e \u003cp\u003eContributors xxxi\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 1 What Is Gamification? 1\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 1\u003c\/p\u003e \u003cp\u003eIntroduction 2\u003c\/p\u003e \u003cp\u003eGamification in Action 2\u003c\/p\u003e \u003cp\u003eWhat Is a Game? 6\u003c\/p\u003e \u003cp\u003eWhat Is Gamification? 9\u003c\/p\u003e \u003cp\u003eWhat Gamification Is Not 12\u003c\/p\u003e \u003cp\u003eGamification Versus Serious Games 15\u003c\/p\u003e \u003cp\u003eGrowth of Gamification 18\u003c\/p\u003e \u003cp\u003eWho Is Using Gamification 19\u003c\/p\u003e \u003cp\u003eImplications and Importance to the Future of Learning 22\u003c\/p\u003e \u003cp\u003eKey Takeaways 23\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 2 It’s in the Game: Understanding Game Elements 25\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 25\u003c\/p\u003e \u003cp\u003eIntroduction 26\u003c\/p\u003e \u003cp\u003eAbstractions of Concepts and Reality 26\u003c\/p\u003e \u003cp\u003eGoals 28\u003c\/p\u003e \u003cp\u003eRules 29\u003c\/p\u003e \u003cp\u003eConflict, Competition, or Cooperation 31\u003c\/p\u003e \u003cp\u003eTime 32\u003c\/p\u003e \u003cp\u003eReward Structures 33\u003c\/p\u003e \u003cp\u003eFeedback 35\u003c\/p\u003e \u003cp\u003eLevels 37\u003c\/p\u003e \u003cp\u003eStorytelling 41\u003c\/p\u003e \u003cp\u003eCurve of Interest 45\u003c\/p\u003e \u003cp\u003eAesthetics 46\u003c\/p\u003e \u003cp\u003eReplay or Do Over 48\u003c\/p\u003e \u003cp\u003eImplications and Importance to the Future of Learning 49\u003c\/p\u003e \u003cp\u003eKey Takeaways 50\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 3 Theories Behind Gamification of Learning and Instruction 51\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 51\u003c\/p\u003e \u003cp\u003eIntroduction 51\u003c\/p\u003e \u003cp\u003eMotivation 52\u003c\/p\u003e \u003cp\u003eThe Taxonomy of Intrinsic Motivation 58\u003c\/p\u003e \u003cp\u003eSelf-Determination Theory 63\u003c\/p\u003e \u003cp\u003eDistributed Practice 65\u003c\/p\u003e \u003cp\u003eScaffolding 66\u003c\/p\u003e \u003cp\u003eEpisodic Memory 67\u003c\/p\u003e \u003cp\u003eCognitive Apprenticeship 69\u003c\/p\u003e \u003cp\u003eSocial Learning Theory 70\u003c\/p\u003e \u003cp\u003eFlow 71\u003c\/p\u003e \u003cp\u003eKey Takeaways 74\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 4 Research Says Games Are Effective for Learning 75\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 75\u003c\/p\u003e \u003cp\u003eIntroduction 76\u003c\/p\u003e \u003cp\u003eGame Research 76\u003c\/p\u003e \u003cp\u003eRandel’s Meta-Analysis 77\u003c\/p\u003e \u003cp\u003eWolfe’s Meta-Analysis 80\u003c\/p\u003e \u003cp\u003eHays’ Meta-Analysis 80\u003c\/p\u003e \u003cp\u003eVogel’s Meta-Analysis 82\u003c\/p\u003e \u003cp\u003eKe’s Qualitative Meta-Analysis 83\u003c\/p\u003e \u003cp\u003eSitzmann’s Meta-Analysis 85\u003c\/p\u003e \u003cp\u003eElements of Games 88\u003c\/p\u003e \u003cp\u003eKey Takeaways 101\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 5 Leveling Up: What Gamification Can Do 105\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 105\u003c\/p\u003e \u003cp\u003eIntroduction 106\u003c\/p\u003e \u003cp\u003eImproving Surgeon Hand-Eye Coordination 106\u003c\/p\u003e \u003cp\u003eSolving Problems 108\u003c\/p\u003e \u003cp\u003eTeaching Higher Order Skills 110\u003c\/p\u003e \u003cp\u003eThinking the Unthinkable 112\u003c\/p\u003e \u003cp\u003eThinking Like Your Opponent 113\u003c\/p\u003e \u003cp\u003eEngaging Learners in a Live Classroom 115\u003c\/p\u003e \u003cp\u003eHelping People Lose Weight 116\u003c\/p\u003e \u003cp\u003eMaking Physical Therapy More Enjoyable 119\u003c\/p\u003e \u003cp\u003eInfluencing Pro-Social Behavior 119\u003c\/p\u003e \u003cp\u003eTesting Knowledge and Performance 123\u003c\/p\u003e \u003cp\u003eGood for Young and Old 125\u003c\/p\u003e \u003cp\u003eKey Takeaways 126\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 6 Achiever or Killer? Player Types and Game Patterns 127\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 127\u003c\/p\u003e \u003cp\u003eIntroduction 128\u003c\/p\u003e \u003cp\u003eTypes of Play 128\u003c\/p\u003e \u003cp\u003ePlayer Skill Levels 131\u003c\/p\u003e \u003cp\u003eBartle’s Player Types 132\u003c\/p\u003e \u003cp\u003eCaillois’ Patterns of Play 137\u003c\/p\u003e \u003cp\u003eGame Interactions 141\u003c\/p\u003e \u003cp\u003eKey Takeaways 142\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 7 Applying Gamification to Problem Solving 143\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 143\u003c\/p\u003e \u003cp\u003eIntroduction 144\u003c\/p\u003e \u003cp\u003eDifferences Between Novices and Experts 145\u003c\/p\u003e \u003cp\u003eTurning Novices into Experts 147\u003c\/p\u003e \u003cp\u003ePreparing Firefighters 158\u003c\/p\u003e \u003cp\u003eGamification of Problem Solving 161\u003c\/p\u003e \u003cp\u003eKey Takeaways 164\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 8 Applying Gamifi cation to Learning Domains 165\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 165\u003c\/p\u003e \u003cp\u003eIntroduction 166\u003c\/p\u003e \u003cp\u003eDeclarative Knowledge 167\u003c\/p\u003e \u003cp\u003eConceptual Knowledge 171\u003c\/p\u003e \u003cp\u003eRules-Based Knowledge 177\u003c\/p\u003e \u003cp\u003eProcedural Knowledge 181\u003c\/p\u003e \u003cp\u003eSoft Skills 185\u003c\/p\u003e \u003cp\u003eAffective Domain 185\u003c\/p\u003e \u003cp\u003ePsychomotor Domain 187\u003c\/p\u003e \u003cp\u003eKey Takeaways 190\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 9 Managing the Gamifi cation Design Process 193\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 193\u003c\/p\u003e \u003cp\u003eIntroduction 194\u003c\/p\u003e \u003cp\u003eDevelopment Process: ADDIE vs. Scrum 195\u003c\/p\u003e \u003cp\u003eTeam 202\u003c\/p\u003e \u003cp\u003eDesign Document 205\u003c\/p\u003e \u003cp\u003ePaper Prototyping 216\u003c\/p\u003e \u003cp\u003eKey Takeaways 217\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 10 Congratulations! Selecting the Right In-Game Achievements, by Lucas Blair 219\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 219\u003c\/p\u003e \u003cp\u003eIntroduction 220\u003c\/p\u003e \u003cp\u003eMeasurement vs. Completion Achievements 220\u003c\/p\u003e \u003cp\u003eBoring vs. Interesting Tasks 222\u003c\/p\u003e \u003cp\u003eAchievement Difficulty 223\u003c\/p\u003e \u003cp\u003eGoal Orientation 224\u003c\/p\u003e \u003cp\u003eExpected vs. Unexpected Achievements 225\u003c\/p\u003e \u003cp\u003eWhen Achievement Notification Occurs 227\u003c\/p\u003e \u003cp\u003eAchievement Permanence 228\u003c\/p\u003e \u003cp\u003eWho Can See Earned Achievements? 229\u003c\/p\u003e \u003cp\u003eNegative Achievements 230\u003c\/p\u003e \u003cp\u003eAchievements as Currency 231\u003c\/p\u003e \u003cp\u003eIncremental and Meta Achievements 232\u003c\/p\u003e \u003cp\u003eCompetitive Achievements 233\u003c\/p\u003e \u003cp\u003eNon-Competitive Cooperative Achievements 235\u003c\/p\u003e \u003cp\u003eKey Takeaways 236\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 11 Perspective of a Gamer, by Nathan Kapp 239\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 239\u003c\/p\u003e \u003cp\u003eIntroduction 240\u003c\/p\u003e \u003cp\u003eGamer Generation 240\u003c\/p\u003e \u003cp\u003eMario Kart: Thinking Outside the Box 240\u003c\/p\u003e \u003cp\u003eMadden Football: Analyzing Problems 241\u003c\/p\u003e \u003cp\u003eRuneScape: The Art of the Deal 243\u003c\/p\u003e \u003cp\u003eCivilization Revolution: Balancing Resources 244\u003c\/p\u003e \u003cp\u003eGames vs. School 245\u003c\/p\u003e \u003cp\u003eKey Takeaways 246\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 12 Casual Game Site: DAU Case Study, by Alicia Sanchez 247\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 247\u003c\/p\u003e \u003cp\u003eIntroduction 248\u003c\/p\u003e \u003cp\u003eGames and Simulations in the Curriculum 248\u003c\/p\u003e \u003cp\u003eDAU Casual Games Initiative 249\u003c\/p\u003e \u003cp\u003eGames Portal 254\u003c\/p\u003e \u003cp\u003eKey Takeaways 255\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 13 Alternate Reality Games for Corporate Learning, by Koreen Olbrish 257\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 257\u003c\/p\u003e \u003cp\u003eIntroduction 258\u003c\/p\u003e \u003cp\u003eZombie Apocalypse 258\u003c\/p\u003e \u003cp\u003eWhat Is an ARG? 259\u003c\/p\u003e \u003cp\u003eARG Terminology 260\u003c\/p\u003e \u003cp\u003eDesign Principles for ARGs 261\u003c\/p\u003e \u003cp\u003ePotential of ARGs 263\u003c\/p\u003e \u003cp\u003eKey Takeaways 264\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 14 If You Want to Learn More, Play Games 265\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 265\u003c\/p\u003e \u003cp\u003eIntroduction 266\u003c\/p\u003e \u003cp\u003ePick a Card, Any Card—A Game of Phones 266\u003c\/p\u003e \u003cp\u003eSurvival Master 271\u003c\/p\u003e \u003cp\u003eThe Virtue of Gamification 274\u003c\/p\u003e \u003cp\u003eNext Steps 275\u003c\/p\u003e \u003cp\u003eKey Takeaways 276\u003c\/p\u003e \u003cp\u003eGlossary 277\u003c\/p\u003e \u003cp\u003eNotes 285\u003c\/p\u003e \u003cp\u003eIndex 297\u003c\/p\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eSubject Areas: Business \u0026amp; management [\u003ca title=\"See our other books on Business \u0026amp; management\" href=\"https:\/\/freshlyprintedbooks.co.uk\/search?q=%22Business%20\u0026amp;%20management%20%5BKJ%5D%22\"\u003eKJ\u003c\/a\u003e]\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\u003c\/font\u003e","brand":"Pfeiffer","offers":[{"title":"Brand New","offer_id":52460732645656,"sku":"9781118096345","price":47.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/2037\/5320\/files\/9781118096345_163907.jpg?v=1785459748","url":"https:\/\/freshlyprintedbooks.co.uk\/products\/the-gamification-of-learning-and-instruction-game-based-methods-and-strategies-for-training-and-education-hardback-9781118096345","provider":"Freshly Printed Books","version":"1.0","type":"link"}