{"product_id":"the-game-designers-workbook-hands-on-tools-exercises-walkthroughs-and-resources-for-new-game-designers-paperback-softback-9781394273935","title":"The Game Designer's Workbook; Hands-on Tools, Exercises, Walkthroughs, and Resources for New Game Designers (Paperback \/ softback) 9781394273935","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eThe Game Designer's Workbook\u003c\/font\u003e\u003cbr\u003e\r\n\u003cfont size=\"5\"\u003eHands-on Tools, Exercises, Walkthroughs, and Resources for New Game Designers\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003cp\u003e\u003cfont size=\"4\"\u003eBobby Lockhart (Author), Eric Lang (Author)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9781394273935, Wiley\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003ePaperback \/ softback, published 9 October 2025\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e208 pages\u003cbr\u003e26.7 x 21.1 x 1.3 cm, 0.499 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cp\u003e\u003cb\u003eHands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil!\u003c\/b\u003e \u003c\/p\u003e\n\u003cp\u003eIn \u003ci\u003eThe Game Designer's Workbook,\u003c\/i\u003e two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. \u003c\/p\u003e\n\u003cp\u003eThe book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, \u003ci\u003eThe Game Designer's Workbook\u003c\/i\u003e lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. \u003c\/p\u003e\n\u003cp\u003eThe book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. \u003c\/p\u003e\n\u003cp\u003eYou'll also find: \u003c\/p\u003e\n\u003cul\u003e \u003cli\u003eA link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pages\u003c\/li\u003e \u003cli\u003eExplanations of cross-disciplinary skills useful for any aspiring game designers\u003c\/li\u003e \u003cli\u003eStand-alone chapters you can tackle beginning-to-end or one at a time\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003ci\u003eThe Game Designer's Workbook\u003c\/i\u003e is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design.\u003c\/p\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cp\u003eHow to Use This Book xi\u003c\/p\u003e \u003cp\u003eTypes of Exercises xiii\u003c\/p\u003e \u003cp\u003eAdditional Resources xiv\u003c\/p\u003e \u003cp\u003eSetting the Stage 1\u003c\/p\u003e \u003cp\u003eReflection: Who Is the Game Designer You? 2\u003c\/p\u003e \u003cp\u003eWhat Is .a GDD? 4\u003c\/p\u003e \u003cp\u003eRemix: Tic-Tac-Toe (Naughts \u0026amp; Crosses) 8\u003c\/p\u003e \u003cp\u003eLevel Design: Mazes 11\u003c\/p\u003e \u003cp\u003eWhat a Concept: Accessibility 18\u003c\/p\u003e \u003cp\u003eThink Like a Game Designer 22\u003c\/p\u003e \u003cp\u003eCross-Training: Schematic Drawing 24\u003c\/p\u003e \u003cp\u003eBreaking It Down: Capturing the Feeling 27\u003c\/p\u003e \u003cp\u003eRandomized Game Idea: Pencil-and-Paper Games 29\u003c\/p\u003e \u003cp\u003eAbstract Strategy 35\u003c\/p\u003e \u003cp\u003eReflection: A Gameplay Memory 36\u003c\/p\u003e \u003cp\u003eRemix: Connect Four 38\u003c\/p\u003e \u003cp\u003eWhat a Concept: Forks 41\u003c\/p\u003e \u003cp\u003eLevel Design: Dots and Boxes 44\u003c\/p\u003e \u003cp\u003eThink Like a Game Designer 46\u003c\/p\u003e \u003cp\u003eWhat Is .MDA? 47\u003c\/p\u003e \u003cp\u003eNarrative Design: Abstract Strategy 49\u003c\/p\u003e \u003cp\u003eBreaking It Down: Discretizing Time and Space 52\u003c\/p\u003e \u003cp\u003eNarrative Design: Theming 55\u003c\/p\u003e \u003cp\u003eRandomized Game Idea: Abstract Strategy 58\u003c\/p\u003e \u003cp\u003eStory 63\u003c\/p\u003e \u003cp\u003eCross-Training: Storyboarding 64\u003c\/p\u003e \u003cp\u003eWhat a Concept: Story Flow 72\u003c\/p\u003e \u003cp\u003eNarrative Design: Roll and Move 74\u003c\/p\u003e \u003cp\u003eRandomized Game Idea: Hidden Role 79\u003c\/p\u003e \u003cp\u003eBreaking It Down: Anatomy of a Story 82\u003c\/p\u003e \u003cp\u003eSport 85\u003c\/p\u003e \u003cp\u003eReflection: Rules Heavy and Light 86\u003c\/p\u003e \u003cp\u003eLevel Design: Soccer\/Football 88\u003c\/p\u003e \u003cp\u003eRemix: Basketball 91\u003c\/p\u003e \u003cp\u003eRandomized Game Idea: Sport 93\u003c\/p\u003e \u003cp\u003eBreaking It Down: Playground Games 95\u003c\/p\u003e \u003cp\u003eCross-Training: Toy Design 97\u003c\/p\u003e \u003cp\u003eWord Games 101\u003c\/p\u003e \u003cp\u003eReflection: Serious Games 102\u003c\/p\u003e \u003cp\u003eRemix: Word Scramble 104\u003c\/p\u003e \u003cp\u003eLevel Design: Crossword Puzzle 108\u003c\/p\u003e \u003cp\u003eRandomized Game Idea: Word Game 111\u003c\/p\u003e \u003cp\u003eRemix: Hangman 113\u003c\/p\u003e \u003cp\u003eLevel Design: Word Find 115\u003c\/p\u003e \u003cp\u003eWhat a Concept: Chain Reactions 118\u003c\/p\u003e \u003cp\u003eQuantitative 121\u003c\/p\u003e \u003cp\u003eReflection: Player Feedback 122\u003c\/p\u003e \u003cp\u003eCross-Training: Probability 124\u003c\/p\u003e \u003cp\u003eWhat a Concept: Emergence 128\u003c\/p\u003e \u003cp\u003eBreaking It Down: Balance 134\u003c\/p\u003e \u003cp\u003eWhat a Concept: Randomness 138\u003c\/p\u003e \u003cp\u003eNarrative Design: Variables 140\u003c\/p\u003e \u003cp\u003eLevel Design: Race Track 142\u003c\/p\u003e \u003cp\u003eRemix: Battling Ships 145\u003c\/p\u003e \u003cp\u003eWhat a Concept: Randomness 2 150\u003c\/p\u003e \u003cp\u003eOutside the Box 153\u003c\/p\u003e \u003cp\u003eReflection: Player Creativity 154\u003c\/p\u003e \u003cp\u003eCross-Training: Theme Park Design 156\u003c\/p\u003e \u003cp\u003eBreaking It Down: Bodies 160\u003c\/p\u003e \u003cp\u003eNarrative Design: Micro-RPG 163\u003c\/p\u003e \u003cp\u003eCharacters 165\u003c\/p\u003e \u003cp\u003eRandomized Game Idea: Roll and Move 167\u003c\/p\u003e \u003cp\u003eCross-Training: Pub Trivia 170\u003c\/p\u003e \u003cp\u003eBonus Round 173\u003c\/p\u003e \u003cp\u003eReflection: Sources of Value in Games 174\u003c\/p\u003e \u003cp\u003eCross-Training: Wireframes 175\u003c\/p\u003e \u003cp\u003eBreaking It Down: Drawing Games 177\u003c\/p\u003e \u003cp\u003eLevel Design: Sokoban 180\u003c\/p\u003e \u003cp\u003eReflection: Continuing to Grow 184\u003c\/p\u003e \u003cp\u003eFurther Reading 185\u003c\/p\u003e \u003cp\u003eAppendix A: Random Dice, Cards, Letters 189\u003c\/p\u003e \u003cp\u003eAppendix B: Additional Workspaces and Grids 191\u003c\/p\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eSubject Areas: Business applications [\u003ca title=\"See our other books on Business applications\" href=\"https:\/\/freshlyprintedbooks.co.uk\/search?q=%22Business%20applications%20%5BUF%5D%22\"\u003eUF\u003c\/a\u003e]\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\u003c\/font\u003e","brand":"Wiley","offers":[{"title":"Brand New","offer_id":52449457504536,"sku":"9781394273935","price":13.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/2037\/5320\/files\/9781394273935.jpg?v=1785200278","url":"https:\/\/freshlyprintedbooks.co.uk\/products\/the-game-designers-workbook-hands-on-tools-exercises-walkthroughs-and-resources-for-new-game-designers-paperback-softback-9781394273935","provider":"Freshly Printed Books","version":"1.0","type":"link"}