{"product_id":"the-flesh-of-animation-bodily-sensations-in-film-and-digital-media-paperback-softback-9781517911591","title":"The Flesh of Animation; Bodily Sensations in Film and Digital Media (Paperback \/ softback) 9781517911591","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eThe Flesh of Animation\u003c\/font\u003e\u003cbr\u003e\r\n\u003cfont size=\"5\"\u003eBodily Sensations in Film and Digital Media\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003cp\u003e\u003cfont size=\"4\"\u003eSandra Annett (Author)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9781517911591\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003ePaperback \/ softback, published 30 April 2024\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e288 pages, 23 black and white illustrations\u003cbr\u003e21.6 x 14 x 1.5 cm, 0.34 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cem\u003e\u003cfont size=\"3\"\u003e\u003cp\u003e \"\u003ci\u003eThe Flesh of Animation\u003c\/i\u003e is a timely and important intervention into the burgeoning conversation about embodiment in animation and digital media. Sandra Annett’s deep dive into the affective maelstrom of contemporary animation will reveal to any remaining doubters that animation is a force to be reckoned with, crisscrossing the borders between individual and geopolitical identities to shape the worlds and bodies in which we live.\"-Deborah Levitt, author of \u003ci\u003eThe Animatic Apparatus: Animation, Vitality, and the Futures of the Image\u003c\/i\u003e\u003cbr\u003e   \u003c\/p\u003e\n\u003cp\u003e \"In drawing from such a diverse range of theoretical frameworks, the book offers many valuable insights surrounding embodiment in film and digital media. Overall, \u003ci\u003eThe Flesh of Animation\u003c\/i\u003e provides the reader with a perspective on how animation shapes embodied experiences.\"-\u003ci\u003eAnimation Studies 2.0\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e \"A treasure trove of in-depth research and exploration into the various forms of films that animation takes on.\"-\u003ci\u003eFilm International\u003c\/i\u003e\u003cbr\u003e\u003cbr\u003e \"Annett offers a nuanced appraisal of entanglements between different styles of animation, as well as fertile ground for future research on virtual practices.\" -\u003ci\u003eJournal of Popular Culture\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e   \u003c\/p\u003e\u003c\/font\u003e\u003c\/em\u003e\u003c\/p\u003e\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cp\u003e\u003cb\u003eHow animation can reconnect us with bodily experiences\u003c\/b\u003e\u003cbr\u003e   \u003c\/p\u003e\n\u003cp\u003e Film and media studies scholarship has often argued that digital cinema and CGI provoke a sense of disembodiment in viewers; they are seen as merely fantastic or unreal. In her in-depth exploration of the phenomenology of animation, Sandra Annett offers a new perspective: that animated films and digital media in fact evoke vivid embodied sensations in viewers and connect them with the lifeworld of experience.  \u003c\/p\u003e\n\u003cp\u003e   \u003c\/p\u003e\n\u003cp\u003e Starting with the emergence of digital technologies in filmmaking in the 1980s, Annett argues that contemporary digital media is indebted to the longer history of animation. She looks at a wide range of animation-from Disney films to anime, electro swing music videos to Vocaloids-to explore how animation, through its material forms and visual styles, can evoke bodily sensations of touch, weight, and orientation in space. Each chapter discusses well-known forms of animation from the United States, France, Japan, South Korea, and China, examining how they provoke different sensations in viewers, such as floating and falling in \u003ci\u003eHowl’s Moving Castle\u003c\/i\u003e and \u003ci\u003eMy Beautiful Girl Mari,\u003c\/i\u003e and how the body is mediated in films that combine animation and live action, as seen in \u003ci\u003eWho Framed Roger Rabbit\u003c\/i\u003e and \u003ci\u003eSong of the South\u003c\/i\u003e. These films set the stage for an exploration of how animation and embodiment manifest in contemporary global media, from CGI and motion capture in Disney’s “live action remakes” to new media installations by artists like Lu Yang. \u003c\/p\u003e\n\u003cp\u003e   \u003c\/p\u003e\n\u003cp\u003e Leveraging an array of case studies through a new approach to film phenomenology, \u003ci\u003eThe Flesh of Animation\u003c\/i\u003e offers an enlightening discussion of why animation provides a sensational experience for viewers not replicable through other media forms. \u003c\/p\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cp\u003e Contents \u003c\/p\u003e\n\u003cp\u003e Acknowledgments \u003c\/p\u003e\n\u003cp\u003e Introduction: Toward a Phenomenology of Animation \u003c\/p\u003e\n\u003cp\u003e 1. Haptic Visuality in Cinematic Anime \u003c\/p\u003e\n\u003cp\u003e 2. Liveliness in the Hybrid Film \u003c\/p\u003e\n\u003cp\u003e 3. Phenopower in Live-Action Remakes \u003c\/p\u003e\n\u003cp\u003e 4. Time and Reanimation in Electro Swing Music Videos \u003c\/p\u003e\n\u003cp\u003e 5. Virtual (Idol) Corporeality and the Posthuman Flesh \u003c\/p\u003e\n\u003cp\u003e Conclusion \u003c\/p\u003e\n\u003cp\u003e Notes \u003c\/p\u003e\n\u003cp\u003e Selected Filmography \u003c\/p\u003e\n\u003cp\u003e Index \u003c\/p\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003c\/font\u003e","brand":"Univ Of Minnesota Press","offers":[{"title":"Brand New","offer_id":52685335888152,"sku":"9781517911591","price":20.86,"currency_code":"GBP","in_stock":true}],"url":"https:\/\/freshlyprintedbooks.co.uk\/products\/the-flesh-of-animation-bodily-sensations-in-film-and-digital-media-paperback-softback-9781517911591","provider":"Freshly Printed Books","version":"1.0","type":"link"}