{"product_id":"student-designed-games-strategies-for-promoting-creativity-cooperation-and-skill-development-paperback-softback-9780736085908","title":"Student-Designed Games; Strategies for Promoting Creativity, Cooperation, and Skill Development (Paperback \/ softback) 9780736085908","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eStudent-Designed Games\u003c\/font\u003e\u003cbr\u003e\r\n\u003cfont size=\"5\"\u003eStrategies for Promoting Creativity, Cooperation, and Skill Development\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003cp\u003e\u003cfont size=\"4\"\u003ePeter Hastie (Author)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9780736085908\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003ePaperback \/ softback, published 21 July 2010\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e192 pages\u003cbr\u003e25.4 x 17.8 x 1.4 cm, 0.408 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cdiv\u003e\n\u003cp\u003e Students love games, but unfortunately, games are often taught in ways that alienate or exclude less-skilled students. Or worse yet, students find the games boring because they have no voice in how the games are played. \u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eStudent-Designed Games: Strategies for Promoting Creativity, Cooperation, and Skill Development\u003c\/i\u003e helps teachers and youth leaders make games fun again. This innovative, step-by-step guide helps students from early elementary school through college design their own games. In doing so, students \u003c\/p\u003e\n\u003cp\u003e • develop tactical understanding as they design games; \u003c\/p\u003e\n\u003cp\u003e • feel ownership and are more motivated to take part in the games; \u003c\/p\u003e\n\u003cp\u003e • feel included because they have a voice in the scoring, equipment, space, and rules, all of which are limited only by their imagination and available resources; and \u003c\/p\u003e\n\u003cp\u003e • learn how to respect competitors and work toward common goals with partners. \u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e Through \u003ci\u003eStudent-Designed Games\u003c\/i\u003e, students discover why rules are important, work cooperatively through the creative process, solve problems, and teach each other as well as their teachers. In games-making units, students design games within parameters presented by the teacher. They can adapt games they already play by changing various elements, or, with the help of game templates, create unique games that present new tactical problems that players must solve or overcome. \u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e The games can all be connected to standards for becoming physically educated as defined by local, national, and international organizations and include ready-to-use assessments so that teachers can evaluate both the students and the games. The book also includes rubrics to help students understand their responsibilities during the game-making process and to judge the quality of the games they have created. \u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eStudent-Designed Games\u003c\/i\u003e is the perfect book to help students be inclusive and creative, learn basic game forms, improve skills, and have great fun in devising their own games. Teachers will be aided in managing their classes through the detailed management strategies aimed at including their students' time on task. As such, Student-Designed Games is a valuable addition to teachers' class resources. \u003c\/p\u003e\n\u003c\/div\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cp\u003e\u003cb\u003ePart I: Getting Started\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e Chapter 1. An Introduction to Student-Designed Games \u003c\/p\u003e\n\u003cp\u003e A Brief Theory of Student-Designed Games \u003c\/p\u003e\n\u003cp\u003e What Makes a Good Game? \u003c\/p\u003e\n\u003cp\u003e What Student-Designed Games Are Not \u003c\/p\u003e\n\u003cp\u003e Getting Started With Student-Designed Games \u003c\/p\u003e\n\u003cp\u003e References \u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e Chapter 2. Educational Benefits of Student-Designed Games \u003c\/p\u003e\n\u003cp\u003e Games Making and the Physically Educated Person \u003c\/p\u003e\n\u003cp\u003e Games Making and Cooperative Learning \u003c\/p\u003e\n\u003cp\u003e Games Making and Student Motivation and Engagement \u003c\/p\u003e\n\u003cp\u003e Conclusion \u003c\/p\u003e\n\u003cp\u003e References \u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e Chapter 3. Instructional Strategies for Games Making \u003c\/p\u003e\n\u003cp\u003e Choose Outcome Goals \u003c\/p\u003e\n\u003cp\u003e Decide Type of Game and Student Choice \u003c\/p\u003e\n\u003cp\u003e Set Up Small Learning Groups \u003c\/p\u003e\n\u003cp\u003e Present the Challenge \u003c\/p\u003e\n\u003cp\u003e Provide Time to Explore and Experiment \u003c\/p\u003e\n\u003cp\u003e Provide Time to Play \u003c\/p\u003e\n\u003cp\u003e Review \u003c\/p\u003e\n\u003cp\u003e The Role of the Teacher \u003c\/p\u003e\n\u003cp\u003e Conclusion \u003c\/p\u003e\n\u003cp\u003e References \u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e Chapter 4. Understanding Games \u003c\/p\u003e\n\u003cp\u003e What Is a Game? \u003c\/p\u003e\n\u003cp\u003e Classifying Games \u003c\/p\u003e\n\u003cp\u003e Classifying Games According to Their Tactics \u003c\/p\u003e\n\u003cp\u003e Tag Games \u003c\/p\u003e\n\u003cp\u003e Target Games \u003c\/p\u003e\n\u003cp\u003e Invasion Games \u003c\/p\u003e\n\u003cp\u003e Striking and Fielding Games \u003c\/p\u003e\n\u003cp\u003e Net and Wall Games \u003c\/p\u003e\n\u003cp\u003e Conclusion \u003c\/p\u003e\n\u003cp\u003e References \u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003ePart II: Designing Basic Games\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e Chapter 5. Tag Games \u003c\/p\u003e\n\u003cp\u003e Key Principles of Tag Games \u003c\/p\u003e\n\u003cp\u003e Required Experiences for Success in Tag Games \u003c\/p\u003e\n\u003cp\u003e Key Strategies for Success in Tag Games \u003c\/p\u003e\n\u003cp\u003e Sample Tag Games \u003c\/p\u003e\n\u003cp\u003e Poor Tag Games \u003c\/p\u003e\n\u003cp\u003e Safety in Tag Games \u003c\/p\u003e\n\u003cp\u003e Questions to Consider When Designing Tag Games \u003c\/p\u003e\n\u003cp\u003e A Template for Designing Tag Games \u003c\/p\u003e\n\u003cp\u003e Conclusion \u003c\/p\u003e\n\u003cp\u003e References \u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e Chapter 6. Target Games \u003c\/p\u003e\n\u003cp\u003e Key Principles of Target Games \u003c\/p\u003e\n\u003cp\u003e Required Experiences for Success in Target Games \u003c\/p\u003e\n\u003cp\u003e Key Strategies for Success in Target Games \u003c\/p\u003e\n\u003cp\u003e Sample Target Games \u003c\/p\u003e\n\u003cp\u003e Poor Target Games \u003c\/p\u003e\n\u003cp\u003e Safety in Target Games \u003c\/p\u003e\n\u003cp\u003e Questions to Consider When Designing Target Games \u003c\/p\u003e\n\u003cp\u003e A Template for Designing Target Games \u003c\/p\u003e\n\u003cp\u003e Conclusion \u003c\/p\u003e\n\u003cp\u003e References \u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e Chapter 7. Invasion Games \u003c\/p\u003e\n\u003cp\u003e Key Principles of Invasion Games \u003c\/p\u003e\n\u003cp\u003e Required Experiences for Success in Invasion Games \u003c\/p\u003e\n\u003cp\u003e Key Strategies for Success in Invasion Games \u003c\/p\u003e\n\u003cp\u003e Sample Invasion Games \u003c\/p\u003e\n\u003cp\u003e Poor Invasion Games \u003c\/p\u003e\n\u003cp\u003e Safety in Invasion Games \u003c\/p\u003e\n\u003cp\u003e Questions to Consider When Designing Invasion Games \u003c\/p\u003e\n\u003cp\u003e A Template for Designing Invasion Games \u003c\/p\u003e\n\u003cp\u003e Conclusion \u003c\/p\u003e\n\u003cp\u003e References \u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e Chapter 8. Striking and Fielding Games \u003c\/p\u003e\n\u003cp\u003e Key Principles of Striking and Fielding Games \u003c\/p\u003e\n\u003cp\u003e Required Experiences for Success in Striking and Fielding Games \u003c\/p\u003e\n\u003cp\u003e Key Strategies for Success in Striking and Fielding Games \u003c\/p\u003e\n\u003cp\u003e Sample Striking and Fielding Games \u003c\/p\u003e\n\u003cp\u003e Poor Striking and Fielding Games \u003c\/p\u003e\n\u003cp\u003e Safety in Striking and Fielding Games \u003c\/p\u003e\n\u003cp\u003e Questions to Consider When Designing Striking and Fielding Games \u003c\/p\u003e\n\u003cp\u003e A Template for Designing Striking and Fielding Games \u003c\/p\u003e\n\u003cp\u003e Conclusion \u003c\/p\u003e\n\u003cp\u003e Reference \u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e Chapter 9. Net and Wall Games \u003c\/p\u003e\n\u003cp\u003e Key Principles of Net and Wall Games \u003c\/p\u003e\n\u003cp\u003e Required Experiences for Success in Net and Wall Games \u003c\/p\u003e\n\u003cp\u003e Key Strategies for Success in Net and Wall Games \u003c\/p\u003e\n\u003cp\u003e Sample Net and Wall Games \u003c\/p\u003e\n\u003cp\u003e Poor Net and Wall Games \u003c\/p\u003e\n\u003cp\u003e Safety in Net and Wall Games \u003c\/p\u003e\n\u003cp\u003e Questions to Consider When Designing Net and Wall Games \u003c\/p\u003e\n\u003cp\u003e A Template for Designing Net and Wall Games \u003c\/p\u003e\n\u003cp\u003e Conclusion \u003c\/p\u003e\n\u003cp\u003e References \u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003ePart III: Moving Beyond Basic Games\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e Chapter 10. Conversion Games \u003c\/p\u003e\n\u003cp\u003e Hybrid Games \u003c\/p\u003e\n\u003cp\u003e Relocation Games \u003c\/p\u003e\n\u003cp\u003e Transformation Games \u003c\/p\u003e\n\u003cp\u003e Conclusion \u003c\/p\u003e\n\u003cp\u003e Reference \u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e Chapter 11. Cooperative Games \u003c\/p\u003e\n\u003cp\u003e Collective Scoring \u003c\/p\u003e\n\u003cp\u003e Reversal Games \u003c\/p\u003e\n\u003cp\u003e Components of Cooperative Games \u003c\/p\u003e\n\u003cp\u003e A Template for Designing Cooperative Games \u003c\/p\u003e\n\u003cp\u003e Conclusion \u003c\/p\u003e\n\u003cp\u003e References \u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e Chapter 12. Assessment in Student-Designed Games \u003c\/p\u003e\n\u003cp\u003e What to Assess in Student-Designed Games \u003c\/p\u003e\n\u003cp\u003e How to Assess Student-Designed Games \u003c\/p\u003e\n\u003cp\u003e Evaluating Games \u003c\/p\u003e\n\u003cp\u003e Conclusion \u003c\/p\u003e\n\u003cp\u003e References \u003c\/p\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003c\/font\u003e","brand":"Human Kinetics","offers":[{"title":"Brand New","offer_id":52685372227864,"sku":"9780736085908","price":20.86,"currency_code":"GBP","in_stock":true}],"url":"https:\/\/freshlyprintedbooks.co.uk\/products\/student-designed-games-strategies-for-promoting-creativity-cooperation-and-skill-development-paperback-softback-9780736085908","provider":"Freshly Printed Books","version":"1.0","type":"link"}