{"product_id":"simulation-and-wargaming-hardback-9781119604785","title":"Simulation and Wargaming (Hardback) 9781119604785","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eSimulation and Wargaming\u003c\/font\u003e\u003cbr\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003c\/p\u003e\n\u003cp\u003e\u003cfont size=\"4\"\u003eCharles Turnitsa (Edited by), C Turnitsa (Author), Curtis Blais (Edited by), Andreas Tolk (Edited by)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9781119604785, Wiley\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eHardback, published 4 April 2022\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e464 pages\u003cbr\u003e23.1 x 15.8 x 2.8 cm, 0.816 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cp\u003e\u003cb\u003eUnderstanding the potential synergies between computer simulation and wargaming\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003eBased on the insights of experts in both domains, \u003ci\u003eSimulation and Wargaming\u003c\/i\u003e comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. \u003c\/p\u003e \u003cp\u003eThe distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into:\u003c\/p\u003e \u003cul\u003e \u003cli\u003eThe application of the data-driven speed inherent to computer simulation to wargames\u003c\/li\u003e \u003cli\u003eThe application of the insight and analysis gained from wargames to computer simulation\u003c\/li\u003e \u003cli\u003eThe areas of concern raised by the combination of these two disparate yet related fields\u003c\/li\u003e \u003cli\u003eNew research and application opportunities emerging from the intersection\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eAddressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, \u003ci\u003eSimulation and Wargaming\u003c\/i\u003e offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.\u003c\/p\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cp\u003eForeword xv\u003c\/p\u003e \u003cp\u003ePreface xxiii\u003c\/p\u003e \u003cp\u003eList of Contributors xxv\u003c\/p\u003e \u003cp\u003eAuthor Biography xxix\u003c\/p\u003e \u003cp\u003ePrologue xli\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart I Introduction 1\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003e1 An Introduction to Wargaming and Modeling and Simulation \u003c\/b\u003e\u003cb\u003e3\u003cbr\u003e\u003c\/b\u003eJeffrey Appleget\u003c\/p\u003e \u003cp\u003eIntroduction 3\u003c\/p\u003e \u003cp\u003eTerminology 3\u003c\/p\u003e \u003cp\u003eAn Abbreviated History of Wargames and Simulations 5\u003c\/p\u003e \u003cp\u003eWargames and Computer-Based Combat Simulations: From the Cold War to Today 6\u003c\/p\u003e \u003cp\u003eWargames Today 10\u003c\/p\u003e \u003cp\u003eSimulations Today 13\u003c\/p\u003e \u003cp\u003eIntroduction 13\u003c\/p\u003e \u003cp\u003eSimulation Types 13\u003c\/p\u003e \u003cp\u003eAggregate Simulations 13\u003c\/p\u003e \u003cp\u003eEntity Simulations 14\u003c\/p\u003e \u003cp\u003eSimulations and Prediction 14\u003c\/p\u003e \u003cp\u003eStandard Assumptions 14\u003c\/p\u003e \u003cp\u003eData 15\u003c\/p\u003e \u003cp\u003eSimulating the Reality of Combat 16\u003c\/p\u003e \u003cp\u003eThe Capability and Capacity of Modern Computing to Represent Combat 16\u003c\/p\u003e \u003cp\u003eFinite Size 17\u003c\/p\u003e \u003cp\u003eNumber of Pieces\/Entities 17\u003c\/p\u003e \u003cp\u003eTerrain 18\u003c\/p\u003e \u003cp\u003eRules 18\u003c\/p\u003e \u003cp\u003eMovement 18\u003c\/p\u003e \u003cp\u003eAttack 19\u003c\/p\u003e \u003cp\u003eAdjudication 19\u003c\/p\u003e \u003cp\u003eVictory Conditions 19\u003c\/p\u003e \u003cp\u003eSummary 20\u003c\/p\u003e \u003cp\u003eCampaign\u003c\/p\u003e \u003cp\u003eAnalysis 20\u003c\/p\u003e \u003cp\u003eConclusion 21\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart II Historical Context \u003c\/b\u003e\u003cb\u003e23\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003e2 A School for War – A Brief History of the Prussian \u003c\/b\u003e\u003cb\u003eKriegsspiel 25\u003cbr\u003e\u003c\/b\u003eJorit Wintjes\u003c\/p\u003e \u003cp\u003eIntroduction 25\u003c\/p\u003e \u003cp\u003eKriegsspiel Prehistory 29\u003c\/p\u003e \u003cp\u003eA School for War – the Prussian Kriegsspiel 36\u003c\/p\u003e \u003cp\u003eThe Prussian Kriegsspiel 1824\/28 – 1862 42\u003c\/p\u003e \u003cp\u003eThe Golden Age – 1862 to c. 1875 46\u003c\/p\u003e \u003cp\u003eThe Changing Kriegsspiel – c. 1875 to 1914 50\u003c\/p\u003e \u003cp\u003eKriegsspiel Beyond Borders – 1871 to 1914 54\u003c\/p\u003e \u003cp\u003eConclusion 59\u003c\/p\u003e \u003cp\u003e\u003cb\u003e3 Using Combat Models for Wargaming \u003c\/b\u003e\u003cb\u003e65\u003cbr\u003e\u003c\/b\u003eJoseph M. Saur\u003c\/p\u003e \u003cp\u003eThe Nature of Combat Models 67\u003c\/p\u003e \u003cp\u003eEurope’s Plan to Simulate the Entire Planet 77\u003c\/p\u003e \u003cp\u003eChina Exclusive: China’s “Magic Cube” Computer Unlocks the Future 77\u003c\/p\u003e \u003cp\u003eA Model to Predict War 78\u003c\/p\u003e \u003cp\u003eAfghanistan Stability\/COIN Dynamics – Security 79\u003c\/p\u003e \u003cp\u003eThe Nature of Wargames 81\u003c\/p\u003e \u003cp\u003eThe Players – Who Might Be Involved? 85\u003c\/p\u003e \u003cp\u003eThe CRT – How Do We Adjudicate Political, Economic, Information and Other Non-Kinetic Actions? How DO WE ADJUDICATE KINETIC INTERACTIONS (Which, in This Case, We Hope Do Not Occur!)? 86\u003c\/p\u003e \u003cp\u003eOrganizational Behaviors 88\u003c\/p\u003e \u003cp\u003eIssue in Wargames (and Combat Models) 89\u003c\/p\u003e \u003cp\u003eYyyyn 90\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart III Wargaming and Operations Research \u003c\/b\u003e\u003cb\u003e91\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003e4 An Analysis-Centric View of Wargaming, Modeling, Simulation, and Analysis \u003c\/b\u003e\u003cb\u003e93\u003cbr\u003e\u003c\/b\u003ePaul K. Davis\u003c\/p\u003e \u003cp\u003eBackground and Structure 93\u003c\/p\u003e \u003cp\u003eRelationships, Definitions, and Distinctions 94\u003c\/p\u003e \u003cp\u003eDifferent Purposes for Wargaming 94\u003c\/p\u003e \u003cp\u003eBackdrop 94\u003c\/p\u003e \u003cp\u003eA Common Critique of M\u0026amp;S 94\u003c\/p\u003e \u003cp\u003eHumans and M\u0026amp;S 98\u003c\/p\u003e \u003cp\u003eDistinctions 98\u003c\/p\u003e \u003cp\u003eA Model-Game-Model Paradigm 100\u003c\/p\u003e \u003cp\u003eThe Core Idea 100\u003c\/p\u003e \u003cp\u003eCan Human Gaming Truly Serve as “Testing”? 101\u003c\/p\u003e \u003cp\u003eCase Study: Deterrence and Stability on the Korean Peninsula 103\u003c\/p\u003e \u003cp\u003eBackground 103\u003c\/p\u003e \u003cp\u003eModel Building 104\u003c\/p\u003e \u003cp\u003eIdeal Methods and Practical Expedients 104\u003c\/p\u003e \u003cp\u003eModernizing the Escalation Ladder 106\u003c\/p\u003e \u003cp\u003eCognitive Decision Models 108\u003c\/p\u003e \u003cp\u003eTop-Level Structure 109\u003c\/p\u003e \u003cp\u003eLower Level Structure 109\u003c\/p\u003e \u003cp\u003eDesigning and Executing a Human Game 111\u003c\/p\u003e \u003cp\u003eReflections and Conclusions 114\u003c\/p\u003e \u003cp\u003eImplications for Simulation 117\u003c\/p\u003e \u003cp\u003e\u003cb\u003e5 Wargaming, Automation, and Military Experimentation to Quantitatively and \u003c\/b\u003e\u003cb\u003eQualitatively Inform Decision-Making \u003c\/b\u003e\u003cb\u003e123\u003cbr\u003e\u003c\/b\u003eJan Hodicky and Alejandro Hernandez\u003c\/p\u003e \u003cp\u003eIntroduction 123\u003c\/p\u003e \u003cp\u003eMilitary Methods to Knowledge Discovery 124\u003c\/p\u003e \u003cp\u003eTechnology: Knowledge Enablers 126\u003c\/p\u003e \u003cp\u003eWargaming Automation Challenges in M\u0026amp;S Perspective 128\u003c\/p\u003e \u003cp\u003eWargaming Relation to M\u0026amp;S 128\u003c\/p\u003e \u003cp\u003eWargaming Elements 129\u003c\/p\u003e \u003cp\u003eConstructive Simulation Building Blocks 131\u003c\/p\u003e \u003cp\u003eWargaming Elements Not Supported by Constructive Simulation 131\u003c\/p\u003e \u003cp\u003eChallenges to Combined Methodologies for Knowledge Discovery 132\u003c\/p\u003e \u003cp\u003eConstructive Simulation Constrains in the Context of Automation and Wargaming 133\u003c\/p\u003e \u003cp\u003eStage- Wise Experimentation in CAW 139\u003c\/p\u003e \u003cp\u003eA Progression of Mixed Methods to Grand Innovation 139\u003c\/p\u003e \u003cp\u003eA Complete Application of ACAW and SWE for Future Capability Insights 144\u003c\/p\u003e \u003cp\u003eComputer- Assisted Wargaming Classification 148\u003c\/p\u003e \u003cp\u003eConclusion 151\u003c\/p\u003e \u003cp\u003e\u003cb\u003e6 Simulation and Artificial Intelligence Methods for Wargames: Case Study – “European Thread” \u003c\/b\u003e\u003cb\u003e157\u003cbr\u003e\u003c\/b\u003eAndrzej Najgebauer, Sławomir Wojciechowski, Ryszard Antkiewicz, and Dariusz Pierzchała\u003c\/p\u003e \u003cp\u003eIntroduction 157\u003c\/p\u003e \u003cp\u003eAssumptions and Research Tools 159\u003c\/p\u003e \u003cp\u003eModeling of Complex Activities 161\u003c\/p\u003e \u003cp\u003eNetwork Model of Complex Activities 161\u003c\/p\u003e \u003cp\u003eThe MCA Software Package for Wargaming 166\u003c\/p\u003e \u003cp\u003eWargame – Course of Action Evaluation 169\u003c\/p\u003e \u003cp\u003eAssumptions 169\u003c\/p\u003e \u003cp\u003eSituation 170\u003c\/p\u003e \u003cp\u003eModel of Operation 173\u003c\/p\u003e \u003cp\u003eA Collection of Values of the Function h(g) 173\u003c\/p\u003e \u003cp\u003eDeterrence Phase 175\u003c\/p\u003e \u003cp\u003eParameters Value – Deterrence Phase 175\u003c\/p\u003e \u003cp\u003eCOA Evaluation 179\u003c\/p\u003e \u003cp\u003eSummary 180\u003c\/p\u003e \u003cp\u003e\u003cb\u003e7 Combining Wargaming and Simulation Analysis \u003c\/b\u003e\u003cb\u003e183\u003cbr\u003e\u003c\/b\u003eMark Sisson\u003c\/p\u003e \u003cp\u003eIntroduction 183\u003c\/p\u003e \u003cp\u003eCurrent Efforts Underway 184\u003c\/p\u003e \u003cp\u003eMethodology 185\u003c\/p\u003e \u003cp\u003eFrameworks or Schemas to Support Portfolios 186\u003c\/p\u003e \u003cp\u003eComparability 188\u003c\/p\u003e \u003cp\u003eEmergence 190\u003c\/p\u003e \u003cp\u003eTriangulation 190\u003c\/p\u003e \u003cp\u003eExercises 191\u003c\/p\u003e \u003cp\u003eArtificial Intelligence 192\u003c\/p\u003e \u003cp\u003eWargames 193\u003c\/p\u003e \u003cp\u003eComputer Simulation Models 194\u003c\/p\u003e \u003cp\u003eMathematical Models 195\u003c\/p\u003e \u003cp\u003eExperimentation 196\u003c\/p\u003e \u003cp\u003eBuilding Portfolios 196\u003c\/p\u003e \u003cp\u003eConclusion 199\u003c\/p\u003e \u003cp\u003e\u003cb\u003e8 The Use of M\u0026amp;S and Wargaming to Address Wicked Problems \u003c\/b\u003e\u003cb\u003e203\u003cbr\u003e\u003c\/b\u003ePhillip Pournelle\u003c\/p\u003e \u003cp\u003eWhy Are We Doing This? 205\u003c\/p\u003e \u003cp\u003eFraming the Problem 207\u003c\/p\u003e \u003cp\u003eM\u0026amp;S Support to Wargames 212\u003c\/p\u003e \u003cp\u003ePathologies and How to Avoid Them 213\u003c\/p\u003e \u003cp\u003eCombining Wargaming and M\u0026amp;S 219\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart IV Wargaming and Concept Developing and Testing \u003c\/b\u003e\u003cb\u003e223\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003e9 Simulation Support to Wargaming for Tactical Operations Planning \u003c\/b\u003e\u003cb\u003e225\u003cbr\u003e\u003c\/b\u003eKarsten Brathen, Rikke Amilde Seehuus, and Ole Martin Mevassvik\u003c\/p\u003e \u003cp\u003eIntroduction 225\u003c\/p\u003e \u003cp\u003eOperational Planning and Wargaming 226\u003c\/p\u003e \u003cp\u003eWhat are the Benefits of Simulation Support to COA Wargaming? 231\u003c\/p\u003e \u003cp\u003ePrinciples of Technology Support to Wargaming for Operations Planning 232\u003c\/p\u003e \u003cp\u003eEnabling Technologies 234\u003c\/p\u003e \u003cp\u003eModels 235\u003c\/p\u003e \u003cp\u003eSystem Implementation 237\u003c\/p\u003e \u003cp\u003eSWAP 238\u003c\/p\u003e \u003cp\u003eSWAP Experiment 241\u003c\/p\u003e \u003cp\u003eConclusion and Way Forward 243\u003c\/p\u003e \u003cp\u003e\u003cb\u003e10 Simulation-Based Cyber Wargaming \u003c\/b\u003e\u003cb\u003e249\u003cbr\u003e\u003c\/b\u003eAmbrose Kam\u003c\/p\u003e \u003cp\u003eMotivation and Overview 249\u003c\/p\u003e \u003cp\u003eIntroduction 250\u003c\/p\u003e \u003cp\u003eCyber Simulation 253\u003c\/p\u003e \u003cp\u003eMission Analysis Tool 258\u003c\/p\u003e \u003cp\u003eWargames 261\u003c\/p\u003e \u003cp\u003eCommercial Wargames 265\u003c\/p\u003e \u003cp\u003eFuture Work 267\u003c\/p\u003e \u003cp\u003eSummary 269\u003c\/p\u003e \u003cp\u003e\u003cb\u003e11 Using Computer-Generated Virtual Realities, Operations Research, and Board Games for Conflict Simulations \u003c\/b\u003e\u003cb\u003e273\u003cbr\u003e\u003c\/b\u003eArmin Fügenschuh, Sönke Marahrens, Leonie Marguerite Johannsmann, Sandra Matuszewski, Daniel Müllenstedt, and Johannes Schmidt\u003c\/p\u003e \u003cp\u003eIntroduction 273\u003c\/p\u003e \u003cp\u003ePublic Software (C:MA\/NO) 275\u003c\/p\u003e \u003cp\u003eUser- Tailored Software (VBS3) 277\u003c\/p\u003e \u003cp\u003eArtificial Intelligence for Solving Tactical Planning Problems 278\u003c\/p\u003e \u003cp\u003eWargaming Support 282\u003c\/p\u003e \u003cp\u003eConclusion 285\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart V Emerging Technologies \u003c\/b\u003e\u003cb\u003e289\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003e12 Virtual Worlds and the Cycle of Research: Enhancing Information Flow Between Simulationists and Wargamers \u003c\/b\u003e\u003cb\u003e291\u003cbr\u003e\u003c\/b\u003ePaul Vebber and Steven Aguiar\u003c\/p\u003e \u003cp\u003eThe Cycle of Research as a Communications Framework 293\u003c\/p\u003e \u003cp\u003eBridging the Wargaming – Simulation Gap 297\u003c\/p\u003e \u003cp\u003eVirtual World Beginnings 299\u003c\/p\u003e \u003cp\u003eElgin Marbles – An Analytic Game 301\u003c\/p\u003e \u003cp\u003eAnalytical vs. Narrative Games 303\u003c\/p\u003e \u003cp\u003eVirtual Worlds as a Virtual Reality 307\u003c\/p\u003e \u003cp\u003eOperational Wargames 308\u003c\/p\u003e \u003cp\u003eDistributed LVC Wargames 312\u003c\/p\u003e \u003cp\u003eThe Future 315\u003c\/p\u003e \u003cp\u003e\u003cb\u003e13 Visualization Support to Strategic Decision-Making \u003c\/b\u003e\u003cb\u003e317\u003cbr\u003e\u003c\/b\u003eRichard J. Haberlin and Ernest H. Page\u003c\/p\u003e \u003cp\u003eIntroduction 317\u003c\/p\u003e \u003cp\u003eImpact\/Capabilities 318\u003c\/p\u003e \u003cp\u003eStrategic Planning 318\u003c\/p\u003e \u003cp\u003eAcquisitions 318\u003c\/p\u003e \u003cp\u003eSpectrum of Visualizations 319\u003c\/p\u003e \u003cp\u003eInteractive Visualizations 320\u003c\/p\u003e \u003cp\u003eCommercial Interactive Data Visualization 320\u003c\/p\u003e \u003cp\u003eCustom Data and Analytics Visualization 320\u003c\/p\u003e \u003cp\u003eMethodology 322\u003c\/p\u003e \u003cp\u003eModel Elicitation 322\u003c\/p\u003e \u003cp\u003eFramework 323\u003c\/p\u003e \u003cp\u003eConsiderations 323\u003c\/p\u003e \u003cp\u003eData 324\u003c\/p\u003e \u003cp\u003eAnalytic Tools 324\u003c\/p\u003e \u003cp\u003eColors of Money 324\u003c\/p\u003e \u003cp\u003eCourses of Action 325\u003c\/p\u003e \u003cp\u003eModel Construction 325\u003c\/p\u003e \u003cp\u003eStrategic 326\u003c\/p\u003e \u003cp\u003eBudget 327\u003c\/p\u003e \u003cp\u003eRisk Identification and Mitigation 328\u003c\/p\u003e \u003cp\u003eExample: The MITRE Simulation, Experimentation and Analytics Lab (SEAL) 329\u003c\/p\u003e \u003cp\u003eAudio Visual Support 329\u003c\/p\u003e \u003cp\u003eMulti-Level Security 331\u003c\/p\u003e \u003cp\u003eEnterprise Integration 331\u003c\/p\u003e \u003cp\u003eCommunity of Practice 332\u003c\/p\u003e \u003cp\u003eSummary 333\u003c\/p\u003e \u003cp\u003e\u003cb\u003e14 Using an Ontology to Design a Wargame\/Simulation System \u003c\/b\u003e\u003cb\u003e335\u003cbr\u003e\u003c\/b\u003eDean S. Hartley, III\u003c\/p\u003e \u003cp\u003eMotivation and Overview 335\u003c\/p\u003e \u003cp\u003eIntroduction 336\u003c\/p\u003e \u003cp\u003eA Modern Conflict Ontology 337\u003c\/p\u003e \u003cp\u003eAn Introduction to the MCO 337\u003c\/p\u003e \u003cp\u003eActors 338\u003c\/p\u003e \u003cp\u003eObjects 339\u003c\/p\u003e \u003cp\u003eActions 340\u003c\/p\u003e \u003cp\u003eMetrics or State Variables 342\u003c\/p\u003e \u003cp\u003eMCO Examples 343\u003c\/p\u003e \u003cp\u003eProvenance of the MCO 346\u003c\/p\u003e \u003cp\u003eKnowledge of Warfare 346\u003c\/p\u003e \u003cp\u003eKnowledge of OOTWs 346\u003c\/p\u003e \u003cp\u003eModeling Issues 347\u003c\/p\u003e \u003cp\u003ePrecursor Ontologies 348\u003c\/p\u003e \u003cp\u003eEarly Versions of the MCO 349\u003c\/p\u003e \u003cp\u003eCreating a Simulation\/Wargame from the Ontology 349\u003c\/p\u003e \u003cp\u003eModel Building Steps 350\u003c\/p\u003e \u003cp\u003eMoving from the Ontology to the Conceptual Model 352\u003c\/p\u003e \u003cp\u003eBuilding Block Concept 354\u003c\/p\u003e \u003cp\u003eAgendas and Implicit Metric Models 356\u003c\/p\u003e \u003cp\u003eTheoretical Metric Models 357\u003c\/p\u003e \u003cp\u003eVV\u0026amp;A 358\u003c\/p\u003e \u003cp\u003eConstructing the Scenario 361\u003c\/p\u003e \u003cp\u003eModel Infrastructure 361\u003c\/p\u003e \u003cp\u003eConclusion 362\u003c\/p\u003e \u003cp\u003e\u003cb\u003e15 Agent-Driven End Game Analysis for Air Defense \u003c\/b\u003e\u003cb\u003e367\u003cbr\u003e\u003c\/b\u003eM. Fatih Hocaogl̆ u\u003c\/p\u003e \u003cp\u003eMotivation and Overview 367\u003c\/p\u003e \u003cp\u003eIntroduction 367\u003c\/p\u003e \u003cp\u003eRelated Studies 369\u003c\/p\u003e \u003cp\u003eAgent- Directed Simulation and AdSiF 371\u003c\/p\u003e \u003cp\u003eAdSiF: Agent Driven Simulation Framework 373\u003c\/p\u003e \u003cp\u003eEnd Game Agent 374\u003c\/p\u003e \u003cp\u003eCommand and Control Agent 374\u003c\/p\u003e \u003cp\u003eC2 Architecture and Information Sharing 379\u003c\/p\u003e \u003cp\u003eTarget Evaluation 379\u003c\/p\u003e \u003cp\u003eFire Decision 380\u003c\/p\u003e \u003cp\u003eFire Doctrine 381\u003c\/p\u003e \u003cp\u003eDecision-Level Data Fusion 382\u003c\/p\u003e \u003cp\u003eAims and Performance Measurement 384\u003c\/p\u003e \u003cp\u003eTypes of End Game Analysis 388\u003c\/p\u003e \u003cp\u003eFootprint Analysis 390\u003c\/p\u003e \u003cp\u003eOperating Area 394\u003c\/p\u003e \u003cp\u003eDefended Area Analysis 395\u003c\/p\u003e \u003cp\u003eScenario View 397\u003c\/p\u003e \u003cp\u003eOnline Analysis and Scenario Replication Design 397\u003c\/p\u003e \u003cp\u003eAn Air Defense Scenario: Scenario View 398\u003c\/p\u003e \u003cp\u003eDiscussions 402\u003c\/p\u003e \u003cp\u003eEpilogue 407\u003c\/p\u003e \u003cp\u003eIndex 411\u003c\/p\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eSubject Areas: Mechanical engineering \u0026amp; materials [\u003ca title=\"See our other books on Mechanical engineering \u0026amp; materials\" href=\"https:\/\/freshlyprintedbooks.co.uk\/search?q=%22Mechanical%20engineering%20\u0026amp;%20materials%20%5BTG%5D%22\"\u003eTG\u003c\/a\u003e]\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\u003c\/font\u003e","brand":"Wiley","offers":[{"title":"Brand New","offer_id":52253116498200,"sku":"9781119604785","price":87.47,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/2037\/5320\/files\/9781119604785.jpg?v=1781271269","url":"https:\/\/freshlyprintedbooks.co.uk\/products\/simulation-and-wargaming-hardback-9781119604785","provider":"Freshly Printed Books","version":"1.0","type":"link"}