{"product_id":"serious-games-and-innovation-gains-think-innovation-through-games-hardback-9781836690146","title":"Serious Games and Innovation Gains; Think Innovation through Games (Hardback) 9781836690146","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eSerious Games and Innovation Gains\u003c\/font\u003e\u003cbr\u003e\r\n\u003cfont size=\"5\"\u003eThink Innovation through Games\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003cp\u003e\u003cfont size=\"4\"\u003eStéphane Goria (Edited by), Goria (Author)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9781836690146, Wiley\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eHardback, published 8 July 2025\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e320 pages\u003cbr\u003e28 x 19 x 2.4 cm, 0.73 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cp\u003eOver the past thirty years or so, serious games, gaming and playful activities have come to occupy an important place in organizations. While this phenomenon is an ancient one, the use of games for serious purposes has become widespread over the last two centuries, and their development has been exponential, stimulated by that of information technologies.\u003c\/p\u003e \u003cp\u003eAs a result, it has become necessary to understand the specificities of these games and play activities in order to innovate and create value within organizations. For this reason, this book aims to enlighten the reader on their variety, their specific features and what they can bring to an organization.\u003c\/p\u003e \u003cp\u003e\u003ci\u003eSerious Games and Innovation Gains\u003c\/i\u003e first uncovers the history of these kinds of games and play, their main characteristics and what they can bring in terms of a vision of the future. Above all, this book explores how these games and forms of play can be implemented, especially in areas such as progressive development, education, agility support, academic research, as well as military thinking, cyber defense or knowledge base building contexts.\u003c\/p\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cp\u003eIntroduction. A Brief History and Variety of Games for Serious Purposes xiii\u003cbr\u003e\u003ci\u003eStéphane GORIA\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 1. Serious Games: Human or Animal Invention? 1\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eJulian ALVAREZ\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e1.1. Introduction 1\u003c\/p\u003e \u003cp\u003e1.2. Biological approaches to play 3\u003c\/p\u003e \u003cp\u003e1.3. Inter-species play frameworks 6\u003c\/p\u003e \u003cp\u003e1.4. Serious Play in nonhuman animals? 10\u003c\/p\u003e \u003cp\u003e1.5. Concluding discussion 13\u003c\/p\u003e \u003cp\u003e1.6. References 15\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 2. The Neurotechnological Future of Video Games: The Contribution of Science Fiction to Prospective Thinking on the Post-Metaverse 17\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eThomas MICHAUD\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e2.1. Free Guy and the revolt of an artificial life in a video game 19\u003c\/p\u003e \u003cp\u003e2.2. Artificial life and video games 20\u003c\/p\u003e \u003cp\u003e2.3. The Frankenstein complex and fear of artificial intelligence 21\u003c\/p\u003e \u003cp\u003e2.4. Ultimate Game and video games by nanoneurotechnologies 24\u003c\/p\u003e \u003cp\u003e2.5. A telepathic video game in the Black Mirror series 26\u003c\/p\u003e \u003cp\u003e2.6. Neuralink, a pioneer in neurotechnology 27\u003c\/p\u003e \u003cp\u003e2.7. Neuroethics, video games and science fiction 28\u003c\/p\u003e \u003cp\u003e2.8. Conclusion 30\u003c\/p\u003e \u003cp\u003e2.9. References 32\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 3. Ludopedagogy Told by a Sponge 35\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eJulian ALVAREZ\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e3.1. Introduction 35\u003c\/p\u003e \u003cp\u003e3.2. Ludicization or when the sponge becomes a game 36\u003c\/p\u003e \u003cp\u003e3.3. Sponge toy and playing with the sponge 38\u003c\/p\u003e \u003cp\u003e3.4. The sponge goes from toy to game with rules 39\u003c\/p\u003e \u003cp\u003e3.5. A sponge, a game and a utilitarian aim: several possibilities 40\u003c\/p\u003e \u003cp\u003e3.6. The sponge, two sides for serious play 42\u003c\/p\u003e \u003cp\u003e3.7. Gamified sponge 43\u003c\/p\u003e \u003cp\u003e3.8. When the sponge absorbs the commercial license 45\u003c\/p\u003e \u003cp\u003e3.9. Conclusion 46\u003c\/p\u003e \u003cp\u003e3.10. References 48\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 4. Actual Plays: When the Tabletop Role-Playing Game Gains Media Coverage 51\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eUgo ROUX\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e4.1. Introduction 51\u003c\/p\u003e \u003cp\u003e4.2. Materials and methods 54\u003c\/p\u003e \u003cp\u003e4.3. \"Spectating\" role-playing 55\u003c\/p\u003e \u003cp\u003e4.4. Conclusion 65\u003c\/p\u003e \u003cp\u003e4.5. References 66\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 5. Tabletop Role-Playing as a Gamification of a Case Study in Management Control 71\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eRémi MARTIN and Frédéric FAVRE-FÉLIX\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e5.1. Pedagogical issues 71\u003c\/p\u003e \u003cp\u003e5.2. Description and application methodology 73\u003c\/p\u003e \u003cp\u003e5.3. The benefits of edutainment practices 76\u003c\/p\u003e \u003cp\u003e5.4. Synthesis and assessment of classroom feedback 81\u003c\/p\u003e \u003cp\u003e5.5. Conclusion 82\u003c\/p\u003e \u003cp\u003e5.6. References 83\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 6. Variety and Contribution of Agile Games to Organizational Innovation 85\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eStéphane GORIA\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e6.1. Introduction 85\u003c\/p\u003e \u003cp\u003e6.2. Agility and agile methods 86\u003c\/p\u003e \u003cp\u003e6.3. Serious games and agile games 89\u003c\/p\u003e \u003cp\u003e6.4. The agile games package 90\u003c\/p\u003e \u003cp\u003e6.5. Description of the most frequent games 93\u003c\/p\u003e \u003cp\u003e6.6. Conclusion 100\u003c\/p\u003e \u003cp\u003e6.7. References 100\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 7. Serious Games as a Provocative Research Method? 105\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eHélène MICHEL, Zeinab SHEET and Guy PARMENTIER\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e7.1. Play as a research laboratory 107\u003c\/p\u003e \u003cp\u003e7.2. Case study of play as a provocative method: putting participants in a situation of failure to assess their creativity 110\u003c\/p\u003e \u003cp\u003e7.3. Discussion: mobilizing play as a provocative research method 122\u003c\/p\u003e \u003cp\u003e7.4. Conclusion: the researcher as agent provocateur? 122\u003c\/p\u003e \u003cp\u003e7.5. References 123\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 8. Serious Games and Decision-Making in the Context of Hospital Cybersecurity 127\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eNatalia ZWARTS and Niek Jan VAN DEN HOUT\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e8.1. Introduction 127\u003c\/p\u003e \u003cp\u003e8.2. Introduction to cybersecurity challenges for hospital management 129\u003c\/p\u003e \u003cp\u003e8.3. Introduction to hospital specific cybersecurity risks 131\u003c\/p\u003e \u003cp\u003e8.4. Serious games for cybersecurity 134\u003c\/p\u003e \u003cp\u003e8.5. Microgames methodology 135\u003c\/p\u003e \u003cp\u003e8.6. Results 141\u003c\/p\u003e \u003cp\u003e8.7. Conclusions 143\u003c\/p\u003e \u003cp\u003e8.8. Limitations 143\u003c\/p\u003e \u003cp\u003e8.9. Discussion 144\u003c\/p\u003e \u003cp\u003e8.10. References 144\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 9. Wargames and Their Practices Within Military Organizations 149\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eStéphane GORIA\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e9.1. Wargaming and wargames 149\u003c\/p\u003e \u003cp\u003e9.2. History and main features of the wargame 150\u003c\/p\u003e \u003cp\u003e9.3. Wargames and computing 159\u003c\/p\u003e \u003cp\u003e9.4. The ongoing search for balance 163\u003c\/p\u003e \u003cp\u003e9.5. References 163\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 10. A Tabletop Game Hijacked to Build Managerial Theories 169\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eFabrice CAUDRON\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e10.1. Introduction 169\u003c\/p\u003e \u003cp\u003e10.2. Game-based training for young cooperative training managers 170\u003c\/p\u003e \u003cp\u003e10.3. The method: play first, theorize later 172\u003c\/p\u003e \u003cp\u003e10.4. Benefits of the pedagogical system 182\u003c\/p\u003e \u003cp\u003e10.5. Conclusion 184\u003c\/p\u003e \u003cp\u003e10.6. References 184\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 11. Educational Innovation Through FLOSS Serious Gaming 187\u003c\/b\u003e\u003cbr\u003e\u003ci\u003ePhilippe LÉPINARD and Julien MENIER\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e11.1. Introduction 187\u003c\/p\u003e \u003cp\u003e11.2. Serious gaming 188\u003c\/p\u003e \u003cp\u003e11.3. Pedagogical uses of Minetest\/Luanti 190\u003c\/p\u003e \u003cp\u003e11.4. Results and discussion 195\u003c\/p\u003e \u003cp\u003e11.5. Conclusion 201\u003c\/p\u003e \u003cp\u003e11.6. References 201\u003c\/p\u003e \u003cp\u003eChapter 12. Digital Games to Build a Knowledge Base 205\u003cbr\u003e\u003ci\u003eMathieu LAFOURCADE and Nathalie LE BRUN\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e12.1. Introduction 205\u003c\/p\u003e \u003cp\u003e12.2. Games to build lexico-semantic resources 206\u003c\/p\u003e \u003cp\u003e12.3. The challenge is to attract players and ensure data quality 209\u003c\/p\u003e \u003cp\u003e12.4. The JeuxDeMots project: acquisition and consolidation 210\u003c\/p\u003e \u003cp\u003e12.5. The resource obtained and the playful ways in which it is built up 220\u003c\/p\u003e \u003cp\u003e12.6. Conclusion 226\u003c\/p\u003e \u003cp\u003e12.7. References 226\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 13. Games as a Basis for Automatic Analogy Analysis 233\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eMathieu LAFOURCADE, Nathalie LE BRUN and Jérémie ROUX\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e13.1. Introduction 233\u003c\/p\u003e \u003cp\u003e13.2. Analogical square 234\u003c\/p\u003e \u003cp\u003e13.3. JeuxDeMots and Analogia 239\u003c\/p\u003e \u003cp\u003e13.4. Intersector 245\u003c\/p\u003e \u003cp\u003e13.5. Conclusion 250\u003c\/p\u003e \u003cp\u003e13.6. Appendix: some representative analogies 250\u003c\/p\u003e \u003cp\u003e13.7. References 256\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 14. Serious Games and Design Thinking: A Possible Combination? 259\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eJulian ALVAREZ\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e14.1. Introduction 259\u003c\/p\u003e \u003cp\u003e14.2. Flee the Skip 260\u003c\/p\u003e \u003cp\u003e14.3. Onion Soup 263\u003c\/p\u003e \u003cp\u003e14.4. Conclusion 267\u003c\/p\u003e \u003cp\u003e14.5. References 268\u003c\/p\u003e \u003cp\u003eList of Authors 271\u003c\/p\u003e \u003cp\u003eIndex 273\u003c\/p\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eSubject Areas: Business \u0026amp; management [\u003ca title=\"See our other books on Business \u0026amp; management\" href=\"https:\/\/freshlyprintedbooks.co.uk\/search?q=%22Business%20\u0026amp;%20management%20%5BKJ%5D%22\"\u003eKJ\u003c\/a\u003e]\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\u003c\/font\u003e","brand":"Wiley-ISTE","offers":[{"title":"Brand New","offer_id":52446825644312,"sku":"9781836690146","price":111.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/2037\/5320\/files\/9781836690146.jpg?v=1785114855","url":"https:\/\/freshlyprintedbooks.co.uk\/products\/serious-games-and-innovation-gains-think-innovation-through-games-hardback-9781836690146","provider":"Freshly Printed Books","version":"1.0","type":"link"}