{"product_id":"rethinking-virtual-places-paperback-softback-9780253058355","title":"Rethinking Virtual Places (Paperback \/ softback) 9780253058355","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eRethinking Virtual Places\u003c\/font\u003e\u003cbr\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003c\/p\u003e\n\u003cp\u003e\u003cfont size=\"4\"\u003eErik M. Champion (Author)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9780253058355\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003ePaperback \/ softback, published 30 November 2021\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e264 pages, 32 b\u0026amp;w illus., 13 b\u0026amp;w tables - 13 Tables, black and white - 32 Illustrations, black and white\u003cbr\u003e22.9 x 15.2 x 1.5 cm, 0.395 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cp\u003e\u003cb\u003eHow would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eIn \u003ci\u003eRethinking Virtual Places\u003c\/i\u003e, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. \u003c\/p\u003e \u003cp\u003ePerfect for humanities scholars fascinated by the potential of virtual space, \u003ci\u003eRethinking Virtual Places\u003c\/i\u003e challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.\u003c\/p\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cp\u003eForeword\u003cbr\u003eAcknowledgments\u003cbr\u003eIntroduction: Rethinking Virtual Places\u003cbr\u003e1. A Potted History of Virtual Reality\u003cbr\u003e2. Dead, Dying, Failed Worlds\u003cbr\u003e3. Architecture: Places Without People\u003cbr\u003e4. Theories of Place \u0026amp; Cyberspace\u003cbr\u003e5. Rats \u0026amp; Goosebumps: Mind, Body \u0026amp; Embodiment\u003cbr\u003e6. Games are not Interactive Places\u003cbr\u003e7. Do Serious Gamers Learn From Place?\u003cbr\u003e8. Cultural Places\u003cbr\u003e9. Evaluating Sense of Place, Virtual Places \u0026amp; Virtual Worlds\u003cbr\u003e10. Place-Making Interfaces \u0026amp; Platforms\u003cbr\u003eConclusion: Dwelling, Culture, Care\u003cbr\u003eGlossary\u003cbr\u003eIndex\u003c\/p\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003c\/font\u003e","brand":"Indiana University Press","offers":[{"title":"Brand New","offer_id":52525362151704,"sku":"9780253058355","price":26.85,"currency_code":"GBP","in_stock":true}],"url":"https:\/\/freshlyprintedbooks.co.uk\/products\/rethinking-virtual-places-paperback-softback-9780253058355","provider":"Freshly Printed Books","version":"1.0","type":"link"}