{"product_id":"metagaming-playing-competing-spectating-cheating-trading-making-and-breaking-videogames-hardback-9780816687152","title":"Metagaming; Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Hardback) 9780816687152","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eMetagaming\u003c\/font\u003e\u003cbr\u003e\r\n\u003cfont size=\"5\"\u003ePlaying, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003cp\u003e\u003cfont size=\"4\"\u003eStephanie Boluk (Author), Patrick LeMieux (Author)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9780816687152\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eHardback, published 4 April 2017\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e400 pages, 77\u003cbr\u003e21.6 x 14 x 5.1 cm, 0.566 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cem\u003e\u003cfont size=\"3\"\u003e\u003cdiv\u003e\n\u003cp\u003e\"Digital media scholars Stephanie Boluk and Patrick Lemieux ask what do games do? They rediscover meaning for the term metagame.\"-\u003ci\u003eRhizomes\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\"Interesting analysis of specific examples of the ways in which play has evolved under different circumstances.\"-\u003ci\u003eCHOICE connect\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\"Boluk and LeMieux shine a hundred spotlights on play’s diversity in, on, around, between, through, and without video games. Their wildly eclectic book careens from competitive e-sports and video game spectatorship to hacking, modding, speedrunning, experimenting, and critiquing video games-all valid ways of engaging with the medium that tend to fall outside analyses which see these activities as merely the metagame.\"-\u003ci\u003eCritical Inquiry\u003c\/i\u003e\u003c\/p\u003e\n\u003c\/div\u003e\u003c\/font\u003e\u003c\/em\u003e\u003c\/p\u003e\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cdiv\u003e\n\u003cp\u003eThe greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In \u003ci\u003eMetagaming\u003c\/i\u003e, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play.\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eMetagaming\u003c\/i\u003e uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in \u003ci\u003eEVE Online\u003c\/i\u003e, compete and commentate in Korean \u003ci\u003eStarCraft\u003c\/i\u003e, and speedrun \u003ci\u003eThe Legend of Zelda\u003c\/i\u003e in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of\u003ci\u003e Infinite Mario\u003c\/i\u003e, the frustrating pranks of \u003ci\u003eAsshole Mario\u003c\/i\u003e, and even \u003ci\u003eSuper Mario Clouds\u003c\/i\u003e, a ROM hack exhibited at the Whitney Museum of American Art.\u003c\/p\u003e\n\u003cp\u003eOne of the only books to include original software alongside each chapter, \u003ci\u003eMetagaming\u003c\/i\u003e transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames-we make metagames.\u003c\/p\u003e\n\u003c\/div\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cdiv\u003e\u003cp\u003eContents\u003cbr\u003eIntroduction. Metagaming: Videogames and the Practice of Play\u003cbr\u003e1. About, Within, Around, Without: A Survey of Six Metagames\u003cbr\u003eMetagame 2: \u003ci\u003eTriforce\u003c\/i\u003e\u003cbr\u003e2. Stretched Skulls: Anamorphic Games and the \u003ci\u003eMemento Mortem Mortis\u003c\/i\u003e\u003cbr\u003eMetagame 3: \u003ci\u003eMemento Mortem Mortis\u003c\/i\u003e\u003cbr\u003e3. Blind Spots: \u003ci\u003eThe Phantom Pain\u003c\/i\u003e, \u003ci\u003eThe Helen Keller Simulator\u003c\/i\u003e, and Blindrunning\u003cbr\u003eMetagame 4: \u003ci\u003eIt Is Pitch Black\u003c\/i\u003e\u003cbr\u003e4. Hundred Thousand Billion Fingers: A Serial History of \u003ci\u003eSuper Mario Bros.\u003c\/i\u003e\u003cbr\u003eMetagame 5: \u003ci\u003e99 Exercises in Style\u003c\/i\u003e\u003cbr\u003e5. The Turn of the Tide: E-Sports, Moneyball, and the Undercurrency in \u003ci\u003eDota 2\u003c\/i\u003e\u003cbr\u003eMetagame 6: \u003ci\u003eTide Hunter\u003c\/i\u003e\u003cbr\u003e6. Breaking the Metagame: Feminist Spoilsports and Magic Circle Jerks\u003cbr\u003eAcknowledgments\u003cbr\u003eNotes\u003cbr\u003eBibliography\u003cbr\u003eGameography\u003cbr\u003eIndex\u003cbr\u003e\u003c\/p\u003e\u003c\/div\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003c\/font\u003e","brand":"Univ Of Minnesota Press","offers":[{"title":"Brand New","offer_id":52570080117016,"sku":"9780816687152","price":72.89,"currency_code":"GBP","in_stock":true}],"url":"https:\/\/freshlyprintedbooks.co.uk\/products\/metagaming-playing-competing-spectating-cheating-trading-making-and-breaking-videogames-hardback-9780816687152","provider":"Freshly Printed Books","version":"1.0","type":"link"}