{"product_id":"learning-in-virtual-worlds-research-and-applications-paperback-softback-9781771991339","title":"Learning in Virtual Worlds; Research and Applications (Paperback \/ softback) 9781771991339","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eLearning in Virtual Worlds\u003c\/font\u003e\u003cbr\u003e\r\n\u003cfont size=\"5\"\u003eResearch and Applications\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003cp\u003e\u003cfont size=\"4\"\u003eSue Gregory (Edited by), Mark J.W. Lee (Edited by), Barney Delgarno (Edited by), Belinda Tynan (Edited by)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9781771991339\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003ePaperback \/ softback, published 15 April 2016\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e352 pages, 52 b\u0026amp;w figures, 20 b\u0026amp;w tables\u003cbr\u003e22.9 x 15.2 x 2.6 cm, 0.532 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cmeta name='\"generator\"' content='\"HTML' tidy see www.w3.org\u003e\n\u003ctitle\u003e\u003c\/title\u003e\n\u003cp\u003eThree-dimensional (3D) immersive virtual worlds have been touted asbeing capable of facilitating highly interactive, engaging, multimodallearning experiences. Much of the evidence gathered to support theseclaims has been anecdotal but the potential that these environmentshold to solve traditional problems in online and technology-mediatededucation—primarily learner isolation and studentdisengagement—has resulted in considerable investments in virtualworld platforms like Second Life, OpenSimulator, and Open Wonderland byboth professors and institutions. To justify this ongoing and sustainedinvestment, institutions and proponents of simulated learningenvironments must assemble a robust body of evidence that illustratesthe most effective use of this powerful learning tool.\u003c\/p\u003e \u003cp\u003eIn this authoritative collection, a team of international expertsoutline the emerging trends and developments in the use of 3D virtualworlds for teaching and learning. They explore aspects of learnerinteraction with virtual worlds, such as user wayfinding in SecondLife, communication modes and perceived presence, and accessibilityissues for elderly or disabled learners. They also examine advancedtechnologies that hold potential for the enhancement of learnerimmersion and discuss best practices in the design and implementationof virtual world-based learning interventions and tasks. By evaluatingand documenting different methods, approaches, and strategies, thecontributors to \u003cem\u003eLearning in Virtual Worlds\u003c\/em\u003e offer importantinformation and insight to both scholars and practitioners in thefield.\u003c\/p\u003e \u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cmeta name='\"generator\"' content='\"HTML' tidy see www.w3.org\u003e\n\u003ctitle\u003e\u003c\/title\u003e\n\u003cp\u003eList of Abbreviations vii\u003c\/p\u003e \u003cp\u003eList of Tables and Figures ix\u003c\/p\u003e \u003cp\u003eAcknowledgements xiii\u003c\/p\u003e \u003cp\u003eForeword xv\u003c\/p\u003e \u003cp\u003eIntroduction xix\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e\u003cstrong\u003ePART ONE: HUMAN – COMPUTER INTERACTION\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003e1 Navigation and Wayfinding in Learning Spaces in 3D Virtual Worlds\/ \u003cem\u003eShailey Minocha and Christopher Hardy\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003e2 Communication Modality, Learning, and Second Life \/ \u003cem\u003eStephanyF. Wilkes\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003e3 Virtual Body: Implications for Identity, Interaction, andDidactics \/ \u003cem\u003eLaura Fedeli\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003e4 (In)Accessible Learning in Virtual Worlds \/ \u003cem\u003eRobert L. Todd,Jessica Pater, and Paul M. A. Baker\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003e5 Benefits of Second Life in the Ageing Population \/ \u003cem\u003eAnnSmith\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003e6 The Reality of Authentic Learning in Virtual Worlds \/ \u003cem\u003eHelen S.Farley\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e\u003cstrong\u003ePART TWO • ADVANCED TECHNOLOGY\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003e7 Conversational Agents in Second Life: Freudbot \/ \u003cem\u003eBob Heller,Mike Procter, and Corbin Rose\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003e8 Virtual Bots: Their Influence on Virtual Worlds, and How They CanIncrease Interactivity and Immersion through VirtualPREX \/ \u003cem\u003eTorstenReiners, Sue Gregory, and Vicki Knox\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e\u003cstrong\u003ePART THREE • LEARNING DESIGN ANDIMPLEMENTATION\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003e9 Analyzing Teaching Practices in Second Life: A Design Taxonomy forthe Implementation of Workshops in Virtual Worlds \/ \u003cem\u003eStevenWarburton and Margarita Pérez García\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003e10 Netconnect Virtual Worlds: Results of a Learning Experience \/\u003cem\u003eFrancesca Bertacchini and Assunta Tavernise\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003e11 Scaffolding Learning Through the Use of Virtual Worlds \/\u003cem\u003eChris Campbell and Leanne Cameron\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003e12 Challenges and Strategies in Designing Cross-national Learning:Team Projects in Virtual Worlds \/ \u003cem\u003ePaul Resta and MiriShonfeld\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003e13 Introduction to Laws Relevant to Virtual Worlds in HigherEducation \/ \u003cem\u003eLayla F. Tabatabaie\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003eConclusion 295\u003c\/p\u003e \u003cp\u003eList of Contributors 307\u003c\/p\u003e \u003cp\u003eIndex 315\u003c\/p\u003e \u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003c\/font\u003e","brand":"Athabasca University Press","offers":[{"title":"Brand New","offer_id":52637473210648,"sku":"9781771991339","price":29.29,"currency_code":"GBP","in_stock":true}],"url":"https:\/\/freshlyprintedbooks.co.uk\/products\/learning-in-virtual-worlds-research-and-applications-paperback-softback-9781771991339","provider":"Freshly Printed Books","version":"1.0","type":"link"}