{"product_id":"internet-spaceships-are-serious-business-an-eve-online-reader-paperback-softback-9780816699087","title":"Internet Spaceships Are Serious Business; An EVE Online Reader (Paperback \/ softback) 9780816699087","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eInternet Spaceships Are Serious Business\u003c\/font\u003e\u003cbr\u003e\r\n\u003cfont size=\"5\"\u003eAn EVE Online Reader\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003cp\u003e\u003cfont size=\"4\"\u003eMarcus Carter (Edited by), Kelly Bergstrom (Edited by), Darryl Woodford (Edited by)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9780816699087\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003ePaperback \/ softback, published 23 March 2016\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e296 pages, 29\u003cbr\u003e25.4 x 17.8 x 3.8 cm, 0.474 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cem\u003e\u003cfont size=\"3\"\u003e\u003cdiv\u003e\n\u003cp\u003e\"\u003ci\u003eInternet Spaceships Are Serious Business\u003c\/i\u003e is one of the most comprehensive collections of works on \u003ci\u003eEVE Online\u003c\/i\u003e ever produced, but written in language that is accessible to the uninitiated reader. It captures a side of \u003ci\u003eEVE\u003c\/i\u003e that is often lost in academic writings, and each chapter stands as a snapshot in time of one of the world’s most unique and well-studied massively multiplayer online games.\"-Brendan Drain, MMO expert\u003c\/p\u003e\n\u003cp\u003e\"A book as unique as \u003ci\u003eEVE\u003c\/i\u003e itself-it will make you think, help you understand a game you may never play, and afford a glimpse onto a less traveled byway of the gaming universe. The roster of authors is delightfully varied, with contributions from archivists, developers, players, PhD students, and researchers, broadening inquiry into a thoughtful, engaging treatment of a cherished game.\"-Bonnie Nardi, author of \u003ci\u003eMy Life as a Night Elf Priest: An Anthropological Account of “World of Warcraft”*\\\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\"By addressing everything from collaboration to conflict, from economics to embodiment, the authors of \u003ci\u003eInternet Spaceships Are Serious Business\u003c\/i\u003e use the specific case study of \u003ci\u003eEVE Online\u003c\/i\u003e to investigate how emerging digital technologies reshape selfhood and society.\"-Tom Boellstorff, author of \u003ci\u003eComing of Age in Second Life: An Anthropologist Explores the Virtually Human\u003c\/i\u003e\u003c\/p\u003e\n\u003c\/div\u003e \u003cdiv\u003e\u003cp\u003e\"This work serves as an excellent consideration of the world of EVE Online for any researcher.\"-American Journal of Play\u003c\/p\u003e\u003c\/div\u003e\u003c\/font\u003e\u003c\/em\u003e\u003c\/p\u003e\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cdiv\u003e\n\u003cp\u003e\u003ci\u003eEVE Online\u003c\/i\u003e is a socially complex, science-fiction-themed universe simulation and massively multiplayer online game (MMOG) first released in 2003. Notorious for its colossal battles and ruthless player culture, it has hundreds of thousands of players today. In this fascinating book, scholars, players, and \u003ci\u003eEVE\u003c\/i\u003e’s developer (CCP Games) examine the intricate world of \u003ci\u003eEVE\u003c\/i\u003e\u003ci\u003eOnline--\u003c\/i\u003eproviding authentic accounts of lived experience within a game with more than a decade of history and millions of “real” dollars behind it.\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eInternet Spaceships Are Serious Business\u003c\/i\u003e features contributions from outstanding \u003ci\u003eEVE Online\u003c\/i\u003e players, such as The Mittani, an infamous member of the game’s community, as well as academics from around the globe. They cover a wide range of subjects: the game’s technicalities and its difficulty; its projection of humanity’s future in space; the configuration of its unique, single-server game world; the global nature of warfare in its “nullsec” territory (and how \u003ci\u003eEVE\u003c\/i\u003e players have formed a global concept of time); stereotypes of Russian players; espionage play; in-game memorials to Vile Rat (aka U.S. State Department official Sean Smith, murdered in the 2012 Benghazi attack); its gendered playing experience; and CCP Games’ relationship with players; and its history and legacy.\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eInternet Spaceships Are Serious Business\u003c\/i\u003e is a must for \u003ci\u003eEVE Online\u003c\/i\u003e players interested in a broad perspective on their all-consuming game. It is also accessible to scholars, game designers seeking to understand and replicate the successful aspects unique to \u003ci\u003eEVE Online\u003c\/i\u003e, and even those who have never played this notoriously complex game.\u003c\/p\u003e\n\u003cp\u003eContributors: William Sims Bainbridge, National Science Foundation; Chribba; Jedrzej Czarnota; Kjartan Pierre Emilsson; Dan Erdman; Rebecca Fraimow; Martin R. Gibbs, U of Melbourne; Catherine Goodfellow; Kathryn Gronsbell; Keith Harrison; Kristin MacDonough; Mantou (Zhang Yuzhou); Oskar Milik; The Mittani (Alexander Gianturco); Joji Mori; Richard Page; Christopher Paul, Seattle U; Erica Titkemeyer, U of North Carolina at Chapel Hill; Nick Webber, Birmingham City U.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cdiv\u003e\u003cp\u003eContents\u003cbr\u003e Glossary of \u003ci\u003eEVE Online\u003c\/i\u003e Jargon\u003cbr\u003e Introduction\u003cbr\u003e Marcus Carter, Kelly Bergstrom, and Darryl Woodford\u003cbr\u003e 1. \u003ci\u003eEVE Online\u003c\/i\u003e for the Uninitiated\u003cbr\u003e Kelly Bergstrom and Marcus Carter\u003cbr\u003e 2. \u003ci\u003eEVE\u003c\/i\u003e\u003ci\u003eOnline\u003c\/i\u003e Is Hard and It Matters\u003cbr\u003e Christopher Paul\u003cbr\u003e 3. Virtual Interstellar Travel\u003cbr\u003e William Sims Bainbridge\u003cbr\u003e 4. Universes, Metaverses, and Multiverses\u003cbr\u003e Kjartan Pierre Emilsson\u003cbr\u003e 5. The Digital Grind: Time and Labor as Resources of War in \u003ci\u003eEVE Online\u003c\/i\u003e\u003cbr\u003e Oskar Milik\u003cbr\u003e 6. The Russians Are Coming! Stereotypes and Perceptions of “Russianness” in \u003ci\u003eEVE Online\u003c\/i\u003e\u003cbr\u003e Catherine Goodfellow\u003cbr\u003e 7. The Art of Selling Trust\u003cbr\u003e Chribba\u003cbr\u003e 8. We Play Something Awful: Goon Projects and Pervasive Practice on Online Games\u003cbr\u003e Richard Page\u003cbr\u003e 9. The Accidental Spymaster\u003cbr\u003e Keith Harrison\u003cbr\u003e 10. The Evolution of Player Organizations: A Goonswarm Perspective\u003cbr\u003e The Mittani (Alexander Gianturco)\u003cbr\u003e 11. RIP Vile Rat: Makeshift Memorials in \u003ci\u003eEVE Online\u003c\/i\u003e\u003cbr\u003e Martin R. Gibbs, Marcus Carter, and Joji Mori\u003cbr\u003e 12. Imagined Capsuleers: Reframing Discussions about Gender and \u003ci\u003eEVE Online\u003c\/i\u003e\u003cbr\u003e Kelly Bergstrom\u003cbr\u003e 13. The Social System in \u003ci\u003eEVE Online\u003c\/i\u003e\u003cbr\u003e Mantou (Zhang Yuzhou)\u003cbr\u003e 14. Do \u003ci\u003eEVE Online \u003c\/i\u003ePlayers Dream of Icelandic Spaceships? The Role and Mechanisms of Co-creation in CCP’s Success\u003cbr\u003e Jedrzej Czarnota\u003cbr\u003e 15. \u003ci\u003eEVE\u003c\/i\u003e\u003ci\u003eOnline\u003c\/i\u003e as History\u003cbr\u003e Nick Webber\u003cbr\u003e 16. On the \u003ci\u003eEVE\u003c\/i\u003e of Preservation: Conserving a Complex Universe\u003cbr\u003e Kristin MacDonough, Rebecca Fraimow, Dan Erdman, Kathryn Gronsbell, and Erica Titkemeyer\u003cbr\u003e Contributors\u003cbr\u003e Index\u003c\/p\u003e\u003c\/div\u003e\n\u003cbr\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003c\/font\u003e","brand":"Univ Of Minnesota Press","offers":[{"title":"Brand New","offer_id":52695028662552,"sku":"9780816699087","price":15.99,"currency_code":"GBP","in_stock":true}],"url":"https:\/\/freshlyprintedbooks.co.uk\/products\/internet-spaceships-are-serious-business-an-eve-online-reader-paperback-softback-9780816699087","provider":"Freshly Printed Books","version":"1.0","type":"link"}