{"product_id":"games-programming-paperback-9780521271103","title":"Games Programming (Paperback) 9780521271103","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eGames Programming\u003c\/font\u003e\u003cbr\u003e\r\n\r\n\r\n\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eGames Programming has been written for the personal computer owner who is setting out to write fams programs.\u003c\/em\u003e\u003c\/p\u003e\r\n\r\n\r\n\u003cp\u003e\u003cfont size=\"4\"\u003eEric Solomon (Author)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9780521271103, Cambridge University Press\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003ePaperback, published 14 June 1984\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e272 pages\u003cbr\u003e22.6 x 15.1 x 1.8 cm, 0.36 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cem\u003e\u003cfont size=\"3\"\u003e\"This is quite a comprehensive text, and is a good introduction to anyone who might want to implement a game in computer terms.\"   Computer Bulletin\u003c\/font\u003e\u003c\/em\u003e\u003c\/p\u003e\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003eGames Programming has been written for the personal computer owner who is setting out to write fams programs. It charts the territory which lies beyond the simplistic arcade game and which leads to the more intellectually exciting game moderators and learning programs. This is not another book of program listings, nor does it present game algorithms in isolation from the computer methods which make them work. The aim is to equip the reader with an awareness of modern techniques of structured programming, a robust attitude to computer languages, and a source of valuable 'know how'.\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e1. Introduction\u003cbr\u003e 2. Computer participation in games\u003cbr\u003e 3. Program design and implementation\u003cbr\u003e 4. Programming techniques for games\u003cbr\u003e 5. Mathematical techniques for games\u003cbr\u003e 6. Simulation games\u003cbr\u003e 7. Terrain models\u003cbr\u003e 8. Abstract games\u003cbr\u003e 9. The future\u003cbr\u003e References\u003cbr\u003e Index.\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eSubject Areas: Parallel processing [\u003ca title=\"See our other books on Parallel processing\" href=\"https:\/\/freshlyprintedbooks.co.uk\/search?q=%22Parallel%20processing%20%5BUYFP%5D%22\"\u003eUYFP\u003c\/a\u003e]\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\u003c\/font\u003e","brand":"Cambridge University Press","offers":[{"title":"Default Title","offer_id":46002368512280,"sku":"9780521271103","price":44.46,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/2037\/5320\/products\/9780521271103i_a519647e-7763-48e0-a0be-5b849cc92b12.jpg?v=1691374303","url":"https:\/\/freshlyprintedbooks.co.uk\/products\/games-programming-paperback-9780521271103","provider":"Freshly Printed Books","version":"1.0","type":"link"}