{"product_id":"enhanced-visualization-making-space-for-3-d-images-hardback-9780471786290","title":"Enhanced Visualization; Making Space for 3-D Images (Hardback) 9780471786290","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eEnhanced Visualization\u003c\/font\u003e\u003cbr\u003e\r\n\u003cfont size=\"5\"\u003eMaking Space for 3-D Images\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003cp\u003e\u003cfont size=\"4\"\u003eBarry G. Blundell (Author)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9780471786290, Wiley\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eHardback, published 27 March 2007\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e448 pages\u003cbr\u003e24.1 x 16.1 x 2.7 cm, 0.748 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cem\u003e\u003cfont size=\"3\"\u003e\"…the book will give you both the scientific and factual basis to express the outcome of the visualisation process in the most effective way.\" (\u003ci\u003eBritish Computer Society Book Reviews\u003c\/i\u003e)  \u003cp\u003e\"…a wonderful introduction to multidimensional display systems for people new to the field, and can also serve as a great reference for practitioners.\" (\u003ci\u003eComputing Reviews.com\u003c\/i\u003e, September 13, 2007)\u003c\/p\u003e\u003c\/font\u003e\u003c\/em\u003e\u003c\/p\u003e\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003eThis book builds on a previous work (‘Creative 3-D Display and Interaction Interfaces’) but may be read as a stand-alone book. A trans-disciplinary approach is adopted thereby making the content accessible to wide-ranging audiences from both the sciences and humanities. Additionally, the book is highly relevant to computer users who would like to learn more about new approaches to computer interaction, to those wishing to develop new forms of creative digital media and to those within industry who are involved in the advancement of computers and computer related products.\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003ePreface.  \u003cp\u003e\u003c\/p\u003e Acknowledgements.  \u003cp\u003e\u003c\/p\u003e \u003cb\u003eChapter One. Setting the Scene.\u003c\/b\u003e  \u003cp\u003e\u003c\/p\u003e 1.1 Introduction.  \u003cp\u003e\u003c\/p\u003e 1.2 Historical Background.  \u003cp\u003e\u003c\/p\u003e 1.2.1 Interaction.  \u003cp\u003e\u003c\/p\u003e 1.2.2 The Display, Data Stream and Interaction Tool Interface.  \u003cp\u003e\u003c\/p\u003e 1.2.3 The Conventional Display.  \u003cp\u003e\u003c\/p\u003e 1.2.4 Raster and Vector Graphics.  \u003cp\u003e\u003c\/p\u003e 1.3 Working within a 2-D Space.  \u003cp\u003e\u003c\/p\u003e 1.4 Concerning Interaction.  \u003cp\u003e\u003c\/p\u003e 1.5 Image and Interaction Spaces.  \u003cp\u003e\u003c\/p\u003e 1.6 Introducing Volumetric and Varifocal Techniques.  \u003cp\u003e\u003c\/p\u003e 1.6.1 The Volumetric Technique.  \u003cp\u003e\u003c\/p\u003e 1.6.2 The Essence of the Volumetric paradigm.  \u003cp\u003e\u003c\/p\u003e 1.6.3 The Varifocal Approach.  \u003cp\u003e\u003c\/p\u003e 1.7 Discussion.  \u003cp\u003e\u003c\/p\u003e 1.8 Investigations.  \u003cp\u003e\u003c\/p\u003e \u003cb\u003eChapter Two. Aspects of the Visual System.\u003c\/b\u003e  \u003cp\u003e\u003c\/p\u003e 2.1 Introduction.  \u003cp\u003e\u003c\/p\u003e 2.2 Some Characteristics of the Eye.  \u003cp\u003e\u003c\/p\u003e 2.3 Depth Cues.  \u003cp\u003e\u003c\/p\u003e 2.3.1 Pictorial Cues.  \u003cp\u003e\u003c\/p\u003e 2.3.2 Oculomotor Cues.  \u003cp\u003e\u003c\/p\u003e 2.3.3 Motion Parallax.  \u003cp\u003e\u003c\/p\u003e 2.3.4 Stereopsis (Binocular Parallax).  \u003cp\u003e\u003c\/p\u003e 2.4 Considerations on Image Refresh.  \u003cp\u003e\u003c\/p\u003e 2.5 Discussion.  \u003cp\u003e\u003c\/p\u003e 2.6 Investigations.  \u003cp\u003e\u003c\/p\u003e \u003cb\u003eChapter 3. Creative 3-D Display Techniques.\u003c\/b\u003e  \u003cp\u003e\u003c\/p\u003e 3.1Introduction.  \u003cp\u003e\u003c\/p\u003e 3.2 Display Subsystems.  \u003cp\u003e\u003c\/p\u003e 3.3 Stereoscopic Techniques.  \u003cp\u003e\u003c\/p\u003e 3.3.1 A ‘Fog Penetrating’ Televisor.  \u003cp\u003e\u003c\/p\u003e 3.4Extending the Stereoscopic Approach.  \u003cp\u003e\u003c\/p\u003e 3.5 The Physical 3-D Image and its Electronic Rendition.  \u003cp\u003e\u003c\/p\u003e 3.6 Multi-view Displays.  \u003cp\u003e\u003c\/p\u003e 3.7 On Painting and Sculpture.  \u003cp\u003e\u003c\/p\u003e 3.7.1 Information Content.  \u003cp\u003e\u003c\/p\u003e 3.7.2 Working within a 3-D Space.  \u003cp\u003e\u003c\/p\u003e 3.7.3 Display Capability.  \u003cp\u003e\u003c\/p\u003e 3.8 Discussion.  \u003cp\u003e\u003c\/p\u003e 3.9 Investigations.  \u003cp\u003e\u003c\/p\u003e \u003cb\u003eChapter 4. The Swept-Volume Approach.\u003c\/b\u003e  \u003cp\u003e\u003c\/p\u003e 4.1 Introduction.  \u003cp\u003e\u003c\/p\u003e 4.2 Exemplar Swept-Volume Techniques.  \u003cp\u003e\u003c\/p\u003e 4.3 Swept-Volume Subsystems.  \u003cp\u003e\u003c\/p\u003e 4.3.1 Image Space Creation.  \u003cp\u003e\u003c\/p\u003e 4.3.2 Voxel Generation.  \u003cp\u003e\u003c\/p\u003e 4.3.3 Voxel Activation.  \u003cp\u003e\u003c\/p\u003e 4.4 Parallelism in Voxel Activation.  \u003cp\u003e\u003c\/p\u003e 4.4.1 Restrictions in Voxel Activation.  \u003cp\u003e\u003c\/p\u003e 4.4.2 Designing for Predictability.  \u003cp\u003e\u003c\/p\u003e 4.5 Hardware Based Characterisation.  \u003cp\u003e\u003c\/p\u003e 4.6 The Acceptance of Motion.  \u003cp\u003e\u003c\/p\u003e 4.7 Dead Zones.  \u003cp\u003e\u003c\/p\u003e 4.7.1 The Voxel Placement Dead Zone.  \u003cp\u003e\u003c\/p\u003e 4.7.2 Distortional (Elongation) Dead Zone.  \u003cp\u003e\u003c\/p\u003e 4.7.3 The Visual Dead Zone.  \u003cp\u003e\u003c\/p\u003e 4.7.4 Other Forms of Dead Zone.  \u003cp\u003e\u003c\/p\u003e 4.8 Discussion.  \u003cp\u003e\u003c\/p\u003e 4.9 Investigations.  \u003cp\u003e\u003c\/p\u003e \u003cb\u003eChapter 5. The Static-Volume Approach.\u003c\/b\u003e  \u003cp\u003e\u003c\/p\u003e 5.1 Introduction.  \u003cp\u003e\u003c\/p\u003e 5.2 An Elementary Static-Volume Implementation.  \u003cp\u003e\u003c\/p\u003e 5.3 Image Space Composition.  \u003cp\u003e\u003c\/p\u003e 5.4 The Classification of Static-Volume Systems.  \u003cp\u003e\u003c\/p\u003e 5.5 Voxel Visibility.  \u003cp\u003e\u003c\/p\u003e 5.6 Beam Intersection and the Stepwise Excitation of Fluorescence.  \u003cp\u003e\u003c\/p\u003e 5.6.1 The Stepwise Excitation of Fluorescence in Gaseous Media.  \u003cp\u003e\u003c\/p\u003e 5.6.2 The Stepwise Excitation of Fluorescence in Non-Gaseous Media.  \u003cp\u003e\u003c\/p\u003e 5.7 The Photochromic Approach.  \u003cp\u003e\u003c\/p\u003e 5.8 Dead Zones.  \u003cp\u003e\u003c\/p\u003e 5.9 Discussion.  \u003cp\u003e\u003c\/p\u003e 5.10 Investigations.  \u003cp\u003e\u003c\/p\u003e \u003cb\u003eChapter 6. Swept-Volume Systems: Limited Viewing Freedom.\u003c\/b\u003e  \u003cp\u003e\u003c\/p\u003e 6.1 Introduction.  \u003cp\u003e\u003c\/p\u003e 6.2 Image Slices and Image Planes.  \u003cp\u003e\u003c\/p\u003e 6.3 John Logie Baird Makes Space for the Third Dimension.  \u003cp\u003e\u003c\/p\u003e 6.3.1 Perhaps the First Swept-Volume Displays.  \u003cp\u003e\u003c\/p\u003e 6.3.2 Baird Advances Volumetric Image Depiction.  \u003cp\u003e\u003c\/p\u003e 6.4 Parallel Image Planes Using Translational Motion.  \u003cp\u003e\u003c\/p\u003e 6.4.1 A Reciprocating CRT.  \u003cp\u003e\u003c\/p\u003e 6.4.2 Image Slices Focused onto a Moving Screen.  \u003cp\u003e\u003c\/p\u003e 6.4.3 Image Slices Reflected by a Mirror: A Sinusoidal Velocity Profile.  \u003cp\u003e\u003c\/p\u003e 6.4.4 The Peritron.  \u003cp\u003e\u003c\/p\u003e 6.4.5 Image Slices Reflected using a Linearly Moving Mirror.  \u003cp\u003e\u003c\/p\u003e 6.4.6 Image Slices Created using an Active Surface of Emission.  \u003cp\u003e\u003c\/p\u003e 6.5 Parallel Image Planes Using Rotational Motion.  \u003cp\u003e\u003c\/p\u003e 6.5.1 Image Planes Formed by Rotors Equipped with an Active Surface of Emission.  \u003cp\u003e\u003c\/p\u003e 6.5.2 Image Planes Formed by the Rotation of a Series of Mirrors.  \u003cp\u003e\u003c\/p\u003e 6.5.3 Image Planes Formed by the Rotation of a Fiber Optic Bundle.  \u003cp\u003e\u003c\/p\u003e 6.5.4 The Archimedes Spiral Approach.  \u003cp\u003e\u003c\/p\u003e 6.6 Discussion.  \u003cp\u003e\u003c\/p\u003e 6.7 Investigations.  \u003cp\u003e\u003c\/p\u003e \u003cb\u003eChapter 7. Low Parallelism Swept-Volume Systems.\u003c\/b\u003e  \u003cp\u003e\u003c\/p\u003e 7.1 Introduction.  \u003cp\u003e\u003c\/p\u003e 7.2 The Planar Screen and Fixed Beam Source(s).  \u003cp\u003e\u003c\/p\u003e 7.2.1 The Planar Screen and Stationary Electron Gun(s).  \u003cp\u003e\u003c\/p\u003e 7.2.2 The Video Frequency with Exhaustive Scanning.  \u003cp\u003e\u003c\/p\u003e 7.3 The Planar Screen and Constant Beam Source Geometry.  \u003cp\u003e\u003c\/p\u003e 7.3.1 The Planar Screen and Co-Rotating Electron Guns.  \u003cp\u003e\u003c\/p\u003e 7.3.2 The Planar Screen and Non-Evasive Projection Techniques.  \u003cp\u003e\u003c\/p\u003e 7.4 A Helical Screen and Passive SOE.  \u003cp\u003e\u003c\/p\u003e 7.4.1 A Helix within a CRT.  \u003cp\u003e\u003c\/p\u003e 7.4.2 HL3D Systems.  \u003cp\u003e\u003c\/p\u003e 7.4.3 Projection onto a Helical screen.  \u003cp\u003e\u003c\/p\u003e 7.5 Alternative Configurations.  \u003cp\u003e\u003c\/p\u003e 7.5.1 A Tilted Planar Screen.  \u003cp\u003e\u003c\/p\u003e 7.5.2 An Alternative Screen Shape.  \u003cp\u003e\u003c\/p\u003e 7.5.3 Augmenting the Planar Screen.  \u003cp\u003e\u003c\/p\u003e 7.5.4 A Sliced Fiber Bundle.  \u003cp\u003e\u003c\/p\u003e 7.5.5 Two Degrees of Freedom.  \u003cp\u003e\u003c\/p\u003e 7.6 An Early Volumetric Radar Display.  \u003cp\u003e\u003c\/p\u003e 7.7 Discussion.  \u003cp\u003e\u003c\/p\u003e 7.8 Investigations.  \u003cp\u003e\u003c\/p\u003e \u003cb\u003eChapter 8. Highly Parallel Swept-Volume Systems.\u003c\/b\u003e  \u003cp\u003e\u003c\/p\u003e 8.1 Introduction.  \u003cp\u003e\u003c\/p\u003e 8.2 The Planar Screen and Active Surface of Emission.  \u003cp\u003e\u003c\/p\u003e 8.3 The Planar Screen and Passive Surface of Emission.  \u003cp\u003e\u003c\/p\u003e 8.3.1 A Plurality of Scanned Beam sources.  \u003cp\u003e\u003c\/p\u003e 8.3.2 The Perspecta Display.  \u003cp\u003e\u003c\/p\u003e 8.3.3 Images cast onto Rotating Mirrors.  \u003cp\u003e\u003c\/p\u003e 8.4 The Helical Screen and Active Surface of Emission.  \u003cp\u003e\u003c\/p\u003e 8.5 The Helical screen and Passive Surface of Emission.  \u003cp\u003e\u003c\/p\u003e 8.6 The Relative Rotations of a Screen and an Array of Light Sources.  \u003cp\u003e\u003c\/p\u003e 8.7 The Spinning Lens Approach.  \u003cp\u003e\u003c\/p\u003e 8.8 Discussion.  \u003cp\u003e\u003c\/p\u003e 8.9 Investigations.  \u003cp\u003e\u003c\/p\u003e \u003cb\u003eChapter 9. Static-Volume Systems: Example Implementations.\u003c\/b\u003e  \u003cp\u003e\u003c\/p\u003e 9.1 Introduction.  \u003cp\u003e\u003c\/p\u003e 9.2 The Use of an Active Matrix of Voxel Generation Elements.  \u003cp\u003e\u003c\/p\u003e 9.2.1 From Bulbs to Gas Discharge.  \u003cp\u003e\u003c\/p\u003e 9.2.2 A Gas Discharge Display.  \u003cp\u003e\u003c\/p\u003e 9.2.3 An Optical Fiber Technique.  \u003cp\u003e\u003c\/p\u003e 9.2.4 A Stack of LCD Panels Illuminated with Polarized Light.  \u003cp\u003e\u003c\/p\u003e 9.3 Voxel Activation Using Directed Beam Sources.  \u003cp\u003e\u003c\/p\u003e 9.3.1 Electron Beams and a Series of Screen Meshes.  \u003cp\u003e\u003c\/p\u003e 9.3.2 An Image Space Comprising Dust Particles.  \u003cp\u003e\u003c\/p\u003e 9.4 The DepthCube?  \u003cp\u003e\u003c\/p\u003e 9.5 The Beam Intersection Approach.  \u003cp\u003e\u003c\/p\u003e 9.5.1 The Stepwise Excitation of Mercury Vapour.  \u003cp\u003e\u003c\/p\u003e 9.5.2 Erbium Doped Calcium Fluoride.  \u003cp\u003e\u003c\/p\u003e 9.5.3 Rare Earth Doped ZBLAN.  \u003cp\u003e\u003c\/p\u003e 9.5.4 The use of Phosphor Particles Dispersed in a 3-D Medium.  \u003cp\u003e\u003c\/p\u003e 9.5.5 Beam Intersection in a Phosphor Cloud.  \u003cp\u003e\u003c\/p\u003e 9.5.6 The Intersection of Particle Beams in a Gas.  \u003cp\u003e\u003c\/p\u003e 9.6 Stacking Image Slices.  \u003cp\u003e\u003c\/p\u003e 9.6.1 The Use of Beam Splitters: Basic Configuration.  \u003cp\u003e\u003c\/p\u003e 9.6.2 The Use of Beam Splitters: With Additional Optical Components.  \u003cp\u003e\u003c\/p\u003e 9.7 Discussion.  \u003cp\u003e\u003c\/p\u003e 9.8 Investigations.  \u003cp\u003e\u003c\/p\u003e \u003cb\u003eChapter 10. Varifocal Mirror Techniques.\u003c\/b\u003e  \u003cp\u003e\u003c\/p\u003e 10.1 Introduction.  \u003cp\u003e\u003c\/p\u003e 10.2 The Geometry of the Curved Mirror.  \u003cp\u003e\u003c\/p\u003e 10.3 Spherical Aberration.  \u003cp\u003e\u003c\/p\u003e 10.4 Technical Considerations.  \u003cp\u003e\u003c\/p\u003e 10.4.1 Image Update and Acoustic Noise.  \u003cp\u003e\u003c\/p\u003e 10.4.2 Mirror Motion.  \u003cp\u003e\u003c\/p\u003e 10.5 Varifocal Display System Development.  \u003cp\u003e\u003c\/p\u003e 10.5.1 The Work of Alan Traub.  \u003cp\u003e\u003c\/p\u003e 10.5.2 The Work of Eric Rawson.  \u003cp\u003e\u003c\/p\u003e 10.5.3 The Work of \u003cst1:place w:st=\"on\"\u003e\u003cst1:city w:st=\"on\"\u003eLawrence\u003c\/st1:city\u003e\u003c\/st1:place\u003e Sher.  \u003cp\u003e\u003c\/p\u003e 10.5.4 The Application of the Varifocal Mirror to Medical Imaging.  \u003cp\u003e\u003c\/p\u003e 10.5.5 The Work of King and \u003cst1:place w:st=\"on\"\u003e\u003cst1:state w:st=\"on\"\u003eBerry\u003c\/st1:state\u003e\u003c\/st1:place\u003e.  \u003cp\u003e\u003c\/p\u003e 10.5 Discussion.  \u003cp\u003e\u003c\/p\u003e 10.6 Investigations.  \u003cp\u003e\u003c\/p\u003e \u003cb\u003eChapter 11. The Graphics Pipeline and Interaction Issues.\u003c\/b\u003e  \u003cp\u003e\u003c\/p\u003e 11.1 Introduction.  \u003cp\u003e\u003c\/p\u003e 11.2 Graphics Engine: Input and Output.  \u003cp\u003e\u003c\/p\u003e 11.3 The Graphics Engine: Sequential Voxel Activation.  \u003cp\u003e\u003c\/p\u003e 11.4 The Graphics Engine: Parallel Voxel Activation.  \u003cp\u003e\u003c\/p\u003e 11.4.1 A Parallel Architecture.  \u003cp\u003e\u003c\/p\u003e 11.5 Parallel Data Transfer.  \u003cp\u003e\u003c\/p\u003e 11.6 Concerning Interaction.  \u003cp\u003e\u003c\/p\u003e 11.6.1 The ‘Free Space’ Image.  \u003cp\u003e\u003c\/p\u003e 11.6.2 ?Free? Image Space: Directly Generated and Projection Techniques.  \u003cp\u003e\u003c\/p\u003e 11.7 Discussion.  \u003cp\u003e\u003c\/p\u003e 11.8 Investigations.  \u003cp\u003e\u003c\/p\u003e \u003cb\u003eChapter 12. General Discussion: Suggestions Du Jour.\u003c\/b\u003e  \u003cp\u003e\u003c\/p\u003e 12.1 Introduction.  \u003cp\u003e\u003c\/p\u003e 12.2 The Varifocal Technique.  \u003cp\u003e\u003c\/p\u003e 12.3 Do Electron Beams Have a Future Role in Voxel Activation?.  \u003cp\u003e\u003c\/p\u003e 12.4 Gas Discharge Devices.  \u003cp\u003e\u003c\/p\u003e 12.5 The Stepwise Excitation of Fluorescence.  \u003cp\u003e\u003c\/p\u003e 12.6 Other Approaches.  \u003cp\u003e\u003c\/p\u003e 12.7 Discussion.  \u003cp\u003e\u003c\/p\u003e Appendix: A General Summary of Some Swept-Volume Display Characteristics.  \u003cp\u003e\u003c\/p\u003e References.  \u003cp\u003e\u003c\/p\u003e Index.\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eSubject Areas: Electronics \u0026amp; communications engineering [\u003ca title=\"See our other books on Electronics \u0026amp; communications engineering\" href=\"https:\/\/freshlyprintedbooks.co.uk\/search?q=%22Electronics%20\u0026amp;%20communications%20engineering%20%5BTJ%5D%22\"\u003eTJ\u003c\/a\u003e]\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\u003c\/font\u003e","brand":"Wiley-Interscience","offers":[{"title":"Brand New","offer_id":52298054730008,"sku":"9780471786290","price":116.29,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/2037\/5320\/files\/9780471786290.jpg?v=1781733151","url":"https:\/\/freshlyprintedbooks.co.uk\/products\/enhanced-visualization-making-space-for-3-d-images-hardback-9780471786290","provider":"Freshly Printed Books","version":"1.0","type":"link"}