{"product_id":"digital-playgrounds-the-hidden-politics-of-childrens-online-play-spaces-virtual-worlds-and-connected-games-paperback-softback-9781442615564","title":"Digital Playgrounds; The Hidden Politics of Children's Online Play Spaces, Virtual Worlds, and Connected Games (Paperback \/ softback) 9781442615564","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eDigital Playgrounds\u003c\/font\u003e\u003cbr\u003e\r\n\u003cfont size=\"5\"\u003eThe Hidden Politics of Children's Online Play Spaces, Virtual Worlds, and Connected Games\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003cp\u003e\u003cfont size=\"4\"\u003eSara M. Grimes (Author)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9781442615564\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003ePaperback \/ softback, published 22 July 2021\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e372 pages, 8 b\u0026amp;w tables\u003cbr\u003e22.9 x 15.2 x 1.9 cm, 0.52 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cem\u003e\u003cfont size=\"3\"\u003e\u003cp\u003e\"In framing the implications of her inquiry around questions of children\u0026amp;#x2019;s rights, Grimes\u0026amp;#x2019; work models the attention that these topics warrant and highlights the urgent stakes of children\u0026amp;#x2019;s online play. This book charts a history and a theoretical framework that establishes a new and higher bar for children\u0026amp;#x2019;s media research. It is a foundational text in contemporary children\u0026amp;#x2019;s media studies and will remain so for the foreseeable future.\"\u003c\/p\u003e - Meredith A. Bak, Rutgers University-Camden (\u003cem\u003eMedia Industries Journal\u003c\/em\u003e)\u003c\/font\u003e\u003c\/em\u003e\u003c\/p\u003e\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cp\u003e\u003cem\u003eDigital Playgrounds\u003c\/em\u003e explores the key developments, trends, debates, and controversies that have shaped children\u0026amp;#x2019;s commercial digital play spaces over the past two decades. It argues that children\u0026amp;#x2019;s online playgrounds, virtual worlds, and connected games are much more than mere sources of fun and diversion – they serve as the sites of complex negotiations of power between children, parents, developers, politicians, and other actors with a stake in determining what, how, and where children\u0026amp;#x2019;s play unfolds.\u003c\/p\u003e \u003cp\u003eThrough an innovative, transdisciplinary framework combining science and technology studies, critical communication studies, and children\u0026amp;#x2019;s cultural studies, \u003cem\u003eDigital Playgrounds\u003c\/em\u003e focuses on the contents and contexts of actual technological artefacts as a necessary entry point for understanding the meanings and politics of children\u0026amp;#x2019;s digital play. The discussion draws on several research studies on a wide range of digital playgrounds designed and marketed to children aged six to twelve years, revealing how various problematic tendencies prevent most digital play spaces from effectively supporting children\u0026amp;#x2019;s culture, rights, and – ironically – play.\u003c\/p\u003e \u003cp\u003e\u003cem\u003eDigital Playgrounds\u003c\/em\u003e lays the groundwork for a critical reconsideration of how existing approaches might be used in the development of new regulation, as well as best practices for the industries involved in making children\u0026amp;#x2019;s digital play spaces. In so doing, it argues that children\u0026amp;#x2019;s online play spaces be reimagined as a crucial new form of public sphere in which children\u0026amp;#x2019;s rights and digital citizenship must be prioritized.\u003c\/p\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cp\u003eIntroduction\u003c\/p\u003e \u003cp\u003eDigitizing Playgrounds and Technologizing Play\u003cbr\u003eWhat This Book Is About\u003cbr\u003eWhy Looking Back Helps Us Move Forward\u003cbr\u003eBuilding a Children\u0026amp;#x2019;s Technology Studies Framework\u003cbr\u003eChapter Overview\u003c\/p\u003e \u003cp\u003e1. The Importance of Digital Play\u003c\/p\u003e \u003cp\u003eConflicting Views of Children\u0026amp;#x2019;s Play\u003cbr\u003eConflicting Views of Mediated Play\u003cbr\u003eLicensed Toys and Media Supersystems\u003cbr\u003eDigital Game Controversies and Dichotomies\u003cbr\u003eDangerous Games and Risky Gamers\u003cbr\u003eGames for \"Good\" Girls\u003cbr\u003eBad Game(r)s, Good Game(r)s\u003cbr\u003eMoving Forward\u003cbr\u003eLooking at \"Stuff\" and Structures\u003cbr\u003eResituating Children\u0026amp;#x2019;s Play\u003cbr\u003eConclusion\u003c\/p\u003e \u003cp\u003e2. Small Worlds and Walled Gardens\u003c\/p\u003e \u003cp\u003eA Brief History of Children\u0026amp;#x2019;s Digital Playgrounds\u003cbr\u003eOnline Games: Portals, Arcades, and Environments, 2003–2005\u003cbr\u003eNeopets\u003cbr\u003eThe Virtual World Boom, 2005–2008\u003cbr\u003eDesign Trends and Disparities\u003cbr\u003eBeyond the Computer Screen\u003cbr\u003eWeb-Enabled Consoles\u003cbr\u003eConnected Games Go Mobile\u003cbr\u003eToys-to-Life and Cross-Platform Games\u003cbr\u003eConclusion\u003c\/p\u003e \u003cp\u003e3. Commercializing Play(grounds)\u003c\/p\u003e \u003cp\u003eRevisiting Supersystems and Structures\u003cbr\u003eTexts and Contexts\u003cbr\u003eAffordances and Design Limitations\u003cbr\u003eCommercializing Gameplay\u003cbr\u003eThe Velvet Rope\u003cbr\u003eCross-Promotion and Branding\u003cbr\u003eImmersive Third-Party Advertising\u003cbr\u003eBrand Ambassadors\u003cbr\u003eWhen Stories, Designs, and Commercial Priorities Align\u003cbr\u003eConclusion\u003c\/p\u003e \u003cp\u003e4. From Rules of Play to Censorship\u003c\/p\u003e \u003cp\u003eThe Primacy of Rules in Digital Games\u003cbr\u003eDesign(ed) Rules\u003cbr\u003eWritten Rules, Rulebooks, and Codes of Conduct\u003cbr\u003eWho Follows the Rules Anyway?\u003cbr\u003eWhy Breaking Rules Is Important\u003cbr\u003eNegotiating Encoded Rules\u003cbr\u003eChildren Bending, but Not Breaking, the Rules\u003cbr\u003eIce Goths and BarbieBoys\u003cbr\u003eFlash Mobs and Copycats\u003cbr\u003ePlaying in the Margins of Manoeuvre\u003cbr\u003eConclusion\u003c\/p\u003e \u003cp\u003e5. Safety First, Privacy Later\u003c\/p\u003e \u003cp\u003eChildren\u0026amp;#x2019;s Data and Privacy\u003cbr\u003eThe COPPA Rule Revised\u003cbr\u003eReframing Privacy Protections as Safety Mechanisms\u003cbr\u003ePrivacy Policies\u003cbr\u003e\"Safety\" by Design\u003cbr\u003eSafety as a Key Selling Point\u003cbr\u003eFreedom of Expression as a Collateral Cost of Safety\u003cbr\u003eSecret Spaces and \"Unsafe\" Places\u003cbr\u003eUnsafe and Risky Play\u003cbr\u003eConclusion\u003c\/p\u003e \u003cp\u003e6. Playing as Making and Creating\u003c\/p\u003e \u003cp\u003ePlaying and Making Digital Games\u003cbr\u003eChildren\u0026amp;#x2019;s Literacy, Agency, and Cultural Rights\u003cbr\u003eTerms of Service, Terms of Play\u003cbr\u003eWho Owns Children\u0026amp;#x2019;s Content in Digital Playgrounds?\u003cbr\u003eNew Creative Opportunities, Same Old Terms\u003cbr\u003eUser Rights in Minecraft\u003cbr\u003eFandom and Fair Use as Consumer Practice\u003cbr\u003eConclusion\u003c\/p\u003e \u003cp\u003e7. The Politics of Children\u0026amp;#x2019;s Digital Play\u003c\/p\u003e \u003cp\u003eWhere We Are, and How We Got Here\u003cbr\u003eThe (Four) Problems with Digital Playgrounds\u003cbr\u003ePrivacy, Secrets, and Selfhood\u003cbr\u003eCensorship and Freedom of Expression\u003cbr\u003eOwnership, Authorship, and Copyright\u003cbr\u003eCommercial Content and Control\u003cbr\u003eThe Digital Playground as Public Sphere\u003c\/p\u003e \u003cp\u003eBibliography\u003c\/p\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003c\/font\u003e","brand":"University of Toronto Press","offers":[{"title":"Brand New","offer_id":52740237754648,"sku":"9781442615564","price":27.56,"currency_code":"GBP","in_stock":true}],"url":"https:\/\/freshlyprintedbooks.co.uk\/products\/digital-playgrounds-the-hidden-politics-of-childrens-online-play-spaces-virtual-worlds-and-connected-games-paperback-softback-9781442615564","provider":"Freshly Printed Books","version":"1.0","type":"link"}