{"product_id":"architectural-design-with-sketchup-3d-modeling-extensions-bim-rendering-making-scripting-and-layout-paperback-softback-9781394161133","title":"Architectural Design with SketchUp; 3D Modeling, Extensions, BIM, Rendering, Making, Scripting, and Layout (Paperback \/ softback) 9781394161133","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eArchitectural Design with SketchUp\u003c\/font\u003e\u003cbr\u003e\r\n\u003cfont size=\"5\"\u003e3D Modeling, Extensions, BIM, Rendering, Making, Scripting, and Layout\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003cp\u003e\u003cfont size=\"4\"\u003eAlexander C. Schreyer (Author)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9781394161133, Wiley\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003ePaperback \/ softback, published 3 July 2023\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e480 pages\u003cbr\u003e24.6 x 19.8 x 2.8 cm, 1.089 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cb\u003eARCHITECTURAL DESIGN WITH SKETCHUP\u003c\/b\u003e \u003cp\u003e\u003cb\u003eThe most complete reference for anyone using SketchUp, fully updated to cover the latest features, with a new chapter on drawing preparation using LayOut\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eThis newly updated and revised Third Edition of \u003ci\u003eArchitectural Design with SketchUp\u003c\/i\u003e covers all the topics that students and professionals use daily, such as 3D modeling, extensions, photorealistic rendering, and drawing preparation. It features more than fifty easy-to-follow tutorials that first brush up on the basics of the program and then cover many advanced workflows (including digital fabrication and scripting), offering informative text and full-color illustrations side-by-side to clearly convey the techniques and features any reader needs to excel.\u003c\/p\u003e \u003cp\u003eThe leading guide to SketchUp for architects, interior designers, construction professionals, makers, and many others, \u003ci\u003eArchitectural Design with SketchUp\u003c\/i\u003e is the key resource for students using SketchUp in a course or studio, and professionals looking for a thorough desk reference that covers the latest SketchUp features.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eTopics covered in \u003ci\u003eArchitectural Design with SketchUp\u003c\/i\u003e include:\u003c\/b\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003e3D modeling and design approaches with SketchUp, such as conceptual massing, geo-based modeling, component-based assemblies, point-cloud- and script-based modeling.\u003c\/li\u003e \u003cli\u003eCreating stunning photorealistic renderings and presentation-ready illustrations from your SketchUp models and using LayOut for 2D graphics and construction-documents.\u003c\/li\u003e \u003cli\u003eUsing extensions to enhance SketchUp's core toolset and provide advanced functionality.\u003c\/li\u003e \u003cli\u003eMaking physical objects from your designs with common digital fabrication tools, such as 3D printing, CNC fabrication, or laser cutting.\u003c\/li\u003e \u003cli\u003eDifferences between SketchUp Pro, web, and iPad versions, and integrating SketchUp into workflows with other BIM software and various Trimble products and services, such as Trimble Connect.\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eThis Third Edition of \u003ci\u003eArchitectural Design with SketchUp\u003c\/i\u003e includes hundreds of full-color images that show SketchUp features, many example projects, and cookbook-style approaches to common tasks, which is supplemented with additional tutorials and sample files on a companion web site.\u003c\/p\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cp\u003eAcknowledgments xiii\u003c\/p\u003e \u003cp\u003eAbout the Companion Website xv\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 1: Introduction 1\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e1.1 A Multitude of SketchUp Users 1\u003c\/p\u003e \u003cp\u003e1.2 How Does SketchUp Fit into the Designer’s Toolbox? 2\u003c\/p\u003e \u003cp\u003e1.3 Easy 3D for Everyone 7\u003c\/p\u003e \u003cp\u003e1.4 Windows or Mac, Pro or App, iPad or Phone? 9\u003c\/p\u003e \u003cp\u003e1.5 Trimble’s Product Ecosystem 11\u003c\/p\u003e \u003cp\u003e1.6 About This Book 14\u003c\/p\u003e \u003cp\u003e1.7 How This Book Works 19\u003c\/p\u003e \u003cp\u003eLet’s Go!. 20\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 2: A SketchUp Refresher 21\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e2.1 Getting Started and Getting Help 21\u003c\/p\u003e \u003cp\u003e2.2 Interface and Program Setup 22\u003c\/p\u003e \u003cp\u003eAdjusting SketchUp’s Preferences 27\u003c\/p\u003e \u003cp\u003e2.3 Working with Templates 29\u003c\/p\u003e \u003cp\u003eSetting Units and Fonts 30\u003c\/p\u003e \u003cp\u003eAdding Components 31\u003c\/p\u003e \u003cp\u003eViews 32\u003c\/p\u003e \u003cp\u003eCompleted Template 33\u003c\/p\u003e \u003cp\u003e2.4 SketchUp’s Tool Set 33\u003c\/p\u003e \u003cp\u003eNavigating the 3D Model 33\u003c\/p\u003e \u003cp\u003eAccurate Modeling 36\u003c\/p\u003e \u003cp\u003eExample 2.A: Starting a Pergola 38\u003c\/p\u003e \u003cp\u003eSelecting Items 39\u003c\/p\u003e \u003cp\u003eTemporary References 40\u003c\/p\u003e \u003cp\u003eExample 2.B: Creating Beams for the Pergola 40\u003c\/p\u003e \u003cp\u003eGroups and Components 43\u003c\/p\u003e \u003cp\u003eExample 2.C: Using Components for the Pergola 45\u003c\/p\u003e \u003cp\u003eApplying Materials 52\u003c\/p\u003e \u003cp\u003eExample 2.D: Applying Materials to the Pergola 52\u003c\/p\u003e \u003cp\u003eCurved and Compound Shapes 56\u003c\/p\u003e \u003cp\u003eExample 2.E: Modeling a Post Cap 56\u003c\/p\u003e \u003cp\u003eOther Tools in SketchUp 60\u003c\/p\u003e \u003cp\u003e2.5 SketchUp’s Best Practices and Watch- Outs 62\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 3: 3D Modeling Approaches 65\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e3.1 Massing and Reference- Based Modeling 65\u003c\/p\u003e \u003cp\u003eUsing References for Modeling: Location and Images 66\u003c\/p\u003e \u003cp\u003eExample 3.A: Location- Based Modeling 66\u003c\/p\u003e \u003cp\u003eExample 3.B: Modeling from an Imported Plan 73\u003c\/p\u003e \u003cp\u003e3.2 Group- and Component- Based Modeling 78\u003c\/p\u003e \u003cp\u003eEffective Use of Groups and Components 79\u003c\/p\u003e \u003cp\u003eStaying Organized in SketchUp 80\u003c\/p\u003e \u003cp\u003eGenerating Reports of Groups and Components 82\u003c\/p\u003e \u003cp\u003eModeling with Assembly in Mind (Virtual Mockup Building) 85\u003c\/p\u003e \u003cp\u003eExample 3.C: Trimming Groups Using Two Methods 87\u003c\/p\u003e \u003cp\u003eExample 3.D: Assembly Animation in SketchUp 90\u003c\/p\u003e \u003cp\u003e3.3 Using Parametric Components to Your Advantage 93\u003c\/p\u003e \u003cp\u003eDynamic Components 93\u003c\/p\u003e \u003cp\u003eExample 3.E: Adding Dynamic Components to Your Model 95\u003c\/p\u003e \u003cp\u003eAuthoring Dynamic Components 97\u003c\/p\u003e \u003cp\u003eExample 3.F: Making a Wall Dynamic Component 97\u003c\/p\u003e \u003cp\u003eLive Components 101\u003c\/p\u003e \u003cp\u003e3.4 Modeling from Point Clouds 103\u003c\/p\u003e \u003cp\u003eLaser Scanning 103\u003c\/p\u003e \u003cp\u003ePoint Cloud Modeling Techniques 103\u003c\/p\u003e \u003cp\u003eExample 3.G: Drawing a Structural Column from Point Cloud Data 104\u003c\/p\u003e \u003cp\u003e3.5 Where Does SketchUp Fit into the BIM Workflow? 106\u003c\/p\u003e \u003cp\u003eExample 3.H: Program Planning with SketchUp’s Dynamic Components 109\u003c\/p\u003e \u003cp\u003eMaking a Space Dynamic Component 110\u003c\/p\u003e \u003cp\u003eSketchUp and Revit 112\u003c\/p\u003e \u003cp\u003eSketchUp and AutoCAD 113\u003c\/p\u003e \u003cp\u003eBIM Classifier and IFC in SketchUp 114\u003c\/p\u003e \u003cp\u003eExample 3.I: Using IFC Classifications in SketchUp 116\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 4: Using Extensions Effectively 123\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e4.1 What Does an Extension Do? 123\u003c\/p\u003e \u003cp\u003e4.2 Getting and Using Extensions 124\u003c\/p\u003e \u003cp\u003eHow Exactly Do Extensions Work? 129\u003c\/p\u003e \u003cp\u003eUpdating, Uninstalling, and Organizing Extensions 131\u003c\/p\u003e \u003cp\u003e4.3 Extensions and Their Applications 132\u003c\/p\u003e \u003cp\u003eExtensions for General Modeling 133\u003c\/p\u003e \u003cp\u003eBetter Curves (Bezier, Spline, Catmull, etc.) 133\u003c\/p\u003e \u003cp\u003eSurfaces and Shells 134\u003c\/p\u003e \u003cp\u003eWorking with Surfaces 135\u003c\/p\u003e \u003cp\u003eFreeform Organic Modeling 136\u003c\/p\u003e \u003cp\u003eArranging Components 136\u003c\/p\u003e \u003cp\u003eBending and Scaling 3D Objects 138\u003c\/p\u003e \u003cp\u003eBoolean Operations 139\u003c\/p\u003e \u003cp\u003eRandomizing Things 139\u003c\/p\u003e \u003cp\u003eThe Missing Modeling Tools: Shapes, Geometry, Lines, etc. 141\u003c\/p\u003e \u003cp\u003eThe Missing Editing Tools: Selection, Mirror, Copy, etc. 142\u003c\/p\u003e \u003cp\u003eModel Cleaning 143\u003c\/p\u003e \u003cp\u003eUser Interface Improvements 143\u003c\/p\u003e \u003cp\u003eExample 4.A: Creating Trusses 144\u003c\/p\u003e \u003cp\u003eExample 4.B: Making Shells in Different Ways 147\u003c\/p\u003e \u003cp\u003eExtensions for Architecture, Engineering, and Construction (AEC) Modeling 151\u003c\/p\u003e \u003cp\u003eGeneral Architecture Tools 151\u003c\/p\u003e \u003cp\u003eSite and Landscape 154\u003c\/p\u003e \u003cp\u003eStructure and HVAC\/Plumbing 155\u003c\/p\u003e \u003cp\u003eBIM and Object- Based Modeling 156\u003c\/p\u003e \u003cp\u003eExample 4.C: Mullion Windows 156\u003c\/p\u003e \u003cp\u003eExtensions for Digital Fabrication 158\u003c\/p\u003e \u003cp\u003e3D Printing 158\u003c\/p\u003e \u003cp\u003eShape Properties (Centroid, Volume, etc.) 159\u003c\/p\u003e \u003cp\u003eCutting and Shop Solutions 159\u003c\/p\u003e \u003cp\u003eUnwrapping and Slicing 160\u003c\/p\u003e \u003cp\u003eExample 4.D: Slicing Up a Volume 161\u003c\/p\u003e \u003cp\u003eExample 4.E: Making a Terrain Model 163\u003c\/p\u003e \u003cp\u003eExample 4.F: Unwrapping\/Unfolding a Shape 165\u003c\/p\u003e \u003cp\u003eExtensions for Data Integration and Exchange 169\u003c\/p\u003e \u003cp\u003eAttributes in SketchUp 169\u003c\/p\u003e \u003cp\u003eGeometry from Points 170\u003c\/p\u003e \u003cp\u003eImport\/Export Extensions 170\u003c\/p\u003e \u003cp\u003eExtensions for Presentation and Animation 171\u003c\/p\u003e \u003cp\u003eCamera and Object Animation 171\u003c\/p\u003e \u003cp\u003ePhysics- Based Modeling 172\u003c\/p\u003e \u003cp\u003e\u003cb\u003e360- Degree and VR Viewing 173\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eExample 4.G: Sharing Interactive 3D Models from SketchUp 174\u003c\/p\u003e \u003cp\u003eExtensions for Analysis 177\u003c\/p\u003e \u003cp\u003eModel Analysis and Graphing 177\u003c\/p\u003e \u003cp\u003eSolar and Building Energy Analysis 178\u003c\/p\u003e \u003cp\u003eExample 4.H: Creating an Energy Analysis Building Model with OpenStudio 180\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 5: Rendering in SketchUp 187\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e5.1 Let’s Get Visual! 187\u003c\/p\u003e \u003cp\u003eWhat Is Already in SketchUp? Non- Photorealistic Rendering 187\u003c\/p\u003e \u003cp\u003eThe Magic of Styles 189\u003c\/p\u003e \u003cp\u003eExample 5.A: Creating Your Own Branded Sketchy Style 189\u003c\/p\u003e \u003cp\u003eWhat If I Want More? 197\u003c\/p\u003e \u003cp\u003e5.2 Overview of Photorealistic Rendering Methods 197\u003c\/p\u003e \u003cp\u003eWhat Is Photorealistic Rendering? 198\u003c\/p\u003e \u003cp\u003eRendering Techniques 202\u003c\/p\u003e \u003cp\u003e5.3 Rendering Software 203\u003c\/p\u003e \u003cp\u003eExample 5.B: Setting Up Twilight (Hobby) and Creating a Rendering 206\u003c\/p\u003e \u003cp\u003e5.4 Perfecting the Components of a Rendering 217\u003c\/p\u003e \u003cp\u003eModeling 217\u003c\/p\u003e \u003cp\u003eEdges and Faces 217\u003c\/p\u003e \u003cp\u003eFront Face and Back Face 220\u003c\/p\u003e \u003cp\u003eTriangulation 221\u003c\/p\u003e \u003cp\u003eEnvironment 221\u003c\/p\u003e \u003cp\u003eSky (Physical Sky, Sky Color, or Sky\/Environment Image) 222\u003c\/p\u003e \u003cp\u003eNight Renderings 226\u003c\/p\u003e \u003cp\u003e360° Environments 227\u003c\/p\u003e \u003cp\u003eGround 229\u003c\/p\u003e \u003cp\u003eLighting 230\u003c\/p\u003e \u003cp\u003eAmbient Lighting and Image- Based Lighting 230\u003c\/p\u003e \u003cp\u003eSun 233\u003c\/p\u003e \u003cp\u003eOmnidirectional Lights 234\u003c\/p\u003e \u003cp\u003eAttenuation 237\u003c\/p\u003e \u003cp\u003eSpotlights 238\u003c\/p\u003e \u003cp\u003eIES Lights 240\u003c\/p\u003e \u003cp\u003eRecessed Lights 242\u003c\/p\u003e \u003cp\u003eNeon and Other Self- Emitting Light Sources 244\u003c\/p\u003e \u003cp\u003eCombining Lighting Scenarios (in Photo- Editing Software) 246\u003c\/p\u003e \u003cp\u003eMaterials 248\u003c\/p\u003e \u003cp\u003eComponents of a Material 250\u003c\/p\u003e \u003cp\u003eTexture or Color (Diffuse Texture) 251\u003c\/p\u003e \u003cp\u003eReflection 253\u003c\/p\u003e \u003cp\u003eRefraction 255\u003c\/p\u003e \u003cp\u003eBump 256\u003c\/p\u003e \u003cp\u003eDisplacement 258\u003c\/p\u003e \u003cp\u003eEmittance 258\u003c\/p\u003e \u003cp\u003eSubsurface Scattering 259\u003c\/p\u003e \u003cp\u003ePutting These Features Together 261\u003c\/p\u003e \u003cp\u003eTweaking Texture Positioning 262\u003c\/p\u003e \u003cp\u003eExample 5.C: A Wooden Tabletop 262\u003c\/p\u003e \u003cp\u003eExample 5.D: Texturing Curved Surfaces 266\u003c\/p\u003e \u003cp\u003eExample 5.E: Texturing a Sphere 269\u003c\/p\u003e \u003cp\u003eObjects 271\u003c\/p\u003e \u003cp\u003eEntourage 271\u003c\/p\u003e \u003cp\u003eUrban Context 273\u003c\/p\u003e \u003cp\u003ePeople 275\u003c\/p\u003e \u003cp\u003eExample 5.F: Adding a Person (or any Object) to an Image in Photoshop 276\u003c\/p\u003e \u003cp\u003ePlants, Trees, Grass, Rocks, and Carpet 277\u003c\/p\u003e \u003cp\u003eExample 5.G: Making a 2D PNG Cutout Face- Me Component 281\u003c\/p\u003e \u003cp\u003e5.5 Rendering Tips and Tricks 287\u003c\/p\u003e \u003cp\u003e5.6 Making Renderings Presentable 289\u003c\/p\u003e \u003cp\u003eCombining SketchUp Output and Rendered Output in Photoshop 289\u003c\/p\u003e \u003cp\u003eOther Methods 292\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 6: Making Things with SketchUp 295\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e6.1 What Can You Make with SketchUp? 295\u003c\/p\u003e \u003cp\u003e6.2 Services for Makers 297\u003c\/p\u003e \u003cp\u003e6.3 Selecting the Manufacturing Technique 298\u003c\/p\u003e \u003cp\u003e6.4 Manual Fabrication Planning 303\u003c\/p\u003e \u003cp\u003eExample 6.A: Fabricating an L- Shaped Stair 303\u003c\/p\u003e \u003cp\u003e6.5 Laser Cutting (and Engraving) 311\u003c\/p\u003e \u003cp\u003eExample 6.B: Creating a Laser- Cut Mobile from SketchUp 312\u003c\/p\u003e \u003cp\u003e6.6 CNC Routing and Milling 317\u003c\/p\u003e \u003cp\u003eExample 6.C: Cutting the Patterned Panel 319\u003c\/p\u003e \u003cp\u003eExample 6.D: Depth Cutting Profiled Models 322\u003c\/p\u003e \u003cp\u003e6.7 3D Printing 323\u003c\/p\u003e \u003cp\u003ePreparing Your SketchUp Model for 3D Printing 324\u003c\/p\u003e \u003cp\u003eExample 6.E: Cleaning Up a Model for 3D Printing 327\u003c\/p\u003e \u003cp\u003eMethod 1: Using the Outer Shell Tool (or other Solid Tools) 328\u003c\/p\u003e \u003cp\u003eMethod 2: Using Intersect and Manual Cleanup 328\u003c\/p\u003e \u003cp\u003eExample 6.F: 3D Printing a Cutaway View 333\u003c\/p\u003e \u003cp\u003eExporting and Processing Your Model Outside of SketchUp 334\u003c\/p\u003e \u003cp\u003e6.8 Learn More About Making 338\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 7: Creating Geometry Using Ruby Scripting 341\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e7.1 Why Computational Geometry? 341\u003c\/p\u003e \u003cp\u003e7.2 Setting Up SketchUp’s Ruby Interface 344\u003c\/p\u003e \u003cp\u003eInstalling the Ruby Code Editor Extension 346\u003c\/p\u003e \u003cp\u003eMore Extensions and External Editors 348\u003c\/p\u003e \u003cp\u003e7.3 Intro to Ruby and the SketchUp API 348\u003c\/p\u003e \u003cp\u003eHow Does Ruby Work? 349\u003c\/p\u003e \u003cp\u003eObjects, Objects, Objects 349\u003c\/p\u003e \u003cp\u003eStoring Stuff: Variables and Constants 349\u003c\/p\u003e \u003cp\u003eSome String Peculiarities 351\u003c\/p\u003e \u003cp\u003eReusing Stuff: Declaring and Using Methods 351\u003c\/p\u003e \u003cp\u003eControlling Things: IF\/THEN\/ELSE 352\u003c\/p\u003e \u003cp\u003eRepeating Things: FOR, WHILE, and More 353\u003c\/p\u003e \u003cp\u003eMaking It Work: Some More Ruby Syntax Details 354\u003c\/p\u003e \u003cp\u003eWhat Else Is There? 354\u003c\/p\u003e \u003cp\u003eWhat’s in SketchUp’s Ruby API? 354\u003c\/p\u003e \u003cp\u003eAPI Object Hierarchy 355\u003c\/p\u003e \u003cp\u003eLength Units in SketchUp 357\u003c\/p\u003e \u003cp\u003eLinks to Further Reading 358\u003c\/p\u003e \u003cp\u003eResources for Ruby 358\u003c\/p\u003e \u003cp\u003eResources for SketchUp’s API 358\u003c\/p\u003e \u003cp\u003e7.4 Creating Geometry with Ruby 358\u003c\/p\u003e \u003cp\u003eExample 7.A: Lots of Boxes 360\u003c\/p\u003e \u003cp\u003eExample 7.B: Lots of Boxes with Color 361\u003c\/p\u003e \u003cp\u003eExample 7.C: Creating a Small City 364\u003c\/p\u003e \u003cp\u003eExample 7.D: Randomizing Extrusions 365\u003c\/p\u003e \u003cp\u003eExample 7.E: Using Formulas for Patterned Panels 366\u003c\/p\u003e \u003cp\u003eExample 7.F: Drawing Data from Text Files 368\u003c\/p\u003e \u003cp\u003eExample 7.G: Saving Vertices to a Text File 370\u003c\/p\u003e \u003cp\u003e7.5 Transformations Change Things Up 372\u003c\/p\u003e \u003cp\u003eExample 7.H: Lots of Boxes Using Components 374\u003c\/p\u003e \u003cp\u003eExample 7.I: Building a Curved Wall 374\u003c\/p\u003e \u003cp\u003eExample 7.J: Placing Components on Faces 377\u003c\/p\u003e \u003cp\u003eExample 7.K: Randomizing Everything 379\u003c\/p\u003e \u003cp\u003e7.6 Attracted to Attractors 381\u003c\/p\u003e \u003cp\u003eExample 7.L: Coloring Faces by Proximity 381\u003c\/p\u003e \u003cp\u003eExample 7.M: Scaling Objects by Proximity 383\u003c\/p\u003e \u003cp\u003eExample 7.N: Solar- Responsive Design 386\u003c\/p\u003e \u003cp\u003e7.7 What Else Is Possible with This? 387\u003c\/p\u003e \u003cp\u003e7.8 Some Pitfalls and Things to Watch Out For 388\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 8: Creating Documents with LayOut 391\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e8.1 SketchUp and LayOut— What Can LayOut Do for You? 391\u003c\/p\u003e \u003cp\u003eWhat Is in LayOut? 393\u003c\/p\u003e \u003cp\u003eWorkflows in LayOut 396\u003c\/p\u003e \u003cp\u003eNavigating LayOut’s interface 397\u003c\/p\u003e \u003cp\u003eThe Ins and Outs of LayOut 398\u003c\/p\u003e \u003cp\u003e8.2 Setting Up Your Project in LayOut 400\u003c\/p\u003e \u003cp\u003eYour SketchUp Model in LayOut 403\u003c\/p\u003e \u003cp\u003eExample 8.A: Setting up the SketchUp Model (in SketchUp) 403\u003c\/p\u003e \u003cp\u003eExample 8.B: Creating Your LayOut Template (in LayOut) 408\u003c\/p\u003e \u003cp\u003eExample 8.C: Creating a Cover Page (in LayOut) 412\u003c\/p\u003e \u003cp\u003eExample 8.D: Creating the Plan and Elevation Pages (in LayOut) 418\u003c\/p\u003e \u003cp\u003e8.2 Other Drawing Methods: Scaled Drawings, DWG\/DXF Import\/Export 422\u003c\/p\u003e \u003cp\u003eShapes, Fills, Patterns, and Strokes 423\u003c\/p\u003e \u003cp\u003eWorking with Coordinates 427\u003c\/p\u003e \u003cp\u003eExample 8.E: Drawing a Scaled Detail 428\u003c\/p\u003e \u003cp\u003eCreate Your Own Scrapbooks 436\u003c\/p\u003e \u003cp\u003eWorking with DWG\/DXF File Import and Export 436\u003c\/p\u003e \u003cp\u003e8.3 Tips and Tricks for Working with LayOut 441\u003c\/p\u003e \u003cp\u003eAppendix A: SketchUp and LayOut Reference 445\u003c\/p\u003e \u003cp\u003eSketchUp Keyboard Shortcuts 445\u003c\/p\u003e \u003cp\u003eLayOut Keyboard Shortcuts 445\u003c\/p\u003e \u003cp\u003eFile Locations 446\u003c\/p\u003e \u003cp\u003eAppendix B: Ruby and API Reference 447\u003c\/p\u003e \u003cp\u003eSketchUp’s Ruby API 447\u003c\/p\u003e \u003cp\u003eRuby Core Classes 447\u003c\/p\u003e \u003cp\u003eCreating Your Own Extensions 450\u003c\/p\u003e \u003cp\u003eRBZ Extension File Structure 450\u003c\/p\u003e \u003cp\u003eExtension Template Structure 450\u003c\/p\u003e \u003cp\u003eAppendix C: Creating a Simple Custom XML Schema 453\u003c\/p\u003e \u003cp\u003eIndex 455\u003c\/p\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eSubject Areas: Architecture [\u003ca title=\"See our other books on Architecture\" href=\"https:\/\/freshlyprintedbooks.co.uk\/search?q=%22Architecture%20%5BAM%5D%22\"\u003eAM\u003c\/a\u003e]\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\u003c\/font\u003e","brand":"Wiley","offers":[{"title":"Brand New","offer_id":52460653773080,"sku":"9781394161133","price":39.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/2037\/5320\/files\/9781394161133.jpg?v=1785456936","url":"https:\/\/freshlyprintedbooks.co.uk\/products\/architectural-design-with-sketchup-3d-modeling-extensions-bim-rendering-making-scripting-and-layout-paperback-softback-9781394161133","provider":"Freshly Printed Books","version":"1.0","type":"link"}