{"product_id":"ability-machines-what-video-games-mean-for-disability-hardback-9780253070029","title":"Ability Machines; What Video Games Mean for Disability (Hardback) 9780253070029","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003eAbility Machines\u003c\/font\u003e\u003cbr\u003e\r\n\u003cfont size=\"5\"\u003eWhat Video Games Mean for Disability\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003cp\u003e\u003cfont size=\"4\"\u003eSky LaRell Anderson (Author)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9780253070029\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eHardback, published 2 July 2024\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e232 pages, 18 b\u0026amp;w illus.\u003cbr\u003e22.9 x 15.2 x 1.6 cm, 0.513 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cp\u003eVideo games are both physically and cognitively demanding—so what does that mean for those with a disability or mental illness? Though they may seem at odds,\u003ci\u003e Ability Machines \u003c\/i\u003eilluminates just how vital video games are to understanding our bodies and abilities.\u003cbr\u003e In \u003ci\u003eAbility Machines\u003c\/i\u003e, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency. \u003cbr\u003e Featuring a comparative analysis of key video game titles, including \u003ci\u003eMetal Gear Solid V\u003c\/i\u003e, \u003ci\u003eWolfenstein II\u003c\/i\u003e,\u003ci\u003e Celeste\u003c\/i\u003e,\u003ci\u003e Devil May Cry 5\u003c\/i\u003e, \u003ci\u003eHellblade: Senua's Sacrifice\u003c\/i\u003e, \u003ci\u003eHades\u003c\/i\u003e,\u003ci\u003e Nier: Automata\u003c\/i\u003e, and more, \u003ci\u003eAbility Machines\u003c\/i\u003e tackles larger questions of ability and how our bodies relate to interactive media.\u003c\/p\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cp\u003eAcknowledgments\u003cbr\u003e Note to Reader: How I Have Tried to Make this Book Accessible\u003cbr\u003e Prologue: Video Games and Your Body\u003cbr\u003e \u003cb\u003eSection 1: Accessing Ability\u003cbr\u003e \u003c\/b\u003eInterview with Steven Spohn of AbleGamers\u003cbr\u003e 1. Gaming Journalism and Discourse about Disability\u003cbr\u003e Interview with Marijn Rongen of CanIPlayThat.com\u003cbr\u003e 2. Designing for Accessibility Improves Video Games\u003cbr\u003e \u003cb\u003eSection 2: Producing Ability\u003cbr\u003e \u003c\/b\u003eInterview with Clinton Lexa of Ubisoft Montréal\u003cbr\u003e 3. Streaming Transforms Disability Identities\u003cbr\u003e Interview with Kelli Dunlap of Take This\u003cbr\u003e 4. The Gaming Industry Strains Mental Health\u003cbr\u003e Interview with Artist and Game Designer Kara Stone\u003cbr\u003e 5. Designing Games Offers Mental Healing, Hurt, and Health\u003cbr\u003e \u003cb\u003eSection 3: Depicting Ability\u003cbr\u003e \u003c\/b\u003eInterview with University of St. Thomas Game Design Students\u003cbr\u003e 6. Reimagining Disability in Video Game Depictions\u003cbr\u003e Interview with University of Utah Game Design Students\u003cbr\u003e 7. Portraying Mental Illness through Interactivity\u003cbr\u003e Epilogue: Reimagining Your Body through Video Games\u003cbr\u003e Gameography\u003cbr\u003e References\u003cbr\u003e Index\u003c\/p\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\u003c\/font\u003e","brand":"Indiana University Press","offers":[{"title":"Brand New","offer_id":52525597786392,"sku":"9780253070029","price":47.25,"currency_code":"GBP","in_stock":true}],"url":"https:\/\/freshlyprintedbooks.co.uk\/products\/ability-machines-what-video-games-mean-for-disability-hardback-9780253070029","provider":"Freshly Printed Books","version":"1.0","type":"link"}