{"product_id":"3d-animation-essentials-paperback-softback-9781118147481","title":"3D Animation Essentials (Paperback \/ softback) 9781118147481","description":"\u003cfont face=\"Georgia\"\u003e\r\n\u003cp\u003e\u003cfont size=\"6\"\u003e3D Animation Essentials\u003c\/font\u003e\u003cbr\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003c\/p\u003e\n\u003cp\u003e\u003cfont size=\"4\"\u003eAndy Beane (Author)\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e9781118147481, Wiley\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003ePaperback \/ softback, published 2 March 2012\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e352 pages\u003cbr\u003e23.1 x 18.8 x 1.8 cm, 0.748 kg\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\r\n\r\n\r\n\u003cp align=\"justify\"\u003e\u003cstrong\u003e\u003cfont size=\"3\"\u003e\u003cb\u003eThe essential fundamentals of 3D animation for aspiring 3D artists\u003c\/b\u003e  \u003cp\u003e3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery.\u003c\/p\u003e \u003cul\u003e \u003cli\u003eServes as the first step to understanding the language of 3D and computer graphics (CG)\u003c\/li\u003e \u003cli\u003eCovers 3D animation basics: pre-production, modeling, animation, rendering, and post-production\u003c\/li\u003e \u003cli\u003eDissects core 3D concepts including design, film, video, and games\u003c\/li\u003e \u003cli\u003eExamines what artistic and technical skills are needed to succeed in the industry\u003c\/li\u003e \u003cli\u003eOffers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eWhether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.\u003c\/p\u003e\u003c\/font\u003e\u003c\/strong\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003e\u003cp\u003eIntroduction xv\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 1 3D Animation Overview 1\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eDefining 3D Animation 1\u003c\/p\u003e \u003cp\u003eExploring the 3D Animation Industry 2\u003c\/p\u003e \u003cp\u003eEntertainment 2\u003c\/p\u003e \u003cp\u003eScientific 4\u003c\/p\u003e \u003cp\u003eOther 9\u003c\/p\u003e \u003cp\u003eThe History of 3D Animation 10\u003c\/p\u003e \u003cp\u003eEarly Computers 10\u003c\/p\u003e \u003cp\u003e1960s: The Dawn of Computer Animation 11\u003c\/p\u003e \u003cp\u003e1970s: The Building Blocks of 3D Animation 12\u003c\/p\u003e \u003cp\u003e1980s: The Foundations of Modern Computing 14\u003c\/p\u003e \u003cp\u003e1990s: 3D Animation Achieves Commercial Success 17\u003c\/p\u003e \u003cp\u003e2000s: The Refining of 3D Animation 18\u003c\/p\u003e \u003cp\u003eThe Essentials and Beyond 19\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 2 Getting to Know the Production Pipeline 21\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eUnderstanding the Production Pipeline’s Components 21\u003c\/p\u003e \u003cp\u003eWorking in 3D Animation Preproduction 22\u003c\/p\u003e \u003cp\u003eIdea\/Story 25\u003c\/p\u003e \u003cp\u003eScript\/Screenplay 27\u003c\/p\u003e \u003cp\u003eStoryboard 28\u003c\/p\u003e \u003cp\u003eAnimatic\/Pre-visualization 29\u003c\/p\u003e \u003cp\u003eDesign 30\u003c\/p\u003e \u003cp\u003eWorking in 3D Animation Production 33\u003c\/p\u003e \u003cp\u003eLayout 34\u003c\/p\u003e \u003cp\u003eResearch and Development 36\u003c\/p\u003e \u003cp\u003eModeling 37\u003c\/p\u003e \u003cp\u003eTexturing 39\u003c\/p\u003e \u003cp\u003eRigging\/Setup 40\u003c\/p\u003e \u003cp\u003eAnimation 41\u003c\/p\u003e \u003cp\u003e3D Visual Effects 41\u003c\/p\u003e \u003cp\u003eLighting\/Rendering 42\u003c\/p\u003e \u003cp\u003eWorking in 3D Animation Postproduction 43\u003c\/p\u003e \u003cp\u003eCompositing 44\u003c\/p\u003e \u003cp\u003e2D Visual Effects\/Motion Graphics 44\u003c\/p\u003e \u003cp\u003eColor Correction 44\u003c\/p\u003e \u003cp\u003eFinal Output 45\u003c\/p\u003e \u003cp\u003eUsing Production Tools 45\u003c\/p\u003e \u003cp\u003eProduction Bible 46\u003c\/p\u003e \u003cp\u003eFolder Management and Naming Conventions 52\u003c\/p\u003e \u003cp\u003eThe Essentials and Beyond 52\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 3 Understanding Digital Imaging and Video 55\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eUnderstanding Digital Imaging 55\u003c\/p\u003e \u003cp\u003ePixels 55\u003c\/p\u003e \u003cp\u003eRaster Graphics vs. Vector Graphics 58\u003c\/p\u003e \u003cp\u003eAnti-Aliasing 59\u003c\/p\u003e \u003cp\u003eBasic Graphic-File Formats 62\u003c\/p\u003e \u003cp\u003eChannels 64\u003c\/p\u003e \u003cp\u003eColor Depth or Bit Depth 66\u003c\/p\u003e \u003cp\u003eColor Calibration 68\u003c\/p\u003e \u003cp\u003eUnderstanding Digital Video 71\u003c\/p\u003e \u003cp\u003eResolution, Device Aspect Ratio, and Pixel Aspect Ratio 72\u003c\/p\u003e \u003cp\u003eSafe Areas 74\u003c\/p\u003e \u003cp\u003eInterlaced and Progressive Scanning 75\u003c\/p\u003e \u003cp\u003eCompression 78\u003c\/p\u003e \u003cp\u003eFrame Rate and Timecode 79\u003c\/p\u003e \u003cp\u003eDigital Image Capture 80\u003c\/p\u003e \u003cp\u003eThe Essentials and Beyond 81\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 4 Exploring Animation, Story, and Pre-visualization 83\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eUsing Principles of Fine Art and Traditional Animation 83\u003c\/p\u003e \u003cp\u003eModeling 84\u003c\/p\u003e \u003cp\u003eTexturing\/Lighting 87\u003c\/p\u003e \u003cp\u003eCharacter Animation 93\u003c\/p\u003e \u003cp\u003eVFX 104\u003c\/p\u003e \u003cp\u003eBuilding a Good Story 105\u003c\/p\u003e \u003cp\u003eStory Arc 105\u003c\/p\u003e \u003cp\u003eCharacter, Goal, and Conflict 106\u003c\/p\u003e \u003cp\u003eThe Hero’s Journey 110\u003c\/p\u003e \u003cp\u003eOther Storytelling Principles 112\u003c\/p\u003e \u003cp\u003eUsing Pre-visualization Techniques 113\u003c\/p\u003e \u003cp\u003eBasic Shot Framing 114\u003c\/p\u003e \u003cp\u003eCamera Movements 126\u003c\/p\u003e \u003cp\u003eEditing 130\u003c\/p\u003e \u003cp\u003eThe Essentials and Beyond 132\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 5 Understanding Modeling and Texturing 135\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eModeling 135\u003c\/p\u003e \u003cp\u003ePolygons 136\u003c\/p\u003e \u003cp\u003eNURBS 150\u003c\/p\u003e \u003cp\u003eSubdivision Surfaces 153\u003c\/p\u003e \u003cp\u003eModeling Workflows 154\u003c\/p\u003e \u003cp\u003eTexturing 158\u003c\/p\u003e \u003cp\u003eUVs 160\u003c\/p\u003e \u003cp\u003eShaders 163\u003c\/p\u003e \u003cp\u003eTexture Maps 167\u003c\/p\u003e \u003cp\u003eTexturing Workflows 173\u003c\/p\u003e \u003cp\u003eThe Essentials and Beyond 174\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 6 Rigging and Animation 177\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eRigging 177\u003c\/p\u003e \u003cp\u003eParenting 179\u003c\/p\u003e \u003cp\u003ePivot Positions 180\u003c\/p\u003e \u003cp\u003eSkeleton System 182\u003c\/p\u003e \u003cp\u003eForward and Inverse Kinematics 185\u003c\/p\u003e \u003cp\u003eDeformers 186\u003c\/p\u003e \u003cp\u003eConstraints 190\u003c\/p\u003e \u003cp\u003eScripting 191\u003c\/p\u003e \u003cp\u003eExpressions 191\u003c\/p\u003e \u003cp\u003eThe Basic Rigging Workflow 192\u003c\/p\u003e \u003cp\u003eAnimation 193\u003c\/p\u003e \u003cp\u003eKeyframe 196\u003c\/p\u003e \u003cp\u003eGraph Editor 197\u003c\/p\u003e \u003cp\u003eTimeline 202\u003c\/p\u003e \u003cp\u003eDope Sheet 202\u003c\/p\u003e \u003cp\u003eWorkspace 202\u003c\/p\u003e \u003cp\u003eTracking Marks and Ghosting 204\u003c\/p\u003e \u003cp\u003eFK and IK 204\u003c\/p\u003e \u003cp\u003eVideo Reference 206\u003c\/p\u003e \u003cp\u003eThe Basic Animation Workflow 206\u003c\/p\u003e \u003cp\u003eAnimation Techniques 206\u003c\/p\u003e \u003cp\u003eThe Essentials and Beyond 210\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 7 Understanding Visual Effects, Lighting, and Rendering 213\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eCreating Visual Effects 213\u003c\/p\u003e \u003cp\u003eParticles 214\u003c\/p\u003e \u003cp\u003eHair and Fur 216\u003c\/p\u003e \u003cp\u003eFluids 218\u003c\/p\u003e \u003cp\u003eRigid Bodies 220\u003c\/p\u003e \u003cp\u003eSoft Bodies 222\u003c\/p\u003e \u003cp\u003eThe Basic VFX Workflow 225\u003c\/p\u003e \u003cp\u003eLighting 225\u003c\/p\u003e \u003cp\u003eLight Types 226\u003c\/p\u003e \u003cp\u003eLight Attributes 230\u003c\/p\u003e \u003cp\u003eLighting Techniques 233\u003c\/p\u003e \u003cp\u003eThe Basic Lighting Workflow 236\u003c\/p\u003e \u003cp\u003eRendering 237\u003c\/p\u003e \u003cp\u003eBasic Rendering Methods 237\u003c\/p\u003e \u003cp\u003eGlobal Illumination 240\u003c\/p\u003e \u003cp\u003eAdvanced Shader Functions 243\u003c\/p\u003e \u003cp\u003eThe Basic Rendering Workflow 244\u003c\/p\u003e \u003cp\u003eThe Essentials and Beyond 246\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 8 Hardware and Software Tools of the Trade 249\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChoosing a Computer 250\u003c\/p\u003e \u003cp\u003eChoosing a Computer Type 250\u003c\/p\u003e \u003cp\u003eUnderstanding Operating Systems 252\u003c\/p\u003e \u003cp\u003eSelecting the Components 255\u003c\/p\u003e \u003cp\u003eUsing Monitors\/Displays 260\u003c\/p\u003e \u003cp\u003eWorking with Graphics Tablets 261\u003c\/p\u003e \u003cp\u003eUsing 3D Scanners 262\u003c\/p\u003e \u003cp\u003eSetting Up Render Farms 264\u003c\/p\u003e \u003cp\u003eFinding Data Storage Solutions 265\u003c\/p\u003e \u003cp\u003eLocal 266\u003c\/p\u003e \u003cp\u003eLocal Networked 266\u003c\/p\u003e \u003cp\u003eOffsite 267\u003c\/p\u003e \u003cp\u003eCloud\/Internet 267\u003c\/p\u003e \u003cp\u003eChoosing Software 268\u003c\/p\u003e \u003cp\u003eComprehensive 3D Animation Packages 268\u003c\/p\u003e \u003cp\u003eCAD 269\u003c\/p\u003e \u003cp\u003eCompositing 269\u003c\/p\u003e \u003cp\u003eDigital Imaging 270\u003c\/p\u003e \u003cp\u003e3D Specialty 270\u003c\/p\u003e \u003cp\u003eThe Essentials and Beyond 272\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 9 Industry Trends 275\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eUsing Motion Capture 275\u003c\/p\u003e \u003cp\u003eMarker Systems 276\u003c\/p\u003e \u003cp\u003eMarkerless Systems 277\u003c\/p\u003e \u003cp\u003eCreating Stereoscopic 3D 278\u003c\/p\u003e \u003cp\u003eIntegrating Point-Cloud Data 281\u003c\/p\u003e \u003cp\u003eProviding Real-Time Capabilities 282\u003c\/p\u003e \u003cp\u003eReal-Time Rendering 284\u003c\/p\u003e \u003cp\u003eReal-Time Animation 285\u003c\/p\u003e \u003cp\u003eReal-Time Motion Performance 287\u003c\/p\u003e \u003cp\u003eWorking in Virtual Studios 288\u003c\/p\u003e \u003cp\u003eThe Essentials and Beyond 289\u003c\/p\u003e \u003cp\u003e\u003cb\u003eAppendix A Answers to Review Questions 291\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eAppendix B Gaining Insight into 3D Animation Education 299\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eLinda Sellheim 299\u003c\/p\u003e \u003cp\u003eLarry Richman 303\u003c\/p\u003e \u003cp\u003eSteve Kolbe 307\u003c\/p\u003e \u003cp\u003e\u003cb\u003eAppendix C Learning from Industry Pros 313\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eBrian Phillips 313\u003c\/p\u003e \u003cp\u003eJim Rivers 316\u003c\/p\u003e \u003cp\u003eRosie Server 321\u003c\/p\u003e \u003cp\u003eIndex 327\u003c\/p\u003e\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cfont size=\"3\"\u003eSubject Areas: Business applications [\u003ca title=\"See our other books on Business applications\" href=\"https:\/\/freshlyprintedbooks.co.uk\/search?q=%22Business%20applications%20%5BUF%5D%22\"\u003eUF\u003c\/a\u003e]\u003c\/font\u003e\u003c\/p\u003e\r\n\r\n\r\n\u003c\/font\u003e","brand":"Sybex","offers":[{"title":"Brand New","offer_id":52475098300696,"sku":"9781118147481","price":24.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0730\/2037\/5320\/files\/9781118147481.jpg?v=1785805119","url":"https:\/\/freshlyprintedbooks.co.uk\/products\/3d-animation-essentials-paperback-softback-9781118147481","provider":"Freshly Printed Books","version":"1.0","type":"link"}